[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-shadow-monarch-regen-fix":3,"mods-more-author-shadow-monarch-regen-fix":25,"mods-more-category-shadow-monarch-regen-fix":76,"mods-similar-shadow-monarch-regen-fix":134},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"4ecacdf6-9fc1-47bd-bb56-230af7e78b52","shadow-monarch-regen-fix","Shadow Monarch - Regen Fix","Shadow Monarch's shadows heal every wound to zero once per second, which makes them effectively unkillable and makes the mod's own regeneration sliders do nothing.","Ser Gary Goonin","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3786578462","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11384050951790976053\u002FFF3F55A86B55E585EAF7D4105123A43C3B61F6EF\u002F","workshop.3786578462","management",[15,16],"mod","1.6",185,3.3,"2026-08-19T22:50:10.0000000Z","\u003Cp>Shadow Monarch's shadows heal every wound to zero once per second, which makes them effectively unkillable and makes the mod's own regeneration sliders do nothing.\r\u003Cbr>\r\u003Cbr>THE BUG\r\u003Cbr>\r\u003Cbr>The cause is in HediffComp_ShadowRegeneration.StripEnvironmentHediffs. Shadow Monarch 1.7.5 added disease immunity for shadows by removing any hediff whose def is marked tendable. But \"tendable\" does not mean \"disease\" and vanilla's InjuryBase sets tendable=true, so every Cut, Gunshot, Stab, Burn, Bruise and Bite inherits it. The disease sweep therefore deletes the pawn's entire injury list on every regeneration pulse, which overrides the deliberate \"heal only the single worst wound by 5\" rate immediately above it.\r\u003Cbr>\r\u003Cbr>This prefixes that method and re-runs it with injuries excluded. Disease immunity is unchanged: every vanilla infection and disease (WoundInfection, Plague, Malaria, Flu, GutWorms, MuscleParasites, mechanites, SleepingSickness) is a HediffWithComps under InfectionBase with no injuryProps, so all of them are still stripped. The environment-keyword sweep (anoxia, vacuum, hypothermia, heatstroke, frostbite and friends) is also untouched.\r\u003Cbr>\r\u003Cbr>Net effect: shadows heal 5 HP on their worst wound per pulse, exactly as Shadow Monarch's own changelog describes, and the regen sliders in its settings work again. Missing-limb regrowth is left alone; that is separate, deliberate behaviour in the same comp.\r\u003Cbr>\r\u003Cbr>BLOOD LOSS (optional, in this mod's settings)\r\u003Cbr>\r\u003Cbr>With wounds no longer being deleted, blood loss becomes a shadow's main cause of death. Shadows are animated corpses, so you may not want them bleeding out at all. Four options, applying to raised shadows only:\r\u003Cbr>\r\u003Cbr>- Normal: vanilla blood loss, no interference.\r\u003Cbr>- Cannot be fatal (default): blood loss is clamped below the lethal threshold, at 0.55 by default. A bled shadow is badly impaired but recovers as its wounds close. Values at or above 0.60 reach the \"extreme\" stage, which caps consciousness at 0.1 and leaves the shadow downed for in-game hours rather than killing it.\r\u003Cbr>- Removed entirely: blood loss is stripped every pulse. Be aware that pain also clears at the regeneration rate, so downed shadows will stand back up mid-battle within seconds, repeatedly; expect only brain or heart destruction to reliably put one down.\r\u003Cbr>- Drains quickly: blood loss is drained by a tunable amount each pulse. Ordinary bleeding is shrugged off, but many heavy wounds at once can still out-bleed the drain and kill.\r\u003Cbr>\r\u003Cbr>Settings apply on the next regeneration pulse, so they can be changed mid-game.\r\u003Cbr>\r\u003Cbr>COMPATIBILITY\r\u003Cbr>\r\u003Cbr>Only touches Shadow Monarch's own method. If that mod is absent, updated or refactored so the method is gone, this logs one warning at startup and does nothing else. Safe to add or remove mid-save.\r\u003Cbr>\r\u003Cbr>NOTE\r\u003Cbr>\r\u003Cbr>Claude Code was used to diagnose the root cause and assist in implementing this fix. This mod has been tested and works fine in my own saves. If you find any bug, report it with the attached error the log shows so I can look into it.\u003C\u002Fp>",6,[],[],null,[26,41,53,65],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"09291e36-2072-41be-8ea4-e26b6d73ae35","moosesian-race-xenotypes","Moosesian Race - Xenotypes","Unofficial companion mod for Moosesian Race by Waffel F.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3782984687","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10618500330793349511\u002F2F74A8B3138E155D6C2B881775CBA9B824B727D1\u002F","garygoonin.moosesianxenotypes",[15,16,35,36],"1.5","1.4",597,4,"2026-08-13T23:35:19.0000000Z","2026-08-19T23:07:50.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":52},"afeaee95-9809-4381-8aa0-38d24bae0e67","dhmmechaweaponchanger-continued","[DHM]MechaWeaponChanger - Continued","Continued from the original mod by DRILLED_HEAD, since it no longer appears to be maintained.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3782118688","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16427056701480465335\u002F65580DC4BB8300F494173100FD4D5E48BAE99964\u002F","workshop.3782118688",[15,16,35],48,5,"2026-08-12T10:46:00.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":61,"tags":62,"downloadCount":63,"rating":38,"publishedAt":64,"updatedAt":64},"c61150d6-5ec0-4276-a136-44d18056f04e","mech-mining-work-fix","Mech Mining Work Fix","A mech already cleared for mining work is cleared for all mining work - vanilla deep drills included, and modded drills and quarries without needing a patch per mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787688758","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16850551368511577092\u002FC213F82E941F9A77457A2E5B89E500016900BCFE\u002F","workshop.3787688758","combat",[15,16],112,"2026-08-21T22:36:32.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":51,"publishedAt":75,"updatedAt":75},"b9ad40fa-c870-41e5-a03a-abd3cf7f05d1","custom-infestations-continued","Custom Infestations (Continued)","An unofficial 1.6 update of Custom Infestations by whitespacekilla. The original seems to not be maintained anymore, so this will serve as a continuation. If the original is ever updated, this one will be retired and taken down. Original: - MIT licensed. Steam: What this mod does","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3791793725","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13694086240238916269\u002F2F574E1A7BE8D09648B7D158D8B031CFD7F63C34\u002F","workshop.3791793725",[15,16],14,"2026-08-28T23:22:17.0000000Z",[77,95,108,121],{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":91,"rating":92,"publishedAt":93,"updatedAt":94},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,87,88,89,35,36,90,16],"1.0","1.1","1.2","1.3",1295726,4.9,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":92,"publishedAt":106,"updatedAt":107},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,35,36],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":92,"publishedAt":119,"updatedAt":120},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,35,36],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":131,"rating":92,"publishedAt":132,"updatedAt":133},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,87,88,89,35,36,90,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[135,147,159,171],{"id":136,"slug":137,"name":138,"shortDescription":139,"author":100,"workshopUrl":140,"imageKey":10,"thumbnailUrl":141,"packageId":142,"category":61,"tags":143,"downloadCount":144,"rating":92,"publishedAt":145,"updatedAt":146},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme",[15,16,35,36],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":148,"slug":149,"name":150,"shortDescription":151,"author":113,"workshopUrl":152,"imageKey":10,"thumbnailUrl":153,"packageId":154,"category":13,"tags":155,"downloadCount":156,"rating":92,"publishedAt":157,"updatedAt":158},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,35,36],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":160,"slug":161,"name":162,"shortDescription":163,"author":100,"workshopUrl":164,"imageKey":10,"thumbnailUrl":165,"packageId":166,"category":13,"tags":167,"downloadCount":168,"rating":92,"publishedAt":169,"updatedAt":170},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,35,36,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":172,"slug":173,"name":174,"shortDescription":175,"author":100,"workshopUrl":176,"imageKey":10,"thumbnailUrl":177,"packageId":178,"category":179,"tags":180,"downloadCount":181,"rating":92,"publishedAt":182,"updatedAt":183},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,35,36],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z"]