[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-shield-expanded":3,"mods-more-author-shield-expanded":28,"mods-more-category-shield-expanded":29,"mods-similar-shield-expanded":92},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":15,"rating":16,"publishedAt":17,"updatedAt":18,"description":19,"ratingCount":20,"version":10,"gameVersion":10,"images":21,"videos":26,"kofiUrl":27,"patreonUrl":27},"15c791e0-c3eb-464d-b876-757d28998918","shield-expanded","Shield Expanded","Languages: Simplified Chinese, English(Machine Translated) All data for this mod can be adjusted in the mod settings, and each content section can be freely enabled or disabled (requires a game restart).","今天的尾巴也毛绒绒呢","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3575073524","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15746990471442661733\u002FA1BF5C84EB8CA552BEA8C7811F806D761A9B43FC\u002F","workshop.3575073524","combat",[],2457,4.8,"2025-09-26T13:40:34.0000000Z","2025-10-28T11:54:45.0000000Z","\u003Ccode>\u003Cstrong>Languages: \u003C\u002Fstrong>Simplified Chinese, English(Machine Translated)\u003C\u002Fcode>\r\n\r\nAll data for this mod can be adjusted in the mod settings, and each content section can be freely enabled or disabled (requires a game restart).\r\n\r\nAdds constructible shield generators and a shield network composed of shields, server units, and control terminals. Adds a series of shield belts capable of resisting various types of damage. Adds Mech Serum production recipes, expanding them to include a type with limb regeneration effects.\r\n\r\nCorresponding research projects are added for each content group.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Content Groups\u003C\u002Fh3>\r\n\r\n\u003Ch4>Shield Buildings & Shield Network\u003C\u002Fh4>\r\nAllows the construction of Shield Generator buildings. Allows multiple Shield Generators, Terminals, and Server Units to be connected into a Shield Network via the power grid. Shields in the network receive stat upgrades (max radius, min radius, charge speed, max energy, etc.) based on upgrade resources allocated by the Control Terminal.\r\n\u003Cul>\u003Cli>[]Kinetic Shield Generator: A constructible shield. Its energy loss upon hit is based on the projectile's kinetic energy or damage value. The shield itself can withstand EMP damage. It can be set to intercept projectiles based on: hostility (intercept\u002Fnon-hostile), direction (inbound\u002Foutbound), trajectory (arcing\u002Fdirect fire), and can destroy explosive projectiles preventing their explosion.\r\n[]Shield Control Terminal: Controls the allocation of upgrade resources for its Shield Network. If no terminal exists in the network, upgrade resources cannot be applied, and shield generators recover energy at a slow rate.\r\n[]Shield Server Unit: Provides allocatable upgrade resources for the network.\r\n[]Shield Network Tech: Kinetic Shield Generator technology and Shield Network technology, unlocked after Precision Rifling.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Ch4>Shield Equipment\u003C\u002Fh4>\r\n\u003Cul>\u003Cli>[]ES0~2 Series Shield Belts: A series of shield belts that allow weapon use while worn. Advanced models can absorb environmental damage (including fire, explosions, lightning), provide shooting accuracy and aim speed bonuses, and also absorb melee and EMP damage.\r\n[]ES3 Shield Belt: A shield model that rapidly completes recharge by causing minor bloodloss in the wearer.\u003C\u002Fli>\u003Cli>ES Shield Belt Tech: Subsequent research branching from the vanilla shield belt, enabling the manufacture of improved shields.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Ch4>Mech Serums\u003C\u002Fh4>\r\n\u003Cul>\u003Cli>Empty Mech Serum: An intermediate product used for synthesizing other Mech Serums.\r\n[]Regenerator Mech Serum Series: Applies a limb regeneration effect to the user, gradually repairing damaged limbs over time.\r\n[]Vanilla Mech Serum Recipes: Recipes for synthesizing Healer Mech Serums and Resurrector Mech Serums.\u003C\u002Fli>\u003Cli>Mech Serum Production Tech: Basic and Advanced Mech Serum Production, unlocking different tiers of serum manufacturing.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Configurability\u003C\u002Fh3>\r\nVarious numerical values are configurable in the mod settings, including: Damage absorption multipliers for each type of ES Shield Belt, Shield Network stat upgrade multipliers, Limb Regeneration effect settings, and more.\r\n\r\n\u003Chr>\r\n\u003Ch3>How It Works & Compatibility\u003C\u002Fh3>\r\n\r\nThe expanded shield belt series is rewritten by inheriting from the vanilla CompShield. The network shields are rewritten with reference to CompProjectileInterceptor, constructing a ShieldNet class indexed by the PowerNet class. Recipes, research projects, etc., are added normally.\r\n\r\nUnder normal circumstances, there should be no compatibility issues.\r\n\r\nSpecifically compatible with the following mod(s):\r\n\u003Cul>\u003Cli>CE (Combat Extended);\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Note\u003C\u002Fh3>\r\nThis is my first RimWorld mod. Please leave a comment for any bugs, I'll fix them periodically ♪(´▽｀)\r\nPS: Refactored the entire code framework... maintaining\u002Fupdating the mod should be easier now... hopefully? :D\r\nPPS: GitHub repository here: \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FElShrineFox221\u002FRimElShrine\" target=\"_blank\" rel=\"noopener noreferrer\">RimElShrine\u003C\u002Fa>",46,[22,23,24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15848706415981375533\u002FB487FF3FE3B60DC94D5EFD442A9598162021498A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13834602346705771931\u002F519C619A9D7601F2D05050530965D6A2599A0AB3\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10016632312941283481\u002FFB14F4FA2930915D95D51D4CEA8BD2747B4F3D45\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15883142171371821720\u002F1746485471128082E8FAF9F9F9E6E30BEE6A2156\u002F",[],null,[],[30,45,62,79],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":35,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":42,"rating":16,"publishedAt":43,"updatedAt":44},"bd20544d-50a0-4bf4-863e-dc6dffa2b7c8","more-vanilla-turrets","More Vanilla Turrets","Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly recommended to avoid using n","Marn","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=730528968","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F85973750939244888\u002F3075599419509C11E2BA7CCB2B5EB54168F97601\u002F","workshop.730528968",[40,41],"mod","0.17",396154,"2016-07-24T11:18:31.0000000Z","2017-05-29T00:03:13.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":50,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":58,"rating":59,"publishedAt":60,"updatedAt":61},"c5d9514e-e7cf-431d-a183-e50240cd33f3","combat-extended-armors-old","Combat Extended Armors [Old]","This mod can also be found on GitHub.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2798914758","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1841423866177989714\u002F33C10F3291CB6FA849457B2E508CD10A0AE7FBBF\u002F","ceteam.combatextendedarmors",[40,55,56,57],"1.5","1.4","1.3",212276,4.9,"2022-04-24T03:29:24.0000000Z","2025-05-10T07:47:45.0000000Z",{"id":63,"slug":64,"name":65,"shortDescription":66,"author":67,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":75,"rating":76,"publishedAt":77,"updatedAt":78},"47fe9c47-0c89-4d39-9d1a-6a4c27b16ec3","prisoners-should-fear-turrets","Prisoners Should Fear Turrets","Escaping prisoners will now get fired upon by turrets.","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2602436826","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11284237722031034197\u002FEFD84CA09E2E72DF2A41698383E2ACB609322AC8\u002F","mlie.prisonersshouldfearturrets",[40,72,73,55,56,57,74],"1.1","1.2","1.6",200842,5,"2021-09-15T07:56:19.0000000Z","2025-06-22T19:38:03.0000000Z",{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":89,"rating":59,"publishedAt":90,"updatedAt":91},"88bdbd4e-acca-4b10-a95e-d1e6661fe417","more-vanilla-turrets-11","More Vanilla Turrets 1.1+","Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit","76561198025149314","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009766414","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F788631542378493782\u002F4292B0A5A11C7A2B593B4A10A5BA1DCE030C9608\u002F","paradox.morevanillaturrets",[40,72,73,56,57],216664,"2020-02-29T01:49:06.0000000Z","2022-10-29T07:58:53.0000000Z",[93,95,107,120],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":35,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":94,"downloadCount":42,"rating":16,"publishedAt":43,"updatedAt":44},[40,41],{"id":96,"slug":97,"name":98,"shortDescription":99,"author":67,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":104,"rating":59,"publishedAt":105,"updatedAt":106},"5a1f9076-0273-4b6e-9d1c-db3bd8dbe0b8","yayos-combat-3-continued","Yayo's Combat 3 (Continued)","Update of YAYOs mod Based on the abandoned 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2854006492","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1780631665449378339\u002FDFCCE14B9A8F8E38ED35F5D7D730A9967CE1E28C\u002F","mlie.yayoscombat3",[40,72,73,57,56,55,74],359277,"2022-08-25T21:52:52.0000000Z","2026-06-02T19:35:23.0000000Z",{"id":108,"slug":109,"name":110,"shortDescription":111,"author":112,"workshopUrl":113,"imageKey":10,"thumbnailUrl":114,"packageId":115,"category":13,"tags":116,"downloadCount":117,"rating":59,"publishedAt":118,"updatedAt":119},"e1ed6c80-ce18-4bba-a8d1-402c14c49c60","out-of-combat-move-speed-boost","Out of Combat Move Speed Boost","Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2146654275","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1284038444661791665\u002FF0C5DC0F5B13C6A13A7047907F52D4CFBCF063B9\u002F","murmur.oocmovespeedboost",[40,72,73,55,56,57],140192,"2020-06-29T06:17:34.0000000Z","2024-03-17T21:27:46.0000000Z",{"id":121,"slug":122,"name":123,"shortDescription":124,"author":125,"workshopUrl":126,"imageKey":10,"thumbnailUrl":127,"packageId":128,"category":13,"tags":129,"downloadCount":130,"rating":59,"publishedAt":131,"updatedAt":132},"57bf1f1d-9042-4bd8-85e6-b07878578423","fortifications-medieval-material","Fortifications - Medieval - Material","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501487160","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18069024836375882257\u002F6430F1857109BFCA74D4D547757167AE9C58165D\u002F","aoba.fortress.medieval.material",[40,73,55,56,57,74],291181,"2021-05-29T16:16:09.0000000Z","2025-07-13T02:58:37.0000000Z"]