[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-sins-dryads-as-humanoid-race-har":3,"mods-more-author-sins-dryads-as-humanoid-race-har":35,"mods-more-category-sins-dryads-as-humanoid-race-har":87,"mods-similar-sins-dryads-as-humanoid-race-har":142},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":33,"kofiUrl":34,"patreonUrl":34},"e2b2c798-66b0-4413-a8bc-d1d9f9d144d2","sins-dryads-as-humanoid-race-har","Sin's Dryads as Humanoid Race [HAR]","Note: The author has given permission to use these sprites as stated in the original mod page description.","GrahammerTek","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3043342282","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2070024200080100426\u002F5584399B276F2020464627788A705AFDB9A6600B\u002F","workshop.3043342282","management",[15,16,17,18],"mod","1.6","1.5","1.4",15923,4.8,"2023-09-30T01:30:33.0000000Z","2025-07-17T01:36:33.0000000Z","\u003Cp>\u003Cem>Note: The author has given permission to use these sprites as stated in the\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2785966464\" target=\"_blank\" rel=\"noopener noreferrer\"> original mod page\u003C\u002Fa> description.\u003C\u002Fem>\r\u003Cbr>Feel free to use, change, or include these sprites in your own mods, addons, or anything else. Please don't ask for permission!\r\u003Cbr>\r\u003Cbr>I've always found the dryads added by Ideology to be kind of lame, so when I saw Sin's retextures I knew I had to make them playable. Each sprite needed to be heavily modified or remade from scratch by me in order to make them look right as races, and some extra functionality was added to make these dryads unique.\r\u003Cbr>\r\u003Cbr>They can be found alongside the new \"Dryadic Outlander Union\" faction.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Features:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>- Since these are an entirely new race, they can wear apparel, use weapons, and work around your colony like any other human.\r\u003Cbr>- Like in vanilla, these dryads heal faster than humans and will regrow a lost body-part every two days. They also won't bleed out, though the health tab will still act like they can. Just ignore the \"hours to death\" timer.\r\u003Cbr>- Dryads can survive entirely on sunlight, but can eat meat or corpses if things get desperate.\r\u003Cbr>- Dryads \u003Cem>should\u003C\u002Fem> be immune to diseases and infections, but I haven't tested it.\r\u003Cbr>- There's a chance you can start with dryads on the default Crashlanded scenario, but you can get more through slave traders, wanderers, and capturing them from the new \"dryadic outlander union\" faction.\r\u003Cbr>- Mod settings for green hair and faction hostility. Remember to restart after making changes.\r\u003Cbr>- Ideology integration for the new faction\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Castes:\u003C\u002Fstrong> There are currently three dryad castes included in the mod:\r\u003Cbr>- Clawer: Has a very high natural skill in melee and some in shooting. Often has the bloodlust trait.\r\u003Cbr>- Worker: Has moderate skills in crafting and construction\r\u003Cbr>- Berrymaker: Produces 40 berries every 2 days (like in vanilla), and also has some skills in plants and animals. Has low skills in shooting, crafting, and construction.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Potentially Asked Questions:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Q: Combat Extended Compatible?\r\u003Cbr>A: Hell yeah it is.\r\u003Cbr>\r\u003Cbr>Q: Why are they part of an outlander faction?\r\u003Cbr>A: I did this to represent how vanilla dryads are often accompanied by human influence, typically by colonies with industrial gear and weapons. As a result, raids with them will be made up of both humans and dryads, gunners and clawers. I have added mod settings to let you remove human units from their faction, as well as make them use tribal equipment.\r\u003Cbr>\r\u003Cbr>Q: Will you implement the other castes such as medicinemakers, gaumakers, etc?\r\u003Cbr>A: Medicinemakers will likely be added, but the others I don't really see as useful (woodmaker), or are too hard to implement (gaumaker). We'll see.\r\u003Cbr>\r\u003Cbr>Q: Why did you make this a HAR mod instead of a Biotech one?\r\u003Cbr>A: Not everyone has Biotech. Plus, I think making a new race instead of a xenotype makes more sense here since these are more supernatural kinda. Feel free to make a Biotech version if you want, though.\r\u003Cbr>\r\u003Cbr>Credits:\r\u003Cbr>- SinnerPen for making the original retextures mod (See above)\u003C\u002Fp>",242,[26,27,28,29,30,31,32],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2070024200080127028\u002FB327ACB6BF8BE767D01FC20E1D6FAB78660A770F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2070024200080128487\u002F199D5386F56B69C5A0B75948F39727DD3403661A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2070024200080129242\u002F546906DCDA2E6C675527EF7F9AA9AD793FEF0D8C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2070024200080129703\u002FB4F74247F596593B39D3DFFE7EEB817A92C61532\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2070024200080130103\u002F0CC5889B5DFDC68A56032F93AC675DC8A5F0EDE6\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2070024200080130700\u002FECE170DDFDBCDE0894A8A20D6CA88F551F4D5CEC\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2070024200085396852\u002F9E519B47034A032CB4B38F642F1956BEFFD143C4\u002F",[],null,[36,49,61,75],{"id":37,"slug":38,"name":39,"shortDescription":40,"author":8,"workshopUrl":41,"imageKey":10,"thumbnailUrl":42,"packageId":43,"category":44,"tags":45,"downloadCount":46,"rating":20,"publishedAt":47,"updatedAt":48},"0d86ae86-0379-4f48-b34f-a8a739fa5a7a","hideous-destructor-776mm-weapons","Hideous Destructor - 7.76mm Weapons","For the ZM66 (and other mods of mine), check out the collection listed above.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3472969677","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F52463316453889515\u002F41F053900D946FA7AE467417000AD6178A0C1BE4\u002F","killerbot.hidzm7","weapons",[15,17,16],8334,"2025-04-29T22:00:52.0000000Z","2025-06-29T03:13:34.0000000Z",{"id":50,"slug":51,"name":52,"shortDescription":53,"author":8,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":20,"publishedAt":59,"updatedAt":60},"5c186187-b8b9-43e5-8686-3ed22d516485","gteks-arsenal-ancient-urban-ruins-loot-replacement","GTek's Arsenal Ancient Urban Ruins Loot Replacement","I originally made this for my personal use, but after frequent requests to release it I finally have done so.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3468293690","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F52462681710371589\u002FCE8178A41EC20271777560C2406A72098D701051\u002F","killerbot.gtekaurloot",[15,17,16],4603,"2025-04-21T22:45:09.0000000Z","2025-09-25T00:29:27.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":8,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":69,"tags":70,"downloadCount":71,"rating":72,"publishedAt":73,"updatedAt":74},"26f8859f-14b3-467a-bcfd-b6f3e85e6a96","combat-extended-realistic-animal-stats","Combat Extended Realistic Animal Stats","Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3420798625","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F52455709961868918\u002F68F41DFFC103FF1DA5E4217A9C4BB654E9AC26E7\u002F","killerbot.combatextendedlegacyanimalstats","combat",[15,16,17],6711,4.9,"2025-02-04T07:18:34.0000000Z","2025-12-26T21:41:09.0000000Z",{"id":76,"slug":77,"name":78,"shortDescription":79,"author":8,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":72,"publishedAt":85,"updatedAt":86},"b45100f9-0065-4ced-b190-2edfa37a6740","gteks-arsenal-20-ultimate-survival-and-colony-defense","GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense","Tired of raiders showing up with the same old autopistol?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3285968063","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2514779465409627972\u002F702CB709732A8536C4E61B9916CED1C08E6BE39F\u002F","killerbot.gtekv2arsenal",[15,16,17],53837,"2024-07-10T04:00:54.0000000Z","2026-02-11T03:42:05.0000000Z",[88,105,118,130],{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":102,"rating":72,"publishedAt":103,"updatedAt":104},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,98,99,100,17,18,101,16],"1.0","1.1","1.2","1.3",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":13,"tags":114,"downloadCount":115,"rating":72,"publishedAt":116,"updatedAt":117},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":110,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":72,"publishedAt":128,"updatedAt":129},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":110,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":13,"tags":138,"downloadCount":139,"rating":72,"publishedAt":140,"updatedAt":141},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,18,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",[143,156,169,182],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":148,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":13,"tags":152,"downloadCount":153,"rating":72,"publishedAt":154,"updatedAt":155},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,101,100,99,98],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":157,"slug":158,"name":159,"shortDescription":160,"author":161,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":13,"tags":165,"downloadCount":166,"rating":72,"publishedAt":167,"updatedAt":168},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,17,18],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":174,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":44,"tags":178,"downloadCount":179,"rating":72,"publishedAt":180,"updatedAt":181},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun",[15,98,99,100,17,18,101],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":183,"slug":184,"name":185,"shortDescription":186,"author":187,"workshopUrl":188,"imageKey":10,"thumbnailUrl":189,"packageId":190,"category":13,"tags":191,"downloadCount":192,"rating":72,"publishedAt":193,"updatedAt":194},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,99,100,17,18,101],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z"]