[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-skyfall-atmospheric-collapse":3,"mods-more-author-skyfall-atmospheric-collapse":26,"mods-more-category-skyfall-atmospheric-collapse":68,"mods-similar-skyfall-atmospheric-collapse":128},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"92c3bba0-aac1-42c0-a476-80fd5b26ebf7","skyfall-atmospheric-collapse","Skyfall - Atmospheric Collapse","SKYFALL – ATMOSPHERIC COLLAPSE \"The colder the world becomes, the less sky remains.","Horagg | The Otter King","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3793216980","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12443895882261084199\u002FE2233A2B494DC342CBAF8A52E4D119A9C7542FB9\u002F","workshop.3793216980","management",[15,16],"mod","1.6",19,2.5,"2026-08-31T02:24:20.0000000Z","2026-08-31T12:29:59.0000000Z","\u003Ch2>SKYFALL – ATMOSPHERIC COLLAPSE\u003C\u002Fh2>\r\n\r\n\u003Cem>\"The colder the world becomes, the less sky remains.\"\u003C\u002Fem>\r\n\r\n\r\n\u003Ch3>What happens when a RimWorld becomes too cold for its own atmosphere?\u003C\u002Fh3>\r\n\r\nAt roughly Earth-like pressure, oxygen condenses around \u003Cstrong>-183 °C\u003C\u002Fstrong> and nitrogen around \u003Cstrong>-196 °C\u003C\u002Fstrong>.\r\n\r\nCool a planet far enough and parts of its atmosphere can no longer remain gaseous.\r\n\r\nThe pressure falls.\r\n\r\nEventually, there is not enough atmosphere left to breathe.\r\n\r\n\u003Cstrong>Skyfall turns that idea into a RimWorld disaster.\u003C\u002Fstrong>\r\n\r\nThe real physics are considerably more complicated, so Skyfall uses a gameplay abstraction rather than attempting a full atmospheric simulation.\r\n\r\n\r\n\u003Ch2>Atmospheric Collapse\u003C\u002Fh2>\r\n\r\nSkyfall monitors the \u003Cstrong>actual outdoor temperature\u003C\u002Fstrong> of your colonies.\r\n\r\n\u003Cul>\u003Cli>Atmosphere is permanently lost in \u003Cstrong>10% stages\u003C\u002Fstrong>.\u003C\u002Fli>\u003Cli>Each stage requires \u003Cstrong>6 continuous in-game hours\u003C\u002Fstrong> below its temperature threshold.\u003C\u002Fli>\u003Cli>Warming before those 6 hours are complete cancels progress toward that stage.\u003C\u002Fli>\u003Cli>Atmosphere already lost \u003Cstrong>does not return\u003C\u002Fstrong>.\u003C\u002Fli>\u003Cli>Warming the planet can stop further collapse, but cannot rebuild the atmosphere.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nDefault thresholds:\r\n\r\n\u003Cstrong>-175 °C\u003C\u002Fstrong> – First 10% atmospheric loss\r\n\r\n\u003Cstrong>-183 °C\u003C\u002Fstrong> – Oxygen enters its cryogenic phase range\r\n\r\n\u003Cstrong>-196 °C\u003C\u002Fstrong> – Nitrogen reaches its normal boiling\u002Fcondensation point\r\n\r\n\u003Cstrong>-200 °C\u003C\u002Fstrong> – Complete atmospheric collapse\r\n\r\nBoth collapse temperatures are configurable.\r\n\r\n\r\n\u003Ch2>Planetary Cooling\u003C\u002Fh2>\r\n\r\nSkyfall can now create its own extreme cold.\r\n\r\n\u003Cstrong>Planetary Cooling\u003C\u002Fstrong> gradually lowers the planetary climate until Skyfall's normal atmospheric-collapse thresholds may be reached.\r\n\r\nIt does not directly remove atmosphere. It only creates the cold.\r\n\r\nDefault settings:\r\n\r\n\u003Cul>\u003Cli>Final climate offset: \u003Cstrong>-220 °C\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Duration: \u003Cstrong>60 days\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Extremely rare Storyteller base chance: \u003Cstrong>0.01\u003C\u002Fstrong>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nPlanetary Cooling can start through:\r\n\r\n\u003Cul>\u003Cli>A configurable fixed automatic start day\u003C\u002Fli>\u003Cli>A random automatic start window\u003C\u002Fli>\u003Cli>An extremely rare Storyteller event\u003C\u002Fli>\u003Cli>Manual activation\u003C\u002Fli>\u003Cli>The Scenario Editor\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nRandom automatic start days are rolled \u003Cstrong>once per save\u003C\u002Fstrong> and are not rerolled by reloading.\r\n\r\nCooling target and duration can also be changed while the event is already running.\r\n\r\n\r\n\u003Ch2>Odyssey Vacuum Integration\u003C\u002Fh2>\r\n\r\nSkyfall uses RimWorld Odyssey's \u003Cstrong>native vacuum mechanics\u003C\u002Fstrong>.\r\n\r\nAs atmospheric pressure disappears:\r\n\r\n\u003Cul>\u003Cli>Outdoor areas progressively become vacuum.\u003C\u002Fli>\u003Cli>Colonists suffer native Vacuum Exposure and Vacuum Burn.\u003C\u002Fli>\u003Cli>Vacuum suits and helmets work normally.\u003C\u002Fli>\u003Cli>Sealed rooms remain habitable.\u003C\u002Fli>\u003Cli>Odyssey Oxygen Pumps can repressurize protected rooms.\u003C\u002Fli>\u003Cli>The native vacuum\u002Foxygen overlay remains available.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>RimWorld – Odyssey is required.\u003C\u002Fstrong>\r\n\r\n\r\n\u003Ch2>Pressure Wall\u003C\u002Fh2>\r\n\r\nSkyfall adds a stuffable airtight \u003Cstrong>Pressure Wall\u003C\u002Fstrong> for planetary colonies.\r\n\r\nIt can be built from stone or metal and inherits the properties of its material.\r\n\r\nWood is not an option.\r\n\r\nBecause sometimes a wooden hut really should not protect you from outer space.\r\n\r\n\r\n\u003Ch2>Scenario Editor\u003C\u002Fh2>\r\n\r\nSkyfall includes separate Scenario Editor options for:\r\n\r\n\u003Cstrong>Atmospheric Collapse\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Enable \u002F disable collapse\u003C\u002Fli>\u003Cli>First-collapse temperature\u003C\u002Fli>\u003Cli>Complete-collapse temperature\u003C\u002Fli>\u003Cli>Surface weather at complete vacuum\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Planetary Cooling\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Start day\u003C\u002Fli>\u003Cli>Cooling duration\u003C\u002Fli>\u003Cli>Final climate offset\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Ch2>Climate Mod Compatibility\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Skyfall does not care what caused the cold.\u003C\u002Fstrong>\r\n\r\nIt reads the actual outdoor temperature.\r\n\r\nAny mod capable of pushing temperatures below Skyfall's configured thresholds should therefore be able to trigger atmospheric collapse.\r\n\r\n\r\n\u003Ch3>Tested\u003C\u002Fh3>\r\n\r\n\u003Ca href=\"steam:\u002F\u002Fopenurl\u002Fhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2599784515\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Cybranian – Events\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\nGlobal Cooling and Death of Sun can drive the planet into Skyfall temperatures.\r\n\r\n\r\n\u003Ca href=\"steam:\u002F\u002Fopenurl\u002Fhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3790685475\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Death of Sun Tweaks\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\nDesigned and tested alongside Skyfall. Its configurable Death of Sun and Global Cooling systems work especially well for atmospheric-collapse scenarios.\r\n\r\n\r\n\u003Ch3>Expected to work\u003C\u002Fh3>\r\n\r\n\u003Ca href=\"steam:\u002F\u002Fopenurl\u002Fhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3790618764\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Disasters (Configurable)\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\nIts Temperature Trend changes planetary temperatures and should naturally feed into Skyfall.\r\n\r\n\r\n\u003Ca href=\"steam:\u002F\u002Fopenurl\u002Fhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3350846100\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Disasters (Continued)\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\nIts Rogue Planet disaster can push temperatures toward -200 °C or below.\r\n\r\n\u003Cem>Mods listed as Expected to work have not yet been fully tested with Skyfall.\u003C\u002Fem>\r\n\r\nNo dedicated compatibility patch should normally be required as long as the mod changes the actual outdoor map temperature.\r\n\r\n\r\n\u003Ch2>Event Mod Compatibility\u003C\u002Fh2>\r\n\r\nPlanetary Cooling is implemented as a normal RimWorld incident.\r\n\r\nEvent-management mods can therefore detect it automatically.\r\n\r\n\u003Cstrong>Vanilla Events Expanded\u003C\u002Fstrong> recognizes Planetary Cooling and exposes its event weight alongside other incidents.\r\n\r\n\r\n\u003Ch2>Languages\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>English\u003C\u002Fli>\u003Cli>German \u002F Deutsch\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Ch2>One Last Warning\u003C\u002Fh2>\r\n\r\nA cold snap can end.\r\n\r\nA global cooling event can be reversed.\r\n\r\nA dying star may even be survived.\r\n\r\n\u003Cstrong>But once part of your atmosphere has fallen out of the sky, Skyfall does not give it back.\u003C\u002Fstrong>\r\n\r\n\u003Cem>\"The colder the world becomes, the less sky remains.\"\u003C\u002Fem>",6,[],[],null,[27,41,55],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"057fb83e-d703-4e7a-bc8d-3dc8f666e7df","cybranian-events-german-translation","Cybranian - Events German Translation","Deutsche Übersetzung für Cybranian - Events.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3790717165","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13989519461157842531\u002F63AC8BD2DC6CC80DEDEE1B794AC6AF47E0AB69BC\u002F","workshop.3790717165",[36,16],"translation",7,5,"2026-08-27T01:01:20.0000000Z","2026-08-31T03:12:10.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"345a875f-9ac1-4e7e-8d9c-4ba3437a004b","crashlanded-sun-death","Crashlanded Sun Death","Crashlanded – Sun Death The three of you awake from cryptosleep to alarms, violent shaking and the sound of your ship tearing itself apart.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3790772034","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18095683486294518528\u002FF9AC1E5DC1F608073E03B4D72806DE9E8CFF64D2\u002F","workshop.3790772034",[50,16],"scenario",31,2,"2026-08-27T04:03:34.0000000Z","2026-08-28T06:54:29.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"f317d30b-b489-4122-9f28-b5776dff85cb","death-of-sun-tweaks","Death of Sun Tweaks","Death of Sun Tweaks Unofficial companion mod for Cybranian - Events.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3790685475","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18014444548397348592\u002F15F6DC11825CF6D1C838E6DF7331B305957DA40F\u002F","workshop.3790685475",[15,16],68,1.8,"2026-08-26T23:27:48.0000000Z","2026-08-31T02:57:27.0000000Z",[69,89,102,115],{"id":70,"slug":71,"name":72,"shortDescription":73,"author":74,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":85,"rating":86,"publishedAt":87,"updatedAt":88},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,79,80,81,82,83,84,16],"1.0","1.1","1.2","1.5","1.4","1.3",1468067,4.9,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":13,"tags":98,"downloadCount":99,"rating":38,"publishedAt":100,"updatedAt":101},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,80,81,82,83,84],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":86,"publishedAt":113,"updatedAt":114},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,82,83],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":86,"publishedAt":126,"updatedAt":127},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,82,83,84,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[129,143,156,169],{"id":130,"slug":131,"name":132,"shortDescription":133,"author":134,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":13,"tags":138,"downloadCount":139,"rating":140,"publishedAt":141,"updatedAt":142},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,79,80,81,82,83,84],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":144,"slug":145,"name":146,"shortDescription":147,"author":148,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":13,"tags":152,"downloadCount":153,"rating":86,"publishedAt":154,"updatedAt":155},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,82,83,84,81,80,79],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":157,"slug":158,"name":159,"shortDescription":160,"author":161,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":13,"tags":165,"downloadCount":166,"rating":86,"publishedAt":167,"updatedAt":168},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,79,80,81,82,83,84,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":174,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":13,"tags":178,"downloadCount":179,"rating":86,"publishedAt":180,"updatedAt":181},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,82,83,84,81],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z"]