[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-socialdining":3,"mods-more-author-socialdining":26,"mods-more-category-socialdining":77,"mods-similar-socialdining":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"1746c3bb-7b2b-4ede-9460-03dfe829ab38","socialdining","SocialDining","SOCIAL DINING Ever wanted your colonists to actually share meals together at assigned seats?","B4ttl3m3d","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3690966202","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15807122995755887273\u002FEA124DB91EC2F4A943D112F04EFBDE9B76C121DB\u002F","b4ttl3m3ds.socialdining","management",[15,16],"mod","1.6",545,4.2,"2026-03-23T20:58:40.0000000Z","2026-03-29T01:57:34.0000000Z","\u003Cp>\u003Cstrong>SOCIAL DINING\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Ever wanted your colonists to actually share meals together at assigned seats? With this mod they do — pawns get automatic or manual dining seat assignments and a rich mood system rewards (or punishes) the social dynamics at the table.\r\u003Cbr>\r\u003Cbr>Feedback and bug reports are welcome — details below.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>What This Mod Does\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Seat Assignment\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Automatic seat assignment\u003C\u002Fstrong> — when a colonist is assigned a bed the mod finds the nearest free dining chair adjacent to a table and assigns it automatically. A BFS-based search prefers table-adjacent chairs; a radial fallback ensures coverage.\u003C\u002Fli>\u003Cli>\u003Cstrong>Manual seat assignment\u003C\u002Fstrong> — every sittable chair (non-bed) adjacent to a table gets a vanilla-style owner overlay. Click a chair to assign or unassign a colonist manually. Manual assignments always take priority over automatic ones.\u003C\u002Fli>\u003Cli>\u003Cstrong>Room context menu\u003C\u002Fstrong> — right-clicking on empty floor in a dining room or rec room (nothing selected) opens a float menu to auto-assign all free seats in that room or clear all assignments at once.\u003C\u002Fli>\u003Cli>\u003Cstrong>Multi-seat chair support\u003C\u002Fstrong> — sofas and benches with more than one seat slot can hold multiple assigned owners (one per slot). If full, the incoming assignment swaps out the first current owner. A colonist can only own one seat globally.\u003C\u002Fli>\u003Cli>\u003Cstrong>Seat memory\u003C\u002Fstrong> — chair-to-pawn assignments persist across save\u002Fload. If a chair loses its assignment (e.g. after a mod update) the remembered owner is silently restored on the next load.\u003C\u002Fli>\u003Cli>\u003Cstrong>Owner overlay on chairs\u003C\u002Fstrong> — assigned chairs display the owner's name matching the style used by beds.\u003C\u002Fli>\u003Cli>\u003Cstrong>Retry logic\u003C\u002Fstrong> — if a dining room or seat isn't ready when a bed is assigned (e.g. room roles not yet calculated) the mod retries a few times over the next seconds.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Dining Thoughts\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>A layered mood system evaluates who you eat with, where, and what. Thoughts fire when a pawn finishes a meal and cover six independent groups:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Lone Eating\u003C\u002Fstrong> — eating alone brings a penalty (Lonely Meal −4) unless the pawn is a Loner (Quiet Meal +2).\u003C\u002Fli>\u003Cli>\u003Cstrong>Social Base\u003C\u002Fstrong> — scales from a simple Shared Meal (+2) up through Friends Dinner (+4), Inspiring Meal (+5), Family Dinner (+5), to Romantic Dinner (+6). Best match wins.\u003C\u002Fli>\u003Cli>\u003Cstrong>Special Social\u003C\u002Fstrong> — when no personal connection is present: Veteran Stories, Table Leader, Deep Conversation, or Teaching at Table (Biotech DLC) can still add +2.\u003C\u002Fli>\u003Cli>\u003Cstrong>Negative Social\u003C\u002Fstrong> — conflicts at the table fire the worst applicable penalty: Silent Meal (−1) up to Rival Meal (−6).\u003C\u002Fli>\u003Cli>\u003Cstrong>Environment\u003C\u002Fstrong> — room impressiveness, cleanliness, and crowding each fire independently (+3 \u002F −1 \u002F −3).\u003C\u002Fli>\u003Cli>\u003Cstrong>Favorite Seat\u003C\u002Fstrong> — eating in the pawn's own assigned chair adds +2.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Thoughts tied to a specific companion show that pawn's name in the mood tooltip — \u003Cem>\"stories from Ana\"\u003C\u002Fem>, \u003Cem>\"inspired by Bob\"\u003C\u002Fem>, \u003Cem>\"ate across from Chuck\"\u003C\u002Fem>. Full thought list in the README.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Drinking Thoughts\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>A parallel mood system fires when a pawn finishes a social drug (beer, ambrosia, psychite tea, …). Hard drugs and medicine are unaffected. Uses the same table-based companion detection as dining.\r\u003Cbr>\r\u003Cbr>Alcoholic and non-alcoholic drinks are distinguished — drinking alone hits harder with alcohol, while teas and ambrosia encourage quiet reflection. The same six groups apply:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Alone Drinking\u003C\u002Fstrong> — Drink Alone (−3, alcoholic) \u002F Mindful Drink (+1, non-alcoholic) \u002F Solitary Drink (+2, Loner).\u003C\u002Fli>\u003Cli>\u003Cstrong>Social Base\u003C\u002Fstrong> — Shared Drink (+2) up to Romantic Nightcap (+5).\u003C\u002Fli>\u003Cli>\u003Cstrong>Special Social\u003C\u002Fstrong> — Happy Hour, Drunk Bonding, Drinking with Idol, Drink Talk, Bar Stories, Life of the Party (several can stack).\u003C\u002Fli>\u003Cli>\u003Cstrong>Negative Social\u003C\u002Fstrong> — Annoying Bar Mate (−3) to Tense Bar (−5).\u003C\u002Fli>\u003Cli>\u003Cstrong>Environment\u003C\u002Fstrong> — Nice Atmosphere (+3), Squalid Drink (−1).\u003C\u002Fli>\u003Cli>\u003Cstrong>Favorite Seat\u003C\u002Fstrong> — reuses the +2 dining thought.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Mod Settings\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Enable \u002F disable automatic seat assignment\u003C\u002Fli>\u003Cli>Prefer bedroom-adjacent seats first\u003C\u002Fli>\u003Cli>Always show chair owner names\u003C\u002Fli>\u003Cli>Enable \u002F disable dining thoughts\u003C\u002Fli>\u003Cli>Enable \u002F disable drinking thoughts\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Requirements\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa> — required. Must be loaded before this mod.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Compatibility\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>RimWorld 1.6\u003C\u002Fli>\u003Cli>Safe to add mid-game — seat assignments begin on the next bed assignment event; existing chairs get comps automatically\u003C\u002Fli>\u003Cli>Safe to remove — RimWorld silently ignores unknown comp data and missing ThoughtDefs on load\u003C\u002Fli>\u003Cli>No special load order required as long as it's after Harmony, Core and DLCs\u003C\u002Fli>\u003Cli>Usable without any DLC (Ideology, Biotech, Anomaly, Odyssey, Royalty)\u003C\u002Fli>\u003Cli>Multiplayer not explicitly tested\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>DLC Support\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Biotech DLC\u003C\u002Fstrong> — \u003Cem>Teaching at Table\u003C\u002Fem> thought fires when adults dine with children\u003C\u002Fli>\u003Cli>\u003Cstrong>Ideology \u002F Royalty \u002F Anomaly \u002F Odyssey\u003C\u002Fstrong> — no DLC-specific behavior; fully playable without any DLC\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Optional Mod Support\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3119651616\" target=\"_blank\" rel=\"noopener noreferrer\">Get Out of My Chair (Aelanna)\u003C\u002Fa> — full bidirectional sync: SD assignments set the chair to Private in GOOMC; GOOMC private chairs are respected during auto-assignment. Reflection-based, no hard dependency.\u003C\u002Fli>\u003Cli>Other furniture mods — works automatically for any sittable non-bed building adjacent to a table\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>All optional mods are detected at runtime via reflection — no hard dependency, no additional load-order requirement.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Supported Languages\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>English\u003C\u002Fli>\u003Cli>German\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Additional languages can be added upon request.\r\u003Cbr>If you would like to help with translation, feel free to contact me.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Feedback & Bug Reports\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>If you encounter issues, please provide:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>A short description and what you expected to happen\u003C\u002Fli>\u003Cli>Steps to reproduce (if available)\u003C\u002Fli>\u003Cli>Player.log or Hugslib log\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>You can use the Steam Workshop comments or discussion section.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Licensing & Legal\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Copyright © 2026 b4ttl3m3d\r\u003Cbr>All rights reserved.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Restrictions\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>You are NOT allowed to:\r\u003Cbr>\u003Cul>\u003Cli>Reupload this mod or any modified version of it to Steam Workshop or any other platform.\u003C\u002Fli>\u003Cli>Include this mod in mod packs or redistributions without explicit permission.\u003C\u002Fli>\u003Cli>Sell this mod or use it for any commercial purposes.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Permission\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>If you want to reuse parts of this mod or include it in a project, please contact the author for permission.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Legal Notice\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>This is a fan-made project and is not affiliated with Ludeon Studios.\r\u003Cbr>Please review the RimWorld EULA before use:\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fstore.steampowered.com\u002Feula\u002F294100_eula_1\" target=\"_blank\" rel=\"noopener noreferrer\">RimWorld End User License Agreement\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Support & Donations\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>If you would like to support the project:\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fb4ttl3m3d\" target=\"_blank\" rel=\"noopener noreferrer\">Ko-fi\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Donations are completely voluntary and do not grant access to additional content or features.\r\u003Cbr>They are simply a way to support ongoing free development.\u003C\u002Fp>",18,[],[],null,[27,40,52,64],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"e0a965c4-937b-46aa-965a-753ce5f5e67b","randommotherandbabyscenario","RandomMotherAndBabyScenario","A tiny scenario mod for SimpleBabyCarry runs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3759416288","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17904228585726387070\u002F995C77B99B7EF5FE58BC696B0C70CB5999502F7C\u002F","b4ttl3m3ds.randommotherandbabyscenario",[15,16],4,5,"2026-07-07T00:18:39.0000000Z","2026-07-07T00:28:51.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":37,"publishedAt":50,"updatedAt":51},"57769cec-37fb-40ac-a189-a996d413dc22","my-side-of-the-seat","My side of the seat","MY SIDE OF THE SEAT Ever wanted to control which seat your colonists sit at on multi-seat furniture — sofas, benches, and any other sittable building with more than one slot?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3692331608","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10458910117358158583\u002F485E89E7F28820E048675D59B548888AFF6B20C6\u002F","b4ttl3m3ds.mysideoftheseat",[15,16],81,"2026-03-26T00:26:35.0000000Z","2026-03-26T00:48:08.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":37,"publishedAt":62,"updatedAt":63},"7c3146dc-50e8-4364-b1f7-7be2c7850836","whostolebabyfood","WhoStoleBabyFood","WHO STOLE BABY FOOD? You set up the feeding tab. You picked the right food for your baby. Then your colonists ate it anyway. This mod fixes that. What this mod does RimWorld lets you configure which foods a baby is allowed to eat in the feeding tab. But vanilla does not stop othe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3710488823","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11341594619390124702\u002F002C5664CFD684C6E442FFAE2C00E19AE89D6244\u002F","b4ttl3m3ds.whostolebabyfood",[15,16],85,"2026-04-19T23:57:52.0000000Z","2026-04-20T00:03:03.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":8,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":74,"publishedAt":75,"updatedAt":76},"148c524b-74f3-4877-86a8-19f3283bba77","simplebabycarry","SimpleBabyCarry","SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3692756679","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9883612317411993837\u002F38371BDA54CEB96AED03884F2BF225C05FBF0E6E\u002F","b4ttl3m3ds.simplebabycarry",[15,16],63287,4.9,"2026-03-26T18:26:00.0000000Z","2026-07-31T01:45:57.0000000Z",[78,97,110,123],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":94,"rating":74,"publishedAt":95,"updatedAt":96},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,88,89,90,91,92,93],"1.5","1.4","1.3","1.2","1.1","1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":74,"publishedAt":108,"updatedAt":109},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,88,89],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":74,"publishedAt":121,"updatedAt":122},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,93,92,91,88,89,90,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":134,"rating":74,"publishedAt":135,"updatedAt":136},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,88,89,90,91,92,93,133],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[138,140,153,166],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":139,"downloadCount":94,"rating":74,"publishedAt":95,"updatedAt":96},[15,16,88,89,90,91,92,93],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":74,"publishedAt":151,"updatedAt":152},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,88,89,90,91,92,93],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":74,"publishedAt":164,"updatedAt":165},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,88,89,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":171,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":13,"tags":175,"downloadCount":176,"rating":37,"publishedAt":177,"updatedAt":178},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,92,91,88,89,90,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z"]