[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-sos2-bioship":3,"mods-more-author-sos2-bioship":27,"mods-more-category-sos2-bioship":40,"mods-similar-sos2-bioship":99},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"6fb7e808-975d-4aa9-a154-1f578c5ea93d","sos2-bioship","SoS2 Bioship","Grow your own starfaring abomination.","alexanderelliott121","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3432596667","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F8547515800444830\u002FAD901F3E1863CA13EC6233E67614DAF555FDD416\u002F","thamuzz.sos2bioship","management",[15,16,17],"mod","1.5","1.6",5624,5,"2025-02-23T02:54:08.0000000Z","2025-12-08T00:05:05.0000000Z","\u003Cp>Grow your own starfaring abomination.\r\u003Cbr>\r\u003Cbr>\tStep 1: Wait for something to fall from the sky.  Or go to the stars and hunt it.\r\u003Cbr>\tStep 2: Go to it, harvest its gooy innards.  You're looking for a heartseed and organseeds.\r\u003Cbr>\tStep 3: Research.\r\u003Cbr>\tStep 4: Render meat into protein putty.  You'll want a lot of meat and chemfuel on hand.\r\u003Cbr>\tStep 5: Breed organ seeds at the drug workbench.  One organseed, some meat, and some neutroamine will get you two organ seeds.  Organ seeds can be squeezed for neutroamine.\r\u003Cbr>\tStep 6: Use the putty to build scaffolds for your ship.  You'll want more neutroamine and organ seeds for the advanced scaffolds.\r\u003Cbr>\tStep 7: Build the heart.  Make sure you're ready to feed it.  It eats meat.  And corpses.  And wrecked ships.\r\u003Cbr>\tStep 8: The heart will convert scaffolds to flesh.  Watch your ship grow.\r\u003Cbr>\r\u003Cbr>\tSome scaffolds (mainly weapons) will grow into different building depending on your ship's genes.  Harvest the hearts of enemy bioships for more genes.\r\u003Cbr>\r\u003Cbr>\tBioships store nutrition in fat deposites.  Nutrition is used to grow and heal.\r\u003Cbr>\r\u003Cbr>\tBioships have an immune response to being exposed to inorganic thermofluid, and will destroy mechanical components with thermal conduits that touch them.\r\u003Cbr>\r\u003Cbr>\tYou will think you have enough meat.  You are wrong.\r\u003Cbr>\r\u003Cbr>\tIt is strongly recommended to save and reload after building a shipheart.\r\u003Cbr>\r\u003Cbr>\tEach shipheart will grow its own body from scaffolds.  Building a shipheart on existing ship flesh will not result in the new heart influencing any existing body parts.\r\u003Cbr>\r\u003Cbr>Some users have encountered issues where autosort puts livingbuildings after bioship, this causes problems.\r\u003Cbr>\r\u003Cbr>\tKnown Bugs:\r\u003Cbr>\t- When growing large areas the roof can sometimes collapse.  Saving and reloading will repair the missing roof, but not anything damaged in the collapse.\r\u003Cbr>\t- Building floors on top of shipflesh floors causes pawns to freeze trying to deconstruct the shipflesh floor.  No current workaround.\r\u003Cbr>\t- Launching the ship with no maws or all maws empty can result in the ship dying as soon as it reaches orbit.\r\u003Cbr>\t- Bioship salvage maws are not contributing to salvage bay mass capacity.\r\u003Cbr>        - Some mod sorters place livingbuildings after BioShip.  Make sure LivingBuildings comes first.\r\u003Cbr>\r\u003Cbr>\tPlaytester Credits:\r\u003Cbr>\tDreamHack\r\u003Cbr>\tFlamestealth\r\u003Cbr>\tdjrvywfbjr\r\u003Cbr>\r\u003Cbr>\tArt Credits:\r\u003Cbr>\tBlackMarket420\r\u003Cbr>\tIsaias\r\u003Cbr>\tItsHalno\r\u003Cbr>\tНельсон\r\u003Cbr>\t\r\u003Cbr>\tDishonorable mention to Vali\u002FSuvi.\u003C\u002Fp>",199,[],[],null,[28],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":19,"publishedAt":38,"updatedAt":39},"602dc4a6-2265-4d86-920d-49088db419c7","living-building-framework","Living Building Framework","A framework for adding multi-structure living buildings to RimWorld.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3432213983","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F8547515799406772\u002FAF54C45E1857D56FB5E32E139AA5B93A9145E185\u002F","thamuzz.livingbuildingframework",[15,17,16],5472,"2025-02-22T17:30:30.0000000Z","2025-09-20T14:41:39.0000000Z",[41,56,73,86],{"id":42,"slug":43,"name":44,"shortDescription":45,"author":46,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,17,16,51],"1.4",1432419,4.9,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":61,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":70,"rating":53,"publishedAt":71,"updatedAt":72},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,66,67,68,16,51,69,17],"1.0","1.1","1.2","1.3",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":53,"publishedAt":84,"updatedAt":85},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,66,67,68,16,51,69,17],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":96,"rating":53,"publishedAt":97,"updatedAt":98},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,16,51,69,17],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[100,112,125,138],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":78,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":53,"publishedAt":110,"updatedAt":111},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,66,67,68,16,51,69,17],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":46,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":120,"tags":121,"downloadCount":122,"rating":53,"publishedAt":123,"updatedAt":124},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,17,16,51],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":19,"publishedAt":136,"updatedAt":137},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,67,68,16,51,69],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":53,"publishedAt":149,"updatedAt":150},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,66,67,68,16,51,69,17],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z"]