[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-space-services":3,"mods-more-author-space-services":30,"mods-more-category-space-services":31,"mods-similar-space-services":91},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":28,"kofiUrl":29,"patreonUrl":29},"a7869c6d-c459-446c-b497-6b4d8ebc5a90","space-services","Space Services","AN EXPERIMENTAL TOGGLE HAS BEEN ADDED TO ALLOW PAD USAGE ON GROUND MAPS.","Warren","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3738014590","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9955251210560069614\u002F84EA1BA38C58AEF4DBB25130A7A0AB1A48B9DC66\u002F","jdubarb.spaceservices","management",[15,16],"mod","1.6",6487,5,"2026-06-03T15:45:42.0000000Z","2026-07-23T09:03:27.0000000Z","\u003Cp>AN EXPERIMENTAL TOGGLE HAS BEEN ADDED TO ALLOW PAD USAGE ON GROUND MAPS. USE AT OWN RISK\r\u003Cbr>\r\u003Cbr>You can enable hospital surgery patients now :). but there may be bugs. :(\r\u003Cbr>\r\u003Cbr>\u003Ch2>Space Services\u003C\u002Fh2>\r\u003Cbr>Space Services lets \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2992224079\" target=\"_blank\" rel=\"noopener noreferrer\">Hospital\u003C\u002Fa> and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3509486825\" target=\"_blank\" rel=\"noopener noreferrer\">Hospitality (Continued)\u003C\u002Fa> work on stationary Odyssey space maps such as asteroid bases, orbit maps, moons, and space station-style facilities. \u003Cstrong>You don't need to run both mods; either Hospitality or Hospital or both will work. Neither are a hard requirement for this reason.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Instead of sending patients or guests to walk off the edge of a space map, Space Services routes arrivals and departures through powered service landing pads and visual service shuttles.\r\u003Cbr>\r\u003Cbr>Gravships are intentionally blocked. There are valid technical reasons behind this.\r\u003Cbr>\u003Ch3>What It Adds\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>A 7x7 Service landing pad.\u003C\u002Fli>\u003Cli>Hospital patient arrivals, departures, and mass casualty support on eligible space maps.\u003C\u002Fli>\u003Cli>Hospitality guest arrivals and departures by service shuttle.\u003C\u002Fli>\u003Cli>Optional Hospitality fallback scheduling when native incidents do not fire reliably.\u003C\u002Fli>\u003Cli>Pad modes for Hospital, Hospitality, shared traffic, priority traffic, and departures only.\u003C\u002Fli>\u003Cli>A Space Services bottom panel for service status and native Hospital\u002FHospitality panel access.\u003C\u002Fli>\u003Cli>Conservative deterministic traffic controls.\u003C\u002Fli>\u003Cli>Vacuum-aware arrivals, departures, apparel handling, and shuttle gating.\u003C\u002Fli>\u003Cli>Optional support for modded shuttle visuals, Architect Icons, and Better Architect Menu.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\u003Ch3>Basic Setup\u003C\u002Fh3>\r\u003Cbr>\u003Col>\u003Cli>Build a Service landing pad from the Odyssey Space tab, or Space -> More with Better Architect Menu.\u003C\u002Fli>\u003Cli>Place it on heavy-supporting terrain and provide 300 W of power.\u003C\u002Fli>\u003Cli>Choose the pad mode.\u003C\u002Fli>\u003Cli>Build Hospital beds and\u002For Hospitality guest beds.\u003C\u002Fli>\u003Cli>For Hospitality, keep the guest area sealed and safe near the pad.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\r\u003Cbr>The pad can also be configured while it is still a blueprint or frame.\r\u003Cbr>\u003Ch3>Vacuum Notes\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>Use sealed pads where possible.\u003C\u002Fli>\u003Cli>If a pad is exposed, keep it close to a pressurized room.\u003C\u002Fli>\u003Cli>Less than 100% vacuum resistance can still allow Odyssey vacuum burns.\u003C\u002Fli>\u003Cli>Hospitality guest areas should stay inside sealed, safe areas.\u003C\u002Fli>\u003Cli>Space Services helps with arrival and departure safety, but cannot fix unsafe base layouts.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\u003Ch3>Default Traffic Settings\u003C\u002Fh3>\r\u003Cbr>Default traffic is intentionally conservative:\r\u003Cbr>\u003Cul>\u003Cli>Hospital patients: 0.25x.\u003C\u002Fli>\u003Cli>Hospital mass casualties: 0.25x.\u003C\u002Fli>\u003Cli>Hospitality visitors: 0.25x.\u003C\u002Fli>\u003Cli>Hospitality fallback scheduler: enabled.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>At 0.25x, every fourth eligible service attempt is allowed. Hospital and Hospitality also share a one-hour spacing rule so arrivals do not stack too aggressively. Setting a traffic rate to 0.00x blocks new arrivals only. Existing patients and guests can still depart when a safe pad is available.\r\u003Cbr>\u003Ch3>Requirements\u003C\u002Fh3>\r\u003Cbr>Hard requirements:\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>\u003C\u002Fli>\u003Cli>RimWorld Odyssey\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Soft integrations include Hospital, Hospitality, Simply More Roofs, Complementary Odyssey, Vanilla Events Expanded, VE Events Space Maps Compatibility Patch, Architect Icons, Better Architect Menu, and experimental MedPod support.\r\u003Cbr>\r\u003Cbr>See the discussion post for more integration details:\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F3738014590\u002F563658656215848125\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Integration support\u003C\u002Fa>\r\u003Cbr>\u003Ch3>Known Limitations\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>This is a compatibility bridge, not a full rewrite of Hospital or Hospitality.\u003C\u002Fli>\u003Cli>Hospitality may still have edge cases if guests were already unmanaged before Space Services adopted the group.\u003C\u002Fli>\u003Cli>MedPod support is experimental, disabled by default, and may reduce TPS while occupied.\u003C\u002Fli>\u003Cli>Rimsential - Spaceports and Trader Ships are not directly supported.\u003C\u002Fli>\u003Cli>Fuel sales and trade traffic are planned as future addons.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\u003Ch3>For Modders\u003C\u002Fh3>\r\u003Cbr>Space Services includes XML hooks for hazards, hospital treatment hediffs, shuttle visuals, vacuum apparel fallback sets, and stationary space-map compatibility signals.\r\u003Cbr>\r\u003Cbr>Modding docs:\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fjdubarb\u002Fspaceservices\" target=\"_blank\" rel=\"noopener noreferrer\">https:\u002F\u002Fgithub.com\u002Fjdubarb\u002Fspaceservices\u003C\u002Fa>\r\u003Cbr>\u003Ch3>License\u003C\u002Fh3>\r\u003Cbr>Space Services is licensed under GNU GPLv3. Forks, continuations, translations, compatibility patches, and ports are welcome under GPLv3 terms. Please keep attribution and link back where practical.\u003C\u002Fp>",181,[24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11068915979806378491\u002FD6C351E16B704EB277519B015D303E065431D436\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14112334871171955567\u002F9FE10937DB9866F769AF9589A97DC5FC1F85B3DC\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16123466553622166316\u002FF2EE06203A93091714715AF409D94AD1520C3332\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17698755639523404931\u002F6F850187F5479C1A87C9B4814FCB1B23F89696E9\u002F",[],null,[],[32,48,65,78],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":37,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,42,43],"1.5","1.4",1337382,4.9,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":62,"rating":45,"publishedAt":63,"updatedAt":64},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,58,59,60,42,43,61,16],"1.0","1.1","1.2","1.3",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":45,"publishedAt":76,"updatedAt":77},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,42,43,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":45,"publishedAt":89,"updatedAt":90},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,42,43,61,60],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",[92,105,117,130],{"id":93,"slug":94,"name":95,"shortDescription":96,"author":70,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":100,"tags":101,"downloadCount":102,"rating":45,"publishedAt":103,"updatedAt":104},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,42,43,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":70,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":13,"tags":113,"downloadCount":114,"rating":45,"publishedAt":115,"updatedAt":116},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,42,43,61,60,59,58],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":70,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":125,"tags":126,"downloadCount":127,"rating":45,"publishedAt":128,"updatedAt":129},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,42,43],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":140,"rating":45,"publishedAt":141,"updatedAt":142},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,58,59,60,42,43,61],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z"]