[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-standalone-hot-spring":3,"mods-more-author-standalone-hot-spring":34,"mods-more-category-standalone-hot-spring":84,"mods-similar-standalone-hot-spring":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":32,"kofiUrl":33,"patreonUrl":33},"ed3eabfd-bc31-4d1e-ba43-fe98c20f6e4d","standalone-hot-spring","Standalone Hot Spring","Changelog 18 June 2025: 1.","balistafreak","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2205980094","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1494586641832646916\u002F02CBF5FB4B9B3DBB3587A24114FFBC6653DC1F75\u002F","balistafreak.standalonehotspring","management",[15,16,17,18,19,20,21],"mod","1.1","1.2","1.5","1.4","1.3","1.6",360457,4.9,"2020-08-22T20:17:34.0000000Z","2025-06-18T04:51:58.0000000Z","\u003Ch2>Changelog\u003C\u002Fh2>\r\n18 June 2025: 1.6 compatibility tentatively functional!\r\n10 April 2024: 1.5 compatibility tentatively functional!\r\n20 Oct 2022: 1.4 compatibility tentatively functional!\r\n5 Jul 2021: 1.3 compatibility tenatively functional, will declare as 'definitely' once other players have more extensively used it. Many thanks to Ogliss and Wiri for their assistance with the details of the 1.2->1.3 transition!\r\n30 Aug 2020: Chinese (Simplified and Traditional) localizations added, thanks to \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198430532092\" target=\"_blank\" rel=\"noopener noreferrer\">RicoFox223@\r\n边缘汉化组\u003C\u002Fa> and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fleafzxg\" target=\"_blank\" rel=\"noopener noreferrer\">leafzxg@\r\n边缘汉化组\u003C\u002Fa>!\r\n25 Aug 2020: Russian localization added, thanks to \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198122890724\" target=\"_blank\" rel=\"noopener noreferrer\">Tkhakiro\u003C\u002Fa>!\r\n22 Aug 2020: Hot spring texture improved, now works with Stuff thanks to \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198143995572\" target=\"_blank\" rel=\"noopener noreferrer\">Vincent_Wolfgang\u003C\u002Fa>!\r\n\r\n\u003Ch2>What this mod does\u003C\u002Fh2>\r\nMake use of those steam geysers dotting the map for more than mere electric power! With a great deal of clever excavation deep underground, the groundwater that fuels a steam geyser can be brought gushing to the surface. A large amount of stone blocks are used to stabilize the shifted earth and form a clean, abiotic vessel in the ground, pooling the pure, steaming water into a luxurious hot spring.\r\n\r\nThis gorgeous all-natural bath will be automatically used by pawns as a potent source of meditative joy, and is capable of hosting up to six pawns at once.\r\n\r\nIt is of special interest to sick and\u002For injured colonists; the soothing heat and therapeutic trace minerals within the hot spring's waters greatly accelerate recovery from injury and illness. Colonists capable of movement can maximize their uptime on the hot spring's positive hediff by being manually directed to use it once per day, hastening their return to health as soon as possible.\r\n\r\n\u003Ch2>Hard numbers\u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fpastebin.com\u002FGsT9WPrQ\" target=\"_blank\" rel=\"noopener noreferrer\">Too long for Steam.\u003C\u002Fa>\r\n\r\n\u003Ch2>How will this mod affect my gameplay?\u003C\u002Fh2>\r\nThis mod allows pre-electricity colonies to benefit from steam geysers with a non-trivial investment of 500 stony material and several days' worth of construction labor. It encourages building facilities directly around it, as it is useful for both recreation (pawns using it in an impressive room will gain an impressive rec room positive mood) and for injury\u002Fillness recovery (recovering pawns should be kept near it to minimize walking time to and from it).\r\n\r\nColonies that have electricity must 'sacrifice' a potential geothermal generator, as steam geysers are a limited resource. You will need to find alternative sources of power.\r\n\r\nThe Blood filtration buff is rather modest, equivalent to only 16% of a kidney. It will rarely be the most important factor in immunity gain.\r\n\r\nThe Natural healing factor increase is very strong, as the only other (non-mod) source of increase is an implant locked behind a techprint. If this bothers you, you can easily reduce the hediff's strength or remove the effect altogether by editing the HediffDefs in the .xml.\r\n \r\n\u003Ch2>Tested With\u003C\u002Fh2>\r\nWhile this mod's code was based on the hot spring from \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198184990805\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">ssulunge\u003C\u002Fa>'s \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1918120749\" target=\"_blank\" rel=\"noopener noreferrer\">Kijin Race 2.0\u003C\u002Fa> mod, everything in the backend was renamed and recategorized properly to ensure that the mods should not conflict on a compatibility level.\r\n\r\nMod order seems to be irrelevant as long as it comes after Core\u002FRoyalty. \r\n\r\n\u003Ch2>Graphics\u003C\u002Fh2>\r\nWorkshop page art can be found \u003Ca href=\"https:\u002F\u002Fwww.pixiv.net\u002Fen\u002Fartworks\u002F15894645\" target=\"_blank\" rel=\"noopener noreferrer\">here\u003C\u002Fa>. It was drawn by \u003Ca href=\"https:\u002F\u002Fwww.pixiv.net\u002Fen\u002Fusers\u002F979179\u002Fartworks\" target=\"_blank\" rel=\"noopener noreferrer\">隂宅\u003C\u002Fa>.\r\n\r\nThe original art for the hot spring was drawn by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FMerkurlicht\" target=\"_blank\" rel=\"noopener noreferrer\">Lumi MercuryDoll\u003C\u002Fa>. It was further modified, enhanced, and given a stuff-mask by the talented \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198143995572\" target=\"_blank\" rel=\"noopener noreferrer\">Vincent_Wolfgang\u003C\u002Fa>.\r\n\r\n\u003Ch2>About and Acknowledgments\u003C\u002Fh2>\r\nPlease let me know in the comments section if you encounter any problems with this mod. I have little experience with game modding, so any comments, feedback, and\u002For coding\u002Fimplementation pointers are greatly appreciated.\r\n\r\nIf you would like to show your support, please consider donating to my \u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fbalistafreak0436\" target=\"_blank\" rel=\"noopener noreferrer\">Ko-fi page\u003C\u002Fa>. Every penny I receive means I can spend less time on other work and more time on realizing mod ideas such as this one.\r\n\r\nIf you're a fellow Rimworld modder, please do your part for inter-mod soft compatibility by making your mod's buildings Stuffable, as opposed to requiring exactly Steel or WoodLogs.\r\n\r\n\u003Ch2>A very big thanks to:\u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198184990805\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">ssulunge\u003C\u002Fa> for creating the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1918120749\" target=\"_blank\" rel=\"noopener noreferrer\">Kijin Race mod\u003C\u002Fa> in the first place. His original C# code forms the basis of this mod's code; without it, I never would have even considered undertaking this project.\r\n\r\n\"Wiri\" (from the Rimworld discord) for taking me by the hand and teaching me about .dll decompilers, Visual Studio, and Rimworld in C# code far above and beyond what a static tutorial ever could.\r\n\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fdninemfive\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">dninemfive\u003C\u002Fa> for having written the Plague Gun tutorial in the first place, encouraging me to step into the world of C# properly, and for continuing to assist me with Rimworld code screwups beyond it.\r\n\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198143995572\" target=\"_blank\" rel=\"noopener noreferrer\">Vincent_Wolfgang\u003C\u002Fa> for taking the fate of my ugly texture into his own two hands. He improved the original bootleg texture's linework, greyscaled the rocks to work with a stuff-mask, and made said stuff-mask almost entirely on his own initiative.\r\n\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Ferdelf\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">erdelf\u003C\u002Fa>, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FGarthor\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">Garthor\u003C\u002Fa>, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561197998915712\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">Jamaican Castle\u003C\u002Fa>, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561197993602698\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">Ogliss\u003C\u002Fa>, and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fmoigeh\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">\"Yap\"\u002FMic\u003C\u002Fa> for offering further code-related pointers, as well as for discussing balance and implementation with me.\r\n\r\nTaranchuk for refactoring this mod to work properly in 1.5.\r\n\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fbalistafreak0436\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FTHBzOXr.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>",1820,[29,30,31],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1494586641832544440\u002FD4A74F4150EA43409DE28B9CE3E1326459978373\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1494586641834096281\u002F6C8BF74D746B5FA0B6F50D8E8C7502D1649FECFC\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1494586641834105080\u002F5F1EF9642A108BA66FDBE2FBCD66CE8CA70617EF\u002F",[],null,[35,48,60,72],{"id":36,"slug":37,"name":38,"shortDescription":39,"author":8,"workshopUrl":40,"imageKey":10,"thumbnailUrl":41,"packageId":42,"category":13,"tags":43,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"617666b7-e3b8-4216-9ab1-d9092c7b5527","passable-ed-embrasures-bal","Passable ED-Embrasures [BAL]","What this mod does Patches Jaxxa's ED-Embrasures to make them passable like Sandbags, but with a much greater degree of slowdown.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2234156203","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1629697274809540844\u002FBB54BF1ED67ADB90874A85879F74AA86CDE395C7\u002F","balistafreak.passableedembrasures",[15,17],1251,4.2,"2020-09-20T11:52:14.0000000Z","2020-09-20T12:10:48.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":8,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":23,"publishedAt":58,"updatedAt":59},"058ccfd1-bbc0-44a4-abb2-d2836c871d7f","tactical-extremity-protection-bal","Tactical Extremity Protection [BAL]","Changelog 10 April 2024: Faceshields had their rendering method changed with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2362734735","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1767067672752721762\u002F855025D95D160DABBF2470D9D777FE36F7E8D88B\u002F","balistafreak.tacticalextremityprotection",[15,17,18,19,20],4099,"2021-01-15T18:47:53.0000000Z","2024-04-10T10:55:38.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":69,"rating":23,"publishedAt":70,"updatedAt":71},"d47aaa19-cb85-4401-adfd-4b5b740c0096","stop-drop-and-roll-bal","Stop, Drop, And Roll! [BAL]","Changelog 18 June 2025: Mod recompiled to work with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2362707956","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1767067672752629718\u002F9030FB30C6120EC26E816D1FB1C4B5C75AAAE17C\u002F","balistafreak.stopdropandroll",[15,17,18,19,20,21],357805,"2021-01-15T18:22:25.0000000Z","2025-06-18T06:13:12.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":10,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":81,"publishedAt":82,"updatedAt":83},"0821b050-c5eb-4947-b286-fd19ec1e92e8","stuff-as-recipedef-categories","Stuff As RecipeDef Categories","What this mod does This mod simplifies and streamlines further modding by creating several new ThingDefCategories: \"SARDC_MetallicStuff\", \"SARDC_StonyStuff\", \"SARDC_WoodyStuff\", and a final \"SARDC_AnyStuff\" that includes all of the previous three.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202157561","balistafreak.stuffasrecipedefcategories",[15,16,17],82,5,"2020-08-19T07:39:07.0000000Z","2020-08-22T19:28:58.0000000Z",[85,98,113,126],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":23,"publishedAt":96,"updatedAt":97},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,21,18,19],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":110,"rating":23,"publishedAt":111,"updatedAt":112},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,21,18,19,20,17,16,108,109],"1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":23,"publishedAt":124,"updatedAt":125},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,18,19,21],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":23,"publishedAt":137,"updatedAt":138},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,108,16,17,18,19,20,21],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[140,142,154,167],{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":141,"downloadCount":136,"rating":23,"publishedAt":137,"updatedAt":138},[15,108,16,17,18,19,20,21],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":118,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":23,"publishedAt":152,"updatedAt":153},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,21,18,19],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":118,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":162,"tags":163,"downloadCount":164,"rating":23,"publishedAt":165,"updatedAt":166},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,21,18,19],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":172,"workshopUrl":173,"imageKey":10,"thumbnailUrl":174,"packageId":175,"category":13,"tags":176,"downloadCount":177,"rating":23,"publishedAt":178,"updatedAt":179},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,108,16,17,18,19,20,21],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z"]