[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-stareis-florian-xenotype":3,"mods-more-author-stareis-florian-xenotype":31,"mods-more-category-stareis-florian-xenotype":45,"mods-similar-stareis-florian-xenotype":103},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":29,"kofiUrl":30,"patreonUrl":30},"04c0d55e-0fb0-48e9-883a-24cdc47db197","stareis-florian-xenotype","Starei's Florian Xenotype","Hey there! After a few weeks of development, I'm glad to introduce you to Starei's Florian Xenotype. This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible. With a genetic complexity","Starei","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3310020641","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16113228120692277322\u002F89A5416257C2159C8F030442571E8E406AB1C458\u002F","starei.plantpeople","management",[15,16,17],"mod","1.6","1.5",4307,4.9,"2024-08-16T04:01:01.0000000Z","2025-09-10T03:03:38.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F0.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Ch2> Hey there! \u003C\u002Fh2> \r\u003Cbr>After a few weeks of development, I'm glad to introduce you to \u003Cstrong>Starei's Florian Xenotype\u003C\u002Fstrong>. \r\u003Cbr>This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F1.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>With a genetic complexity of \u003Cstrong>15\u003C\u002Fstrong> and a metabolic efficiency of \u003Cstrong>+1\u003C\u002Fstrong>, the florian are a moderately complex xenotype. They possess endogenes; their genes are inherited through birth and as a result they can also produce hybrid offspring. Their most distinguishing features are their green skin and hair, alongside their remarkable aptitude in plant work. They have compounds in their skin which can convert small amounts of UV light into energy, which offers trivial stat boosts.\r\u003Cbr>\u003Ch3>In-game description\u003C\u002Fh3>\r\u003Cbr>\u003Ch2>\"\u003C\u002Fh2> \u003Cem>Characterized by their chlorophyll-green skin, hair and pointed ears, florian descend from slaves that were engineered for plant work. They sport special compounds in their skin which gives them a small boost of energy when exposed to sunlight, and, combined with their profound plantwork skill, genetic optimism and tolerance to warmer climates, meant that they could work away under the hot summer sun for hours whilst their masters relaxed indoors.\r\u003Cbr>\r\u003Cbr>However, as a result of their plant-like genetics, they also struggle in colder climates, are extra susceptible to toxic buildup, and they possess an intense genetic weakness to, and psychological fear of, fire.\r\u003Cbr>\r\u003Cbr>Florian nowadays fulfill a variety of roles such as general laborers, eco-lifestyle actvists, drug farmers, nobles, and desert terraformers, whilst many others are still the subjects of slavery, much like their ancestors were.\u003C\u002Fem>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F2.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F3.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F4.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>5 genes may not seem like a lot of genes compared to other race mods, but I will reinforce my statement: this mod is \u003Cem>intended\u003C\u002Fem> to be lightweight. This isn't VRE: Sanguophages.\r\u003Cbr>Anyways, the genes.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F5.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F6.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F7.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>* Fun fact, this was originally going to be \u003Cem>smokeleaf-impervious\u003C\u002Fem> but I decided to make a last-minute decision and give them a simple ability instead.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F8.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>* Due to the trivial impact of this gene, I made the decision to make this cost nothing. Essentially a net-positive.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F9.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>* Optional. Blood will just be red if \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Framework Expanded\u003C\u002Fa> is not active.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F10.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F11.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F12.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F13.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F14.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F15.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F16.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>Optional faction. Similar to other civil outlanders, but uses melee weapons a bit more, and should never be seen with incendiary weapons, considering how majority of the population is afraid of fire.\r\u003Cbr>Slaver caravans are replaced by \"fresh produce dealers\" who, well, sell fresh produce like plant matter. Their other caravans should also avoid selling meat.\r\u003Cbr>Faction ideology is simple; can only ever generate with Individualist and Nature Primacy, although most of the more extreme precepts (such as no automated turrets or mining) are blacklisted. They also never generate with any pro-slavery, organ-harvesting, or child labour precepts.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F17.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Ch3>These are some questions I ask myself, because I know some of them will be frequently asked.\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> Can you do a HAR version?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> No.\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> Save-compatible?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> No.\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> I thought RimWorld doesn't have aliens?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> It doesn't. These guys are genetically-modified humans, not aliens.\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> What inspired the design for this race?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> PlantSims from \u003Cem>The Sims\u003C\u002Fem>.\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> Why did you decide to make this so simple?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> Because I personally enjoy smaller xenotype mods that don't overwhelm you with mechanics. Not saying ones that do have a lot of mechanics are bad, I'm sure the people behind them put a lot of time and effort into them. I just \u003Cem>prefer\u003C\u002Fem> simpler and smaller mods.\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> How'd you make the graphics?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> I used \u003Ca href=\"https:\u002F\u002Fwww.figma.com\" target=\"_blank\" rel=\"noopener noreferrer\">Figma\u003C\u002Fa>! I've used it lots in the past so I know my way around it pretty decently.\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> (X) feels overpowered. It's crazy!\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> Crazy? I was crazy once. In all seriousness, if there's something you think needs tweaking, you're more than welcome to make a suggestion in the comments!\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> Is this compatible with Combat Extended?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> Maybe? I'm not sure. Considering it's a simple xenotype mod, I'd say yes as I've tested it with CE. \u003Cem>However\u003C\u002Fem>, I'm not sure how CE handles abilities so I have no clue if the thistle burst ability would break. I tested it before I decided to implement the ability at the last minute.\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> Where can I obtain them outside of colony creation and their own faction?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> I patched them into various PawnKinds. You can occasionally find them as slaves, space refugees, imperial labourers (albeit they will be bald), and even as the High Stellarch! They can also occasionally appear in logging and farming outposts if you have the Ideology DLC.\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> How do these guys work as Sanguophages?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> They have a 1% chance to generate underneath one. However, their metabolic efficiency is at -6, so if you want to sustain one, you will need a \u003Cem>lot\u003C\u002Fem> of food (and tables).\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> Something something Starbound\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> This has nothing to do with Starbound\u003C\u002Fli>\u003Cli>\u003Cstrong>Q: \u003C\u002Fstrong> How do I pronounce your name?\r\u003Cbr>\u003Cstrong>A: \u003C\u002Fstrong> Like \"Sta-rai\".\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fraw.githubusercontent.com\u002Fstareiglace\u002Frwwa\u002Frefs\u002Fheads\u002Fmain\u002Fflr\u002F18.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Starei (me!)\u003C\u002Fstrong> - XML code, mod assets.\u003C\u002Fli>\u003Cli>\u003Cstrong>Vitalii\u003C\u002Fstrong> - The amazing hero\u002Fstoryteller artwork.\u003C\u002Fli>\u003Cli>\u003Cstrong>Oskar Potocki (and his team)\u003C\u002Fstrong> - \u003Cem>Vanilla Expanded Framework\u003C\u002Fem>, which is what the \u003Cem>Green Blood\u003C\u002Fem> gene relies on to function.\u003C\u002Fli>\u003Cli>\u003Cstrong>Tynan Sylvester and Ludeon Studios\u003C\u002Fstrong> - For making \u003Cem>RimWorld\u003C\u002Fem>, which is what this mod requires in order to function.\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>",120,[25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12676960465252796813\u002F35A557EB22A5D7C710DF6F30B0649A6897C3FA1C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2401067783162577829\u002FD2D58DCC303B5E3D7C9AC8E696DB4146141CD298\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17840952404282342697\u002F15C4C7DDB667CD65C470E04657CD3B74E685757B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11217488206645500109\u002FC60B8F59631FADA8ADE2C991F108CA5B0DEBEBEE\u002F",[],null,[32],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"5f99f329-cd4a-4a91-a9d4-40bb9137728e","strange-corpses-arent-edible","Strange Corpses Aren't Edible","Makes unnatural corpses inedible.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3683943348","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15325183838468453652\u002FDB2330A24244CCFD52B93697D5E6506E5F6ABCF9\u002F","starei.nopickyeaters",[15,16],63,5,"2026-03-13T06:23:55.0000000Z","2026-03-13T21:26:30.0000000Z",[46,63,77,90],{"id":47,"slug":48,"name":49,"shortDescription":50,"author":51,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":60,"rating":42,"publishedAt":61,"updatedAt":62},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,56,57,17,58,59,16],"1.1","1.2","1.4","1.3",1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":68,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":74,"rating":19,"publishedAt":75,"updatedAt":76},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,58,59,57,56,73],"1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":87,"rating":19,"publishedAt":88,"updatedAt":89},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,58,59,57,56,73],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":91,"slug":92,"name":93,"shortDescription":94,"author":95,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":13,"tags":99,"downloadCount":100,"rating":19,"publishedAt":101,"updatedAt":102},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,17,58,59,57,56,73],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",[104,118,130,143],{"id":105,"slug":106,"name":107,"shortDescription":108,"author":109,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":113,"tags":114,"downloadCount":115,"rating":19,"publishedAt":116,"updatedAt":117},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,17,58],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":109,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":19,"publishedAt":128,"updatedAt":129},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,17,58,59,57,56,73],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":140,"rating":19,"publishedAt":141,"updatedAt":142},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,73,56,57,17,58,59,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":144,"slug":145,"name":146,"shortDescription":147,"author":109,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":113,"tags":151,"downloadCount":152,"rating":19,"publishedAt":153,"updatedAt":154},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity",[15,16,17,58],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z"]