[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-stuff-as-recipedef-categories":3,"mods-more-author-stuff-as-recipedef-categories":26,"mods-more-category-stuff-as-recipedef-categories":81,"mods-similar-stuff-as-recipedef-categories":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":10,"packageId":11,"category":12,"tags":13,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"0821b050-c5eb-4947-b286-fd19ec1e92e8","stuff-as-recipedef-categories","Stuff As RecipeDef Categories","What this mod does This mod simplifies and streamlines further modding by creating several new ThingDefCategories: \"SARDC_MetallicStuff\", \"SARDC_StonyStuff\", \"SARDC_WoodyStuff\", and a final \"SARDC_AnyStuff\" that includes all of the previous three.","balistafreak","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202157561","","balistafreak.stuffasrecipedefcategories","management",[14,15,16],"mod","1.1","1.2",82,5,"2020-08-19T07:39:07.0000000Z","2020-08-22T19:28:58.0000000Z","\u003Ch2>What this mod does\u003C\u002Fh2>\r\nThis mod simplifies and streamlines further modding by creating several new ThingDefCategories: \"SARDC_MetallicStuff\", \"SARDC_StonyStuff\", \"SARDC_WoodyStuff\", and a final \"SARDC_AnyStuff\" that includes all of the previous three.\r\n\r\nA patch then searches all ThingDefs and adds these new categories to anything, including new ThingDefs added by mods, that is Stuffable as Metallic, Stony, and\u002For Woody.\r\n\r\n\u003Ch2>Why this is worth implementing\u003C\u002Fh2>\r\nMost Stuffable resources in Core share the category \"ResourcesRaw\"; Metallic, Stony, and Woody Stuffables all. A RecipeDef (used for non-equipment items) therefore has no way to quickly call upon all things that can be used as one particular Stuff. This means RecipeDefs must name individual materials by their ThingDef.\r\n\r\nThis has the unfortunate consequence of greatly reducing inter-mod soft compatibility. Modders are forced to name particular ThingDefs (such as \"Steel\" or \"WoodLog\") for recipe inputs, when a more general Stuff (whether Metallic, Stony, Woody, or any of the three) might be more appropriate.\r\n\r\nWith this mod, RecipeDefs can call upon all materials within a Stuff with a single line of code, even including materials that are added by other mods.\r\n\r\n\u003Ch2>With regards to equipment and mod compatibility\u003C\u002Fh2>\r\nStuffable equipment should continue to use recipeMaker and costStuffCount. I don't know what happens if you try to generate a Stuff-dependent piece of equipment without these established methods, but it's probably nothing good, and I can say for sure that use of categories is not supported through either of the former methods.\r\n\r\nNon-Stuffed equipment can technically take advantage of SARDC categories by including a RecipeDef for its creation, but there are a lot of problematic idiosyncrasies that you have to be aware of with a RecipeDef, such as there being no \"unfinished item\" when crafted in this method (so the item needs to be reasonably craftable in one sitting, which is probably inappropriately easy for powerful equipment), and the item requiring appropriate methods of being crafted through recipeMaker anyways (or else you get drowned in red errors at a minimum).\r\n\r\nThis mod does not patch existing RecipeDefs, nor does it remove any ThingDefCategories. If there is a mod whose RecipeDefs you would like to use SARDC categories, you will need to patch it yourself, the scope of which is beyond the context of this mod.\r\n\r\n\u003Ch2>Testing as of now\u003C\u002Fh2>\r\nThis mod was tested with RimBees and Rimefeller as proof of concept, as well as placeholder Stuffables and RecipeDefs drafted up purely for testing.\r\n\r\nMod order seems to be irrelevant as long as it comes after Core\u002FRoyalty. SARDC seems to function anywhere in the mod order, regardless of its relative position to mods that add new Stuffables and\u002For RecipeDefs utilizing SARDC categories.\r\n\r\n\u003Ch2>About and Acknowledgments\u003C\u002Fh2>\r\nPlease let me know in the comments section if you encounter any problems with this mod. It is my first foray into modding.\r\n\r\nBig thanks to\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fdninemfive\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">dninemfive\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002F2PCMR4U\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">Helldragger\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561197998915712\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">Jamaican Castle\u003C\u002Fa>\r\nand \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198011977070\u002Fmyworkshopfiles?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">The Nerd Wonder\u003C\u002Fa>\r\nfor helping me understand and navigate Rimworld's code.\r\n\r\nIf you would like to show your support, please do your part for inter-mod soft compatibility by making your mod's buildings Stuffable, as opposed to requiring exactly Steel or WoodLogs.",3,[],[],null,[27,44,56,68],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":12,"tags":35,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"ed3eabfd-bc31-4d1e-ba43-fe98c20f6e4d","standalone-hot-spring","Standalone Hot Spring","Changelog 18 June 2025: 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2205980094","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1494586641832646916\u002F02CBF5FB4B9B3DBB3587A24114FFBC6653DC1F75\u002F","balistafreak.standalonehotspring",[14,15,16,36,37,38,39],"1.5","1.4","1.3","1.6",360457,4.9,"2020-08-22T20:17:34.0000000Z","2025-06-18T04:51:58.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":12,"tags":52,"downloadCount":53,"rating":41,"publishedAt":54,"updatedAt":55},"058ccfd1-bbc0-44a4-abb2-d2836c871d7f","tactical-extremity-protection-bal","Tactical Extremity Protection [BAL]","Changelog 10 April 2024: Faceshields had their rendering method changed with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2362734735","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1767067672752721762\u002F855025D95D160DABBF2470D9D777FE36F7E8D88B\u002F","balistafreak.tacticalextremityprotection",[14,16,36,37,38],4099,"2021-01-15T18:47:53.0000000Z","2024-04-10T10:55:38.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":12,"tags":64,"downloadCount":65,"rating":41,"publishedAt":66,"updatedAt":67},"d47aaa19-cb85-4401-adfd-4b5b740c0096","stop-drop-and-roll-bal","Stop, Drop, And Roll! [BAL]","Changelog 18 June 2025: Mod recompiled to work with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2362707956","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1767067672752629718\u002F9030FB30C6120EC26E816D1FB1C4B5C75AAAE17C\u002F","balistafreak.stopdropandroll",[14,16,36,37,38,39],357805,"2021-01-15T18:22:25.0000000Z","2025-06-18T06:13:12.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":12,"tags":76,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"617666b7-e3b8-4216-9ab1-d9092c7b5527","passable-ed-embrasures-bal","Passable ED-Embrasures [BAL]","What this mod does Patches Jaxxa's ED-Embrasures to make them passable like Sandbags, but with a much greater degree of slowdown.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2234156203","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1629697274809540844\u002FBB54BF1ED67ADB90874A85879F74AA86CDE395C7\u002F","balistafreak.passableedembrasures",[14,16],1251,4.2,"2020-09-20T11:52:14.0000000Z","2020-09-20T12:10:48.0000000Z",[82,96,109,122],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":12,"tags":91,"downloadCount":93,"rating":41,"publishedAt":94,"updatedAt":95},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[14,39,36,37,38,16,15,92],"1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":12,"tags":105,"downloadCount":106,"rating":41,"publishedAt":107,"updatedAt":108},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[14,15,16,36,37,38],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":12,"tags":118,"downloadCount":119,"rating":41,"publishedAt":120,"updatedAt":121},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[14,92,15,16,36,37,38,39],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":12,"tags":131,"downloadCount":132,"rating":41,"publishedAt":133,"updatedAt":134},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[14,39,36,37],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",[136,150,163,175],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":41,"publishedAt":148,"updatedAt":149},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[14,92,15,16,36,37,38],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":87,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":158,"tags":159,"downloadCount":160,"rating":41,"publishedAt":161,"updatedAt":162},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[14,36,37,39],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":87,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":12,"tags":171,"downloadCount":172,"rating":41,"publishedAt":173,"updatedAt":174},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[14,39,36,37],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":87,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":158,"tags":183,"downloadCount":184,"rating":41,"publishedAt":185,"updatedAt":186},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[14,36,37,39],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z"]