[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-tactical-extremity-protection-bal":3,"mods-more-author-tactical-extremity-protection-bal":32,"mods-more-category-tactical-extremity-protection-bal":84,"mods-similar-tactical-extremity-protection-bal":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":30,"kofiUrl":31,"patreonUrl":31},"058ccfd1-bbc0-44a4-abb2-d2836c871d7f","tactical-extremity-protection-bal","Tactical Extremity Protection [BAL]","Changelog 10 April 2024: Faceshields had their rendering method changed with 1.","balistafreak","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2362734735","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1767067672752721762\u002F855025D95D160DABBF2470D9D777FE36F7E8D88B\u002F","balistafreak.tacticalextremityprotection","management",[15,16,17,18,19],"mod","1.2","1.5","1.4","1.3",4099,4.9,"2021-01-15T18:47:53.0000000Z","2024-04-10T10:55:38.0000000Z","\u003Ch2>Changelog\u003C\u002Fh2>\r\n10 April 2024: Faceshields had their rendering method changed with 1.5. Please leave a comment if they appear wonky still.\r\n12 Aug 2021: Fixed faceshields to work with helmets again after the 1.3.3080 patch broke them.\r\n5 July 2021: Mod marked as compatible with 1.3. Mod appears to function with zero changes necessary, but please report any errors you encounter ASAP!\r\n17 Jan 2021: Heavy Arm Protectors now actually fit on the arms as intended, and not the legs.\r\n15 Jan 2021: Mod launched!\r\n\r\n\u003Ch2>What this mod does\u003C\u002Fh2>\r\nIt's a few months after you crashlanded onto this godforsaken rimworld. You've got walls and turrets. You've got guns. You've even got flak vests, helmets, and flak jackets—\r\n\r\nAnd yet another one of your pawns lost a leg to a couple of (un)lucky pila throws, joining the growing ranks of the peg-legged until you can scrounge up bionics. To make matters worse, that brawler you recruited a week ago just lost an eye to a spear.\r\n\r\nEnraged, you look up what you can craft at your workbenches, wondering how you can prevent this in the future. Medieval-era plate armor protects the legs, but it's really bulky and has relatively poor protection across the torso. Spacer-era power armor helmets protect the face, but it'll take so much research to get there…\r\n\r\nAs you feel your blood pressure start to rise, you also realize that with winter coming, your flak jackets simply won't be warm enough to keep your pawns from starting to suffer from hypothermia at the pickets. And just last raid, one of your pawns couldn't handle being in pain \u003Cstrong>and\u003C\u002Fstrong> sweaty and decided to go into a sad wander in the middle of a firefight.\r\n\r\n\u003Cstrong>There's got to be a better way!\u003C\u002Fstrong>\r\n\r\nThis mod adds 9 new pieces of industrial-era armor, as well as 2 of spacer-era, that have been designed to fill the gaps that currently exist in the base game's selection of armor. They all fit on either the middle or outer layers \u003Cstrong>only\u003C\u002Fstrong>, allowing for a high level of loadout customization to suit your needs. These loadouts have been meticulously balanced with \u003Cstrong>MATH\u003C\u002Fstrong> to not be clearly superior to existing Core\u002FRoyalty power armors. \r\n\r\nThese armors do not introduce new researches into your game. Instead, they simply require techs already in the base game (Flak armor and Marine armor), meaning you won't have to go out of your way to start incorporating these new items into your armories.\r\n\r\n\u003Ch2>Mod Inventory List\u003C\u002Fh2>\r\n* Light arm protectors (LAP)\r\n* Light leg protectors (LLP)\r\n* Heavy arm protectors (HAP)\r\n* Heavy leg protectors (HLP)\r\n* Light faceshield\r\n* Heavy faceshield\r\n* Flak duster\r\n* Flak parka\r\n* Assault rig\r\n* Frontier carapace\r\n* Frontier longcoat\r\n\r\n\u003Ca href=\"https:\u002F\u002Fpastebin.com\u002FdG0xadvA\" target=\"_blank\" rel=\"noopener noreferrer\">Full breakdowns here.\u003C\u002Fa>\r\n\r\n\u003Ch2>How will this mod affect my gameplay?\u003C\u002Fh2>\r\nDue to the increased availability of industrial-era armors that require Flak armor research, Flak armor becomes much more of a priority. There's greater incentive to stay in the industrial-era for longer and research other industrial-era techs to round your colony out, rather than simply rushing for Microelectronics, Multi-analyzer, and Marine armor every single playthrough. Additionally, the increased power and flexibility of Flak armor makes playing with long mod-lists, which tend to have an overwhelming number of new researches, far more pleasant, as you're not punished as hard for not rushing Marine armor as soon as possible.\r\n\r\n\u003Ch2>Tested With\u003C\u002Fh2>\r\nMod order seems to be irrelevant as long as it comes after Harmony and Core+Royalty. \r\n\r\n\u003Ch2>Graphics\u003C\u002Fh2>\r\nExtremity protectors, the assault rig, and frontier carapace were drawn by \u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fadrianalastair\u002Fposts\" target=\"_blank\" rel=\"noopener noreferrer\">Alastair\u003C\u002Fa>.\r\n\r\nFaceshields, the flak parka, and the frontier longcoat were drawn by the humorously named \u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Ftmcguy\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Tittymcswaggy\u003C\u002Fa>, who also has his own selection of \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198026437881\u002Fmyworkshopfiles\u002F?p=1\" target=\"_blank\" rel=\"noopener noreferrer\">Rimworld weapon mods\u003C\u002Fa> on the Workshop.\r\n\r\nFlak duster textures are used \u003Ca href=\"https:\u002F\u002Fi.imgur.com\u002Fw9fQmzU.png\" target=\"_blank\" rel=\"noopener noreferrer\"> with permission\u003C\u002Fa> from the now discontinued \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1843482822\" target=\"_blank\" rel=\"noopener noreferrer\">Flak Dusters\u003C\u002Fa> mod, by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FVerriganHolmes\u002Fmyworkshopfiles\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">Verrigan Holmes\u003C\u002Fa>.\r\n\r\n\u003Ch2>About and Acknowledgments\u003C\u002Fh2>\r\nPlease let me know in the comments section if you encounter any problems with this mod. I have little experience with game modding, so any comments, feedback, and\u002For coding\u002Fimplementation pointers are greatly appreciated.\r\n\r\nThe calculator I used to help balance this mod is too good not to be shared. \u003Ca href=\"https:\u002F\u002Fdocs.google.com\u002Fspreadsheets\u002Fd\u002F1P92RfwiYK7pctjCAOgYoyRJUYwHBX9We1XcBceU-Hc4\u002Fedit?usp=sharing[\u002Furl\" target=\"_blank\" rel=\"noopener noreferrer\">Here it is!\u003C\u002Fa> First, File->Make a copy to get a version of the calculator you can personally edit. Input your weapon and armor data into the blue boxes, and your results will appear in the graphs and green boxes.\r\n\r\nIf you would like to show your support, please consider donating to my \u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fbalistafreak0436\" target=\"_blank\" rel=\"noopener noreferrer\">Ko-fi page\u003C\u002Fa>. Every penny I receive means I can spend less time on other work and more time on realizing mod ideas such as this one.\r\n\r\nIf you're a fellow Rimworld modder, please do your part for inter-mod soft compatibility by making your mod's buildings Stuffable, as opposed to requiring exactly Steel or WoodLogs.\r\n\r\n\u003Ch2>A very big thanks to:\u003C\u002Fh2>\r\nEveryone who cheered me on and gave their support while I was working on this mod, including a close friend in meatspace who provided me with the above calculator. He doesn't even play Rimworld; all hail his mathematical prowess!\r\n\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fbalistafreak0436\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FTHBzOXr.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fdiscord.com\u002Finvite\u002F7befJWr9xS\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FcfoFEMA.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>",134,[27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1767067672752722824\u002FF13960E2B1997CBCF08924C5F7F57127F3983F01\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1767067672752723244\u002F204BF39BB28AA3AABF5129672A8C0C1688054169\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1767067672752723520\u002F343DB4A54F099BA8466588458A353CC043025137\u002F",[],null,[33,46,59,72],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"617666b7-e3b8-4216-9ab1-d9092c7b5527","passable-ed-embrasures-bal","Passable ED-Embrasures [BAL]","What this mod does Patches Jaxxa's ED-Embrasures to make them passable like Sandbags, but with a much greater degree of slowdown.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2234156203","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1629697274809540844\u002FBB54BF1ED67ADB90874A85879F74AA86CDE395C7\u002F","balistafreak.passableedembrasures",[15,16],1251,4.2,"2020-09-20T11:52:14.0000000Z","2020-09-20T12:10:48.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":56,"rating":21,"publishedAt":57,"updatedAt":58},"d47aaa19-cb85-4401-adfd-4b5b740c0096","stop-drop-and-roll-bal","Stop, Drop, And Roll! [BAL]","Changelog 18 June 2025: Mod recompiled to work with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2362707956","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1767067672752629718\u002F9030FB30C6120EC26E816D1FB1C4B5C75AAAE17C\u002F","balistafreak.stopdropandroll",[15,16,17,18,19,55],"1.6",357805,"2021-01-15T18:22:25.0000000Z","2025-06-18T06:13:12.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":69,"rating":21,"publishedAt":70,"updatedAt":71},"ed3eabfd-bc31-4d1e-ba43-fe98c20f6e4d","standalone-hot-spring","Standalone Hot Spring","Changelog 18 June 2025: 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2205980094","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1494586641832646916\u002F02CBF5FB4B9B3DBB3587A24114FFBC6653DC1F75\u002F","balistafreak.standalonehotspring",[15,68,16,17,18,19,55],"1.1",360457,"2020-08-22T20:17:34.0000000Z","2025-06-18T04:51:58.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":10,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":81,"publishedAt":82,"updatedAt":83},"0821b050-c5eb-4947-b286-fd19ec1e92e8","stuff-as-recipedef-categories","Stuff As RecipeDef Categories","What this mod does This mod simplifies and streamlines further modding by creating several new ThingDefCategories: \"SARDC_MetallicStuff\", \"SARDC_StonyStuff\", \"SARDC_WoodyStuff\", and a final \"SARDC_AnyStuff\" that includes all of the previous three.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202157561","balistafreak.stuffasrecipedefcategories",[15,68,16],82,5,"2020-08-19T07:39:07.0000000Z","2020-08-22T19:28:58.0000000Z",[85,99,113,126],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":96,"rating":21,"publishedAt":97,"updatedAt":98},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,95,68,16,17,18,19,55],"1.0",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":110,"rating":21,"publishedAt":111,"updatedAt":112},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,55,17,18,19,16,68,95,109],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":21,"publishedAt":124,"updatedAt":125},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,55,17,18,19,16],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":81,"publishedAt":137,"updatedAt":138},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,68,16,17,18,19,55],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",[140,142,155,168],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":141,"downloadCount":96,"rating":21,"publishedAt":97,"updatedAt":98},[15,95,68,16,17,18,19,55],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":21,"publishedAt":153,"updatedAt":154},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,18,55],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":13,"tags":164,"downloadCount":165,"rating":21,"publishedAt":166,"updatedAt":167},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,55,17,18,19,16,68,95],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":173,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":13,"tags":177,"downloadCount":178,"rating":21,"publishedAt":179,"updatedAt":180},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,68,16,17,18,19],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z"]