[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-tco-homunculus":3,"mods-more-author-tco-homunculus":30,"mods-more-category-tco-homunculus":55,"mods-similar-tco-homunculus":114},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":28,"kofiUrl":29,"patreonUrl":29},"ec27dc9c-dd82-47da-9a38-b88f5813f7ee","tco-homunculus","[TCO] Homunculus","Homunculus Homunculus adds a new psychic ritual to create pawns to be used for general labor or combat.","Tpicoo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3698295595","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10199626361361039571\u002F9E73F82F541880D5B061474BD40E25BC002E0463\u002F","tpicoo.homunculus","management",[15,16],"mod","1.6",3793,4.7,"2026-04-03T05:25:45.0000000Z","2026-04-07T18:43:08.0000000Z","\u003Ch2> Homunculus\u003C\u002Fh2>\r\n\r\n Homunculus adds a new psychic ritual to create pawns to be used for general labor or combat. They're usefulness in either category is dependent on the invoker of the ritual as well as the psychic ritual quality\r\n\r\nThe goal of this mod was to create an anomaly-fleshbeast themed necromancer class called a Biomancer, which controls and creates homunculi. Biomancers are generally disliked by most ideologies, and the homunculi they create are dependent on them. If the biomancer dies or has a mental break, it will trigger a similar response in all their creations.\r\n\r\nThe psychic ritual has 6 different outcomes depending on the quality of the ritual. The higher the quality the better the outcome! but a quality too high or too low, may have undesirable consequences.\r\n\r\nAlthough Ideology and Royalty aren't required for this mod to work, there are some integrations for the DLCs, including a new meme with precepts and a different outcome for the highest quality rituals.\r\n\r\nThis should be the perfect addition to your fleshy-themed modlists!\r\n\r\n\r\n\u003Ch4>Balance\u003C\u002Fh4>\r\nThe cost to start producing homunculi is steep in both resources and research. It also requires butchering human corpses for the materials. There are some softcaps in place to prevent biomancers from making too many, and the stats given to the homunculi are based on vanilla low-tier equipment. Along with the risks performing the ritual comes with, I think it's a pretty well balanced mod. If you have any suggestions or tweaks, Feel free to comment them down below. Inputs always appreciated!\r\n\r\nHomunculi are also unable to wear clothing, but their natural armor values have been adjusted to account for this\r\n\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Update changes\u003C\u002Fh2>\r\nHomunculi now share the same temperature resilience has vanilla ghouls\r\nHomunculi now inherit the inhumanized health status from the biomancers that create them\r\nHomunculi no longer look for better clothing to wear no matter their current apparel policy\r\n\r\nIf you already had the mod installed, to apply the update, unsubscribe from the mod in game, then resubscribe to update your files!\r\n\r\n\u003Ch4>Compatibility\u003C\u002Fh4>\r\n\r\n- Incompatible with HAR framework\r\n\r\nShould be compatible with most other mods and pre-existing saves\r\nCompatible with combat extended\r\n\r\n\u003Ch4>Preformance Impact\u003C\u002Fh4> Homunculi have as much of an impact as normal colonists\r\n\r\n\r\n\r\n\u003Ch4>Thank you to @Immortalus for the male and female homunculus art!\u003C\u002Fh4>",94,[24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14652822381593434658\u002F9E73F82F541880D5B061474BD40E25BC002E0463\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17988893040188586869\u002F2585AB284C2A1551B59324688639FB1DEF4FBE81\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14084623314661242094\u002F746B3674ABD72E0E1318BE58074FE4A07B6BDBA7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17173854317347342310\u002FCD9994C48BF36A335B77F4E4D246553CAFF776DB\u002F",[],null,[31,44],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"87cbd20b-8b02-4db4-8926-7ee5869441b7","tco-bottomless-pits","[TCO] Bottomless Pits","Bottomless Pits Bottomless Pits introduces a new world map anomaly that can appear after 15 days.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3679606604","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17548746950465063121\u002FCD459D25D5D0DEAE3E25FE934661C55DD15F8292\u002F","tpicoo.bottomlesspit",[15,16],375,5,"2026-03-06T08:22:47.0000000Z","2026-03-14T11:57:39.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":41,"publishedAt":54,"updatedAt":54},"1e135afa-4e93-4ce1-a44e-2d32ae54f474","tco-corpsebloom-harbinger-tree-overhaul","[TCO] Corpsebloom: Harbinger Tree Overhaul","Corpsebloom Corpsebloom completely changes the way players interact with harbinger trees.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3675156554","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13700941418981768962\u002FF3CFB7AAB09F9024C7344B9495AD04DD34591569\u002F","tpicoo.corpsebloom",[15,16],678,"2026-02-28T08:59:04.0000000Z",[56,72,87,101],{"id":57,"slug":58,"name":59,"shortDescription":60,"author":61,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":68,"rating":69,"publishedAt":70,"updatedAt":71},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,66,67],"1.5","1.4",1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":84,"rating":69,"publishedAt":85,"updatedAt":86},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,66,67,82,83],"1.3","1.2",3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":98,"rating":41,"publishedAt":99,"updatedAt":100},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,97,83,66,67,82],"1.1",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":69,"publishedAt":112,"updatedAt":113},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,66,67,82,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[115,117,131,145],{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":116,"downloadCount":111,"rating":69,"publishedAt":112,"updatedAt":113},[15,66,67,82,16],{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":128,"rating":69,"publishedAt":129,"updatedAt":130},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,127,97,83,66,67,82,16],"1.0",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":142,"rating":69,"publishedAt":143,"updatedAt":144},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,66,67,82,83,97,127,141],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":61,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":146,"downloadCount":68,"rating":69,"publishedAt":70,"updatedAt":71},[15,16,66,67]]