[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-tech-level-enforcement":3,"mods-more-author-tech-level-enforcement":28,"mods-more-category-tech-level-enforcement":54,"mods-similar-tech-level-enforcement":112},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":26,"kofiUrl":27,"patreonUrl":27},"ef47c7bf-16ff-45aa-a15f-86e9bb73a56d","tech-level-enforcement","Tech Level Enforcement","This mod enforces tech level restrictions for the player's faction.","Summersausages2(TTV)","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3430230860","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13362404808308811408\u002FF482293452AC97AD9128D8A4AB078BC251C5FBEA\u002F","summersausages2ttv.techlevelenforcement","management",[15,16,17],"mod","1.6","1.5",484,3.6,"2025-02-19T06:58:01.0000000Z","2025-08-14T02:41:52.0000000Z","\u003Cp>This mod enforces tech level restrictions for the player's faction. \r\u003Cbr>\r\u003Cbr>\u003Ch2>Features\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Auto-Dismantle Too Advanced Equipment\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Items that exceed your colony’s tech level can be automatically dismantled—no more bypassing the research tree by looting spacer gear too soon.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Optional Salvage:\u003C\u002Fstrong> Dismantled gear spawns raw materials (based on the item’s cost) so nothing goes to waste!\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Configurable “Allowed Higher Tech”\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Toggle on\u002Foff the ability to use items up to 1 or 2 levels above your current tech.\r\u003Cbr>\r\u003Cbr>Perfect if you want a less restrictive experience while still keeping some challenge.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Chance to Keep\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>A customizable item save chance (0–100%). Even if an item is “too advanced,” you can set how often it remains undismantled.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Whitelists for Safe Items\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Starting Gear Whitelist:\u003C\u002Fstrong> Protect items your colonists spawn with. (Automatically populated or manual—your choice!)\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Quest Reward Whitelist:\u003C\u002Fstrong> Keep rare quest items safe from dismantling.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Trader Purchase Whitelist:\u003C\u002Fstrong> Anything you buy from a trader gets a free pass in future checks.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Trader Item Limiter\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Prevent traders from even carrying gear that’s beyond your tech level—keeps your market realistic and consistent with your colony’s progress.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Per-Save Whitelists\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Each colony has its own set of whitelisted items, so multiple playthroughs won’t overlap.\r\u003Cbr>\r\u003Cbr>No more global config bloat; each save is uniquely tracked.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Simple Settings\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Toggle individual features on\u002Foff.\r\u003Cbr>\r\u003Cbr>Adjust the dismantle chance and maximum allowed tech levels in the Mod Settings.\r\u003Cbr>\r\u003Cbr>Everything is designed to work without restarting (except the Trader Limiter, which needs a one-time reload).\r\u003Cbr>\r\u003Cbr>\u003Ch2>How It Works\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Pick Up Gear\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>When a colonist acquires an item above your allowed tech, the mod checks your settings.\r\u003Cbr>\r\u003Cbr>If it fails the checks, the item is dismantled, optionally spawning raw materials at the pawn’s feet.\r\u003Cbr>\r\u003Cbr>A helpful message notifies you when it happens.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Trader Limiting\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>When a trader arrives or you open comms, advanced items can vanish from their stock if you have the limiter enabled.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Whitelists\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Items on any enabled whitelist are always safe from dismantling.\r\u003Cbr>\r\u003Cbr>For newly purchased items, the mod auto-whitelists them on successful trade (if that feature is enabled).\r\u003Cbr>\r\u003Cbr>Your colony’s starting gear (pawns, drop pods, or items on the ground) can also be automatically whitelisted for a smooth beginning.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Per-Save Data\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Each save’s whitelist is tracked independently, so multiple colonies don’t mix item rules.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Compatible with most mods, including those that add new items\u002Ftech levels.\r\u003Cbr>\r\u003Cbr>Safe to add mid-playthrough (some features like Trader Limiter may require a game reload).\r\u003Cbr>\r\u003Cbr>If you remove the mod mid-game, any dismantling or whitelists will no longer apply (back up your save!).\r\u003Cbr>\r\u003Cbr>\u003Ch2>Known Issues & Tips\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Factionless Items:\u003C\u002Fstrong> Some mods might spawn items without a faction or scenario items in unusual ways. Our auto-whitelist tries to catch them, but you can manually edit whitelists if something gets missed.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Balance:\u003C\u002Fstrong> By default, advanced items are entirely disallowed. You can tweak the “Allow Higher Tech Items” to let you adopt new tech more freely.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Save\u002FLoad:\u003C\u002Fstrong> The mod’s data is saved in your RimWorld file per colony, ensuring no overlap across multiple saves.\u003C\u002Fp>",14,[25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16409274632997422683\u002F40D5177AB6EDB2561B448C366FF5C07254622CAF\u002F",[],null,[29,42],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":41},"8b7d4f21-041d-467f-9213-02ddfcc0ee49","item-disassemblers-curse-v2","Item Disassembler's Curse v2","\"Item Disassembler's Curse\" is a RimWorld mod that introduces a sophisticated tech-level analysis and item disassembly system.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3113026126","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2298588607755855708\u002F9ABF10CB4A3C07F5564C4C6EB142E8A75C4AAA75\u002F","workshop.3113026126",[15,38],"1.4",72,2.5,"2023-12-13T13:57:31.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":10,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"b9818702-fbd2-4b5a-96fd-8871cd419a83","replace-higher-tech-traders","Replace Higher Tech Traders","The Goal Is Simple: If you are a low Tech Colony, High Tech Traders will avoid you!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3102099905","summersausages2ttv.replacehighertechtraders",[15,17],69,5,"2023-12-01T20:47:53.0000000Z","2024-04-18T01:51:56.0000000Z",[55,73,86,99],{"id":56,"slug":57,"name":58,"shortDescription":59,"author":60,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":69,"rating":70,"publishedAt":71,"updatedAt":72},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,65,66,67,17,38,68,16],"1.0","1.1","1.2","1.3",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":70,"publishedAt":84,"updatedAt":85},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,38,68,67,66,65],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":96,"rating":70,"publishedAt":97,"updatedAt":98},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,38],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":70,"publishedAt":110,"updatedAt":111},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,38,68,67,66],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[113,127,140,154],{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":124,"publishedAt":125,"updatedAt":126},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,65,66,67,17,38,68],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":70,"publishedAt":138,"updatedAt":139},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,65,66,67,17,38,68,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":149,"tags":150,"downloadCount":151,"rating":70,"publishedAt":152,"updatedAt":153},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,65,66,67,17,38,68,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":159,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":13,"tags":163,"downloadCount":164,"rating":70,"publishedAt":165,"updatedAt":166},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,65,66,67,17,38,68],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z"]