[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-techprint-expansion":3,"mods-more-author-techprint-expansion":28,"mods-more-category-techprint-expansion":81,"mods-similar-techprint-expansion":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":26,"kofiUrl":27,"patreonUrl":27},"fdc99aaa-1968-447d-8c9f-aab2a41ab5c7","techprint-expansion","Techprint Expansion","Personally, I feel like Rimworld's progression is a bit wack.","turkler","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2910923103","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5078403134310327414\u002F3735D508FC792425822BBDB6CBC76264204878D9\u002F","need.tomboy.wife","management",[15,16,17],"mod","1.5","1.4",7360,4.3,"2023-01-01T21:01:21.0000000Z","2025-04-13T21:39:07.0000000Z","\u003Cp>Personally, I feel like Rimworld's progression is a bit wack. I mean, why bother making medieval weapons when gunsmithing is a relatively short research project? I couldn't really find a satisfying solution to that problem myself, so I made my own. This mod adds new Techprint requirements to following research projects:\r\u003Cbr>\r\u003Cbr> - Electricity\r\u003Cbr> - Gunsmithing\r\u003Cbr> - Microelectronics \r\u003Cbr> - Complex Clothing\r\u003Cbr> - Devilstrand\r\u003Cbr>- Ship Reactor\r\u003Cbr>\r\u003Cbr>I picked these as they are either 'base' research projects that fork off into many other research projects or niche technologies that can't reasonably be discovered. To me, it makes sense that you wouldn't be able to assemble rifles with zero beforehand knowledge but it does make sense that, with the knowledge on how to make a firearm, that information can be iterated on to develop an automatic rifle. These can be bought from more or less any faction, including modded ones, that are roughly in the fitting research level. If a faction uses electricity for example, they have a chance to offer the Techprint required for Electricity research for sale or as a quest reward. Orbital trade ships have a chance to offer them as well.\r\u003Cbr>\r\u003Cbr>If you have the Biotech DLC, a single research project is put behind a Techprint as well:\r\u003Cbr>\r\u003Cbr> - Deathrest\r\u003Cbr>\r\u003Cbr>It can be bought from Empire traders, orbital trade ships, and if you somehow manage to find one, sanguophage traders. I don't even know if that exists in vanilla but for mod compability's sake I added the sanguophage faction tag to the list of traders you can find it from as well. It should be noted that the Sanguophage scenario already starts with this tech unlocked in the base game.\r\u003Cbr>\r\u003Cbr>This mod also has some basic compability with other mods. For example, Factory Basics research from Vanilla Factions Expanded - Mechanoids is now locked behind a Techprint as well. Spacer Era technologies (For example, Spacer Electronics from Vanilla Furniture Expanded: Spacer Module) are also locked behind Techprints. Complex Vehicles, Nuclear Power, many 'endgame' stuff from other mods are now locked behind techprints.\r\u003Cbr>\r\u003Cbr>If you don't like any of these Techprint requirements, you can simply go to the mod's folder and delete the ones you don't like. Every patch is a unique file and all of them are named according to the research they lock behind a Techprint. To get rid of a Techprint requirement for a research project, simply delete it's according .xml file.\r\u003Cbr>\r\u003Cbr>Oh, and to be clear, these Techprints spawn where all other Techprints can spawn. So yes, it is indeed possible to just happen to find the Techprint of a project you want to research in some ruins.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Recommended mods:\r\u003Cbr>\r\u003Cbr>Vanilla Weapons Expanded - Makeshift \r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2419690698\r\u003Cbr>\r\u003Cbr>While makeshift weapons have many issues of their own, they don't actually require the base gunsmithing research. In a pinch, makeshift guns can let you arm your pawns without the research required to assemble proper firearms.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Orbital Book Merchants\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3222285768\r\u003Cbr>Adds a dedicated merchant that sells books and techprints.\r\u003Cbr>\r\u003Cbr>-\r\u003Cbr>\r\u003Cbr>Telif Hakları Saklıdır 2023 Turkler. Bu içeriği, turkler isimli Steam hesabı dışında kimse Steam üzerinde paylaşmaya yetkili değildir.\u003C\u002Fp>",79,[25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2468612172806774224\u002F1CEDBC5A2181E822D489AF5D87408352BE81F073\u002F",[],null,[29,43,56,68],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"fce0ffa2-90c4-4e05-8a53-1893b55f478a","intimacy-friends-n-lovers","Intimacy - Friends n' Lovers","Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3498422643","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16238661955181733370\u002F619C43CF2327FCB0A50B58EA13030704A8B302B7\u002F","lovelydovey.sex.witheuterpe",[15,38],"1.6",101069,4.6,"2025-06-13T19:06:58.0000000Z","2026-08-05T12:25:27.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"b8b922c4-2fec-4fa1-bd01-39578123e88c","titan-vehicles-upgrades","Titan Vehicles Upgrades","After releasing my VVE: Tier 3 Upgrades mod, I wanted to make something similar for the Titan Vehicles mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3484382302","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16894983719993897167\u002F329B8A0C1C9F6B6C39E29ADECE721A4EB7EA75DF\u002F","roundtwo.yepanotherupgrademod.sotiredofthisshit",[15,16],11192,4.8,"2025-05-19T17:42:40.0000000Z","2025-05-27T16:57:49.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":67},"7248ef88-b6ce-4098-8cff-c399a87c8f7a","chisel-statue","Chisel Statue","This is a simple mod that allows you to chisel off specific bits of apparel from statues.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3663096965","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16007170365364291554\u002F56FC3EBB47BBB5A85CF69EEE2A7E2F8067BE3EA8\u002F","themodimade.becauseiwasannoyedat.vanillamechanics",[15,38],28910,4.7,"2026-02-09T12:43:42.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":76,"tags":77,"downloadCount":78,"rating":19,"publishedAt":79,"updatedAt":80},"60085bab-f369-41ba-8698-47806fc8e53a","ciws-systems-for-combat-extended","CIWS Systems for Combat Extended","This mod adds a dedicated close-in weapons system that can shoot down incoming shells and drop pods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3575788412","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12922923729925356783\u002FAA8CB6DB8D8759AE09FD058669F90E57E69840F9\u002F","yesimstillworkingonthemechwifemod.thisisjustasideproject","combat",[15,38],5371,"2025-09-27T15:41:43.0000000Z","2026-05-24T20:12:42.0000000Z",[82,100,112,126],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":96,"rating":97,"publishedAt":98,"updatedAt":99},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,38,16,17,92,93,94,95],"1.3","1.2","1.1","1.0",2607665,4.9,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":87,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":97,"publishedAt":110,"updatedAt":111},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,16,17,38],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":123,"rating":97,"publishedAt":124,"updatedAt":125},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,38,16,17,92,93,94,95,122],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":97,"publishedAt":137,"updatedAt":138},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,95,94,93,16,17,92,38],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[140,142,155,169],{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":141,"downloadCount":136,"rating":97,"publishedAt":137,"updatedAt":138},[15,95,94,93,16,17,92,38],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":97,"publishedAt":153,"updatedAt":154},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,38,16,17,92,93,94,95],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":164,"tags":165,"downloadCount":166,"rating":97,"publishedAt":167,"updatedAt":168},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,95,94,93,16,17,92,38],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":87,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":13,"tags":177,"downloadCount":178,"rating":97,"publishedAt":179,"updatedAt":180},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,38,16,17],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]