[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-tend-again-patch":3,"mods-more-author-tend-again-patch":27,"mods-more-category-tend-again-patch":77,"mods-similar-tend-again-patch":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":25,"kofiUrl":26,"patreonUrl":26},"249aad3f-41ea-447f-89f5-7236c0aeaf73","tend-again-patch","Tend Again Patch","Tend Again Patch Requires Harmony and BattIePatch: Tend Again.","gruberscomplete","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766680559","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9677134629966257227\u002F672B494B58F1689DAF7B0F987F6255026C89F4FA\u002F","workshop.3766680559","management",[15,16],"mod","1.6",133,5,"2026-07-17T21:44:25.0000000Z","2026-08-10T01:39:16.0000000Z","\u003Ch2>Tend Again Patch\u003C\u002Fh2>\r\n\r\nRequires \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa> and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3743958692\" target=\"_blank\" rel=\"noopener noreferrer\">BattIePatch: Tend Again\u003C\u002Fa>.\r\n\r\nTend Again re-tends wounds when bandage quality is below a minimum you set — so a weak herbal wrap can be replaced with better medicine. The downside is it can also treat finished injuries — especially scars — as if they still need care, so colonists keep “tending” things that will never improve.\r\n\r\n\u003Ch3>What this fixes\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Stops endless re-tending of scars and other conditions that shouldn’t be tended\u003C\u002Fli>\u003Cli>Keeps Tend Again’s useful behavior on real injuries that can still benefit from a better tend\u003C\u002Fli>\u003Cli>Doctors spend time on wounds that matter instead of looping on permanent marks\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Herbal tend thresholds\u003C\u002Fh3>\r\nTend Again’s original sliders assume industrial (or better) medicine — often around 40% quality. That works when Allow Medicine is industrial+ and medicine is available, but bare-handed or herbal-only tends rarely hit those bars. Pawns limited to herbal \u002F no meds \u002F no care — or industrial care with no medicine on hand — would keep getting re-tended forever.\r\n\r\nThis patch adds a second slider under each Tend Again threshold:\r\n\u003Cul>\u003Cli>\u003Cstrong>Normal tend\u003C\u002Fstrong> — Allow Medicine is industrial or better and industrial+ medicine is in a stockpile \u002F on the floor (not merely in another pawn's inventory)\u003C\u002Fli>\u003Cli>\u003Cstrong>Herbal tend\u003C\u002Fstrong> — Allow Medicine is herbal \u002F no meds \u002F no care, or industrial+ care without fetchable industrial medicine\u003C\u002Fli>\u003C\u002Ful>\r\nThreshold choice follows the pawn’s Allow Medicine setting. Animals and insects use the same dropdown (not forced onto herbal by race). Medicine stuck in another colonist's inventory does not keep the high bar — tend jobs will not take it, so that used to cause endless bare-hand re-tends.\r\n\r\nSet herbal lower (default 10%) so a decent bare\u002Fherbal bandage counts as done when industrial medicine isn’t available, while colonies with industrial medicine still re-tend junk wraps until they meet the normal bar.\r\n\r\nConfigure both in \u003Cstrong>BattIePatch - Tend Again\u003C\u002Fstrong> settings. Optional \u003Cstrong>Debug tend log\u003C\u002Fstrong> is in the same window (off by default).\r\n\r\n\u003Ch3>Related mods\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766681183\" target=\"_blank\" rel=\"noopener noreferrer\">BCD First Aid Patch\u003C\u002Fa> — field First Aid that follows moving patients and won’t quality-retend with Tend Again; load Tend Again Patch before it\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3774003588\" target=\"_blank\" rel=\"noopener noreferrer\">VFE Insectoids Patch\u003C\u002Fa> — hive insects seek\u002Fstay in medical beds for surgery (pairs well with herbal tend thresholds for insects)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Notes\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Load after Tend Again\u003C\u002Fli>\u003Cli>Safe to add to an existing colony\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>When doctors re-tend\u003C\u002Fh3>\r\nAfter a wound is already tended, this patch allows another tend if \u003Cstrong>any\u003C\u002Fstrong> of these is true:\r\n\u003Cul>\u003Cli>\u003Cstrong>Quality too low\u003C\u002Fstrong> — bandage quality is at or below your Tend Again slider (normal or herbal bar; see above)\u003C\u002Fli>\u003Cli>\u003Cstrong>Force tend\u003C\u002Fstrong> — you force-tend from the Health tab (always allowed, even if quality is already high)\u003C\u002Fli>\u003Cli>\u003Cstrong>About to expire\u003C\u002Fstrong> — vanilla overlap window (\u003Cem>AllowTend\u003C\u002Fem> \u002F \u003Cem>TendTicksOverlap\u003C\u002Fem>). For Plague that is 7500 ticks ≈ 3 in-game hours before the bandage fully wears off. High-quality bandages can still get an automatic tend job in that window, same as unmodded RimWorld\u003C\u002Fli>\u003C\u002Ful>\r\nOtherwise doctors will not loop on a still-good bandage mid-duration. Scars and other non-tendables stay blocked.\r\n\r\n\u003Ch3>Updates\u003C\u002Fh3>\r\n\u003Cstrong>2026-08-09\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Industrial+ care uses the herbal bar unless industrial+ medicine is in storage\u002Fon the floor (meds only in another pawn's inventory do not count — tend jobs won't take them)\u003C\u002Fli>\u003Cli>Debug tend logging skips AlcoholTolerance noise and prefers injury quality-gate lines\u003C\u002Fli>\u003Cli>Force-tend always works above threshold; vanilla about-to-expire window (AllowTend) still allows automatic re-tend even when quality is already high enough\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>2026-08-03\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Null-safe TendableNow \u002F CompTended when faction is missing\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>2026-07-30\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Separate herbal vs normal tend threshold sliders in BattIePatch - Tend Again settings\u003C\u002Fli>\u003Cli>Optional debug tend log (off by default)\u003C\u002Fli>\u003Cli>Fixed quality re-tend blocked on normal injuries (TendIsPermanent duration is not a scar)\u003C\u002Fli>\u003Cli>Fixed a Harmony load failure that disabled all patches (settings write target)\u003C\u002Fli>\u003Cli>Herbal tend gates apply correctly after Tend Again forces a retend\u003C\u002Fli>\u003Cli>Threshold choice follows Allow Medicine (animals\u002Finsects no longer forced onto herbal bar by race)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>2026-07-14\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Initial release — stops endless re-tending of scars and other non-tendable conditions\u003C\u002Fli>\u003C\u002Ful>",4,[24],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15021154937418499285\u002FB4A4FA6B1A89CDD57641320193C38084A7F51D92\u002F",[],null,[28,42,53,64],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":36,"tags":37,"downloadCount":39,"rating":18,"publishedAt":40,"updatedAt":41},"aa2afe76-ad44-4b4f-8f2b-b2b54eb32898","deep-storage-store-once-patch","Deep Storage Store-Once Patch","Deep Storage Store-Once Patch Requires LWM's Deep Storage (or a 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766663541","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16716611611980889377\u002F71CBF4C38F36A961F53C7B10747484B8A1216472\u002F","workshop.3766663541","storage",[15,16,38],"1.5",191,"2026-07-17T21:09:56.0000000Z","2026-07-17T21:16:23.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":22,"publishedAt":52,"updatedAt":52},"c197852b-1800-4393-bfdb-9bcc67d88b8b","bcd-first-aid-patch","BCD First Aid Patch","BCD First Aid Patch Requires BCD: First Aid and Harmony.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766681183","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17561571209599577805\u002F58C349394D989C58EF1EC4510B704AE0AF9A9083\u002F","workshop.3766681183",[15,16],94,"2026-07-17T21:45:54.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":18,"publishedAt":63,"updatedAt":63},"eef6aec0-4b9f-4223-bb8d-d0739fc2ec29","caravan-transfer-lag-patch","Caravan Transfer Lag Patch","Caravan Transfer Lag Patch Requires Harmony.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3779529647","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13303277734665579380\u002F9144B03F5AF436D159162DCA7E4BDA6F692B1A14\u002F","workshop.3779529647",[15,16],204,"2026-08-08T01:31:30.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":8,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":74,"publishedAt":75,"updatedAt":76},"8887cdd6-3a7d-453b-b607-a155a8b73d8f","medieval-medicines-patch","Medieval Medicines Patch","Medieval Medicines Patch Requires Medieval Medicines.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766681332","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14604806859578607596\u002F18BAE10B495084F9A6252AB82368C64DFB7848D1\u002F","workshop.3766681332",[15,16,38],79,3.3,"2026-07-17T21:46:14.0000000Z","2026-07-18T16:21:23.0000000Z",[78,97,110,123],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":93,"rating":94,"publishedAt":95,"updatedAt":96},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,38,88,89,90,91,92],"1.4","1.3","1.2","1.1","1.0",1671998,4.9,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":94,"publishedAt":108,"updatedAt":109},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,38,88,89,90,91,92],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":94,"publishedAt":121,"updatedAt":122},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,92,91,90,38,88,89,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":94,"publishedAt":134,"updatedAt":135},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,92,91,90,38,88,89],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[137,151,163,176],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":94,"publishedAt":149,"updatedAt":150},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,38,88,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":142,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":94,"publishedAt":161,"updatedAt":162},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,38,88,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":18,"publishedAt":174,"updatedAt":175},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,91,90,38,88,89],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":142,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":13,"tags":184,"downloadCount":185,"rating":94,"publishedAt":186,"updatedAt":187},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,38,88,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]