[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-the-dead-mans-switch-module-mechweapons":3,"mods-more-author-the-dead-mans-switch-module-mechweapons":27,"mods-more-category-the-dead-mans-switch-module-mechweapons":66,"mods-similar-the-dead-mans-switch-module-mechweapons":125},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"499975d6-4383-4ba9-989f-47b787d92db3","the-dead-mans-switch-module-mechweapons","The Dead Man's Switch - Module MechWeapons","Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?","Asiimoves","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3483843496","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14105957807082326484\u002FC8697E332FA6014CC16206CCBDC11C3ED3DCBC34\u002F","asiimoves.deadmanswitch.modulemechweapons","management",[15,16,17],"mod","1.6","1.5",39683,4.9,"2025-05-18T17:57:13.0000000Z","2026-08-07T09:21:29.0000000Z","\u003Ch4>Do you not want to leave the Dawnblade on the ground when taking off the Dragoon? \u003C\u002Fh4>\r\nThis mod will provide you with a solution.\r\nThis mod adds a modular version for Dragoon to weapons with Supported bodysize above 1.7.\r\n\u003Ch4>The materials required for module manufacturing are roughly the same as those for ordinary mech weapons. \u003C\u002Fh4>\r\n\u003Ch3>Weapons with a Supported bodysize are 2.5 (such as 2A38M) will incur the extra cost of a hydraulic frame pack.\u003C\u002Fh3>\r\nThe textures of some weapons have been modified. The textures of accessories such as handle have been removed to better fit the Dragoon.\r\n\r\n\u003Ch2>This mod is compatible with some of the weapons from the following mods\u003C\u002Fh2>\r\n\u003Ch3>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended\u003C\u002Fa>\u003C\u002Fh3>\r\n\u003Ch3>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3469398006\" target=\"_blank\" rel=\"noopener noreferrer\">The Dead Man's Switch - AncientCorps\u003C\u002Fa>\u003C\u002Fh3>\r\n\u003Ch3>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3421959154\" target=\"_blank\" rel=\"noopener noreferrer\">Cinders of the Embergarden\u003C\u002Fa>\u003C\u002Fh3>\r\n\u003Ch3>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3678583415\" target=\"_blank\" rel=\"noopener noreferrer\">Ascension Megacorp\u003C\u002Fa>\u003C\u002Fh3>\r\n\u003Ch3>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3636378753\" target=\"_blank\" rel=\"noopener noreferrer\">The Dead Man's Switch - Joint Operations\u003C\u002Fa>\u003C\u002Fh3>\r\n\r\n\u003Ch3>Ascension Megacorp Crossover Content\u003C\u002Fh3>\r\nThis module adds a new resource and research project:\r\n\u003Ch4>\u003Cstrong>U.S.A.C. Protocol Flash Drive\u003C\u002Fstrong>\u003C\u002Fh4>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FFixl582.png\" alt=\"\" loading=\"lazy\">\r\n\u003Ch4>The U.S.A.C. Protocol Flash Drive is a high-value precision storage device containing heavily encrypted weapons-related data. It can be purchased from military contractors and used to craft the U.S.A.C. Dragoon Weapon Module.\r\nAdditionally, U.S.A.C. sincerely advises: if you wish to manufacture \u003Cstrong>your own\u003C\u002Fstrong> U.S.A.C. Dragoon modules, please prepare at \u003Cstrong>least two\u003C\u002Fstrong> U.S.A.C. Protocol Flash Drives to avoid unnecessary trouble—\u003Cstrong>they are indeed extremely fragile.\u003C\u002Fstrong>\u003C\u002Fh4>\r\n\r\nAll the programs called by this mod are from the game itself and \" The Dead Man's Switch\". If there are any bugs or copyright issues, please contact me, and I will try my best to make modifications or delete the relevant content.\r\n\r\nMay\u002F25\u002F2025:The backpack slot occupation for Supported bodysize are 3 has been canceled, and Carrying Bulk has been added to CE to facilitate the carrying of ammunition.\r\n\r\nJun\u002F05\u002F2025:1.6 is compatible:The bug that the weapon disappears when the HAR race equipment module weapon would disappear has been fixed. Special thanks to @ 月羽狐 .\r\n\r\nAug\u002F03\u002F2025:1.6 is compatible\r\n\r\nAug\u002F16\u002F2025:Emergency Fix: Bug causing version 1.5 to malfunction after compatibility with version 1.6 was implemented\r\n\r\nNov\u002F13\u002F2025:Reduced the weight of some weapons and fixed texture misalignment.\r\n\r\nJan\u002F09\u002F2026:Compatible with most of the weapons from The Dead Man's Switch - Joint Operations ; Adjusted the texture position of the Dragoon Tomahawk for a more natural look.\r\n\r\nMar\u002F08\u002F2026:Added compatibility with some weapons from Ascension Megacorp ; Adjusted the electric scythe texture position for a more natural appearance.\r\nWeapon Enhancements (All mod-included weapon modules)\r\nReduced weapon cooldown time\r\nReduced aiming time\r\nSlightly increased fire rate and burst count for some fully automatic weapons\r\nCE Environment (All mod-included weapon modules)\r\nReduced sway factor\r\nFaster reload speed\r\nSlightly increased magazine capacity for some projectile weapons\r\nReduced reload, warm-up, and recovery time for artillery weapons\r\n\r\n\u003Ch2>I've noticed that many people encounter issues using the Dragoon's weapons properly after the Dragoon update. In fact, this is because in the new version, after entering the Dragoon mode, you need to click \"Toggle Module Weapon\" to switch to the mech's weapons. This change is intended to prevent unnecessary damage.As a side note,\u003Cstrong> this modification was not added by this mod itself\u003C\u002Fstrong>, but since people keep asking about this issue, I've decided to include this information in the description.\u003C\u002Fh2>\r\n\r\nThe English text was translated by AI.",300,[],[],null,[28,42,54],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":36,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"313a6630-f6ba-4f5b-9e35-35e34ec8d655","combat-extended-charged-ammo","Combat Extended - Charged Ammo","This mod is CE-ONLY. If you haven't installed Combat Extended (CE), you'll only get a near-useless pistol from this mod. It's really disheartening to have to abandon a weapon just because it uses small-caliber bullets. Since the issue lies with the bullets, let's solve it with bu","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3496978569","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17926038874872594162\u002F3A1A6F740F0684C4E6B4DB26A7457B79A0509DF1\u002F","asiimoves.chargedammo","weapons",[15,16,17],4306,4.8,"2025-06-11T06:27:58.0000000Z","2026-08-07T06:54:26.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":36,"tags":50,"downloadCount":51,"rating":19,"publishedAt":52,"updatedAt":53},"1490b76a-ab8a-46d6-9a7e-f59b6ac12b7f","cinders-eroded-weapons-extended-forked","Cinders Eroded Weapons Extended (Forked)","Before walker turrets and war machinery officially saw service on the wasteland, the Cinders' fighting was no different from the bloody strife in every corner of this universe—endless cannon fodder was herded onto charred battlefields, either charging in rust-eaten vehicles or co","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3668621614","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11525844892186509435\u002F715E706A655AB0D1005610EE1B68480FAC984E6C\u002F","asiimoves.cinderserodedweaponsaextendedforked",[15,16,17],16249,"2026-02-18T09:36:07.0000000Z","2026-08-08T19:18:49.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":65},"941665ad-91c6-44e9-bff7-ab9cbf9e2605","recreation-options","Recreation Options","Your colony’s children are out on a little field trip at the edge of the map, while their parents are busy working back at base.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3761969265","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11706363542473967127\u002F00CD5109FA084154E95BE46C3C0081F6C2D096AB\u002F","asiimoves.recreationoptions",[15,16],12,5,"2026-07-11T05:36:11.0000000Z",[67,81,97,112],{"id":68,"slug":69,"name":70,"shortDescription":71,"author":72,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":78,"rating":19,"publishedAt":79,"updatedAt":80},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,77],"1.4",1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":94,"rating":64,"publishedAt":95,"updatedAt":96},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,91,92,17,77,93],"1.1","1.2","1.3",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":109,"rating":19,"publishedAt":110,"updatedAt":111},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,77,93,92,91,107,108],"1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":19,"publishedAt":123,"updatedAt":124},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,17,77],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",[126,139,152,165],{"id":127,"slug":128,"name":129,"shortDescription":130,"author":72,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":134,"tags":135,"downloadCount":136,"rating":19,"publishedAt":137,"updatedAt":138},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,17,77,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":19,"publishedAt":150,"updatedAt":151},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,77,93,92,91,107],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":72,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":19,"publishedAt":163,"updatedAt":164},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,17,77],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":19,"publishedAt":176,"updatedAt":177},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,77,93,92,91,107],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]