[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-the-news":3,"mods-more-author-the-news":26,"mods-more-category-the-news":27,"mods-similar-the-news":87},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"3e987b07-8cff-4638-97e2-25a4d2d7b81f","the-news","The News","The News Vanilla RimWorld gives you a living colony.","alepr","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3734955637","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10099369791727323526\u002FD2A2FC18ADA9D9CA20A8F1785DDFC2E0FCA94DED\u002F","xwe1ss.thenews","management",[15,16],"mod","1.6",7306,4.5,"2026-05-29T14:32:26.0000000Z","2026-07-18T05:26:17.0000000Z","\u003Ch2>The News\u003C\u002Fh2>\r\n\u003Cem>Vanilla RimWorld gives you a living colony. The News gives you a living world around it.\u003C\u002Fem>\r\n\r\nDistant wars, plagues, coups, alliances, famines, espionage scandals and environmental disasters happen between other factions - and reach you through delayed, imperfect sources: radio intercepts, traveler reports, faction broadcasts, caravan gossip, and diplomat dispatches. Some reports are confirmed. Some start as rumors. Some get corrected later. What you know, when you know it, and whether you believe it all matter.\r\n\r\n\u003Ch3>What makes it different\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>The world is a real simulation, not a dice roll.\u003C\u002Fstrong> Factions carry internal stability and legitimacy, fight wars as battles of strength, momentum and exhaustion, defend or lose capital cities, and can fracture into breakaway states. A grand-strategy power layer above them forms coalitions against an over-mighty hegemon and remembers which leaders became conquerors.\u003C\u002Fli>\u003Cli>\u003Cstrong>World events ripple into your game:\u003C\u002Fstrong> trade routes close, prices spike, sick visitors arrive at your gates, refugees ask for shelter, and colonists' mood shifts with the news.\u003C\u002Fli>\u003Cli>\u003Cstrong>A world economy you can feel.\u003C\u002Fstrong> Factions produce, trade and depend on real commodities; their prices trend, their crises spread down trade routes, and scarcity can tip neighbours into resource wars - and you feel all of it at your own trade window.\u003C\u002Fli>\u003Cli>\u003Cstrong>A real intelligence desk.\u003C\u002Fstrong> The News Console is a filtered, threaded feed - story arcs that escalate and resolve over time, with source, confidence, reliability and faction context on every report.\u003C\u002Fli>\u003Cli>\u003Cstrong>The world map remembers.\u003C\u002Fstrong> Severe famines and disasters can depopulate a faction settlement, leave visible ruins, and send survivors to refound a new town elsewhere. Active crises and faction capitals show on the world map you can read at a glance.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Features\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Deep faction simulation & war.\u003C\u002Fstrong> Factions track legitimacy and internal entropy, act on a leader archetype, and fight wars as battles of strength, momentum and exhaustion - defending or losing persistent capitals, and fracturing into breakaway states when they buckle.\u003C\u002Fli>\u003Cli>\u003Cstrong>Autonomous statecraft & geopolitics.\u003C\u002Fstrong> Reputations, evolving doctrines, treaties and betrayals, and an escalation ladder from grievance to war - with coalitions forming against a hegemon, named blocs, contested successions, and leaders who earn epithets like \"the Conqueror.\"\u003C\u002Fli>\u003Cli>\u003Cstrong>A living economy.\u003C\u002Fstrong> Factions produce and depend on real commodities with continuously trending prices; shortages and gluts spread across borders as price contagion and can tip neighbours into resource wars. A Markets board and a quarterly Markets Wire digest read it all back to you.\u003C\u002Fli>\u003Cli>\u003Cstrong>Emergent world dynamics.\u003C\u002Fstrong> Tech-leak arms races, boom-and-bust prosperity cycles, famine-driven border pressure, expanding factions, and proxy wars you can verify to expose the secret sponsor.\u003C\u002Fli>\u003Cli>\u003Cstrong>Patrols & intercepts on the map.\u003C\u002Fstrong> Faction columns march the world map - a hostile one can escalate to a raid, a friendly one can relieve you mid-siege. Fugitives and defectors cross it too; race a caravan onto their tile to shelter, ransom, rob, or free them.\u003C\u002Fli>\u003Cli>\u003Cstrong>News that lands personally.\u003C\u002Fstrong> Colonists tied to homelands take world events to heart; an unverified rumor splits them into believers and skeptics; a long crisis abroad wears on morale. Shelter refugees as temporary guests, and watch fame or infamy follow a colonist's legendary deeds.\u003C\u002Fli>\u003Cli>\u003Cstrong>A real intelligence desk.\u003C\u002Fstrong> The News Console - Pinned \u002F Recent \u002F Archived tabs, threaded story arcs, filters, unread flags, a Foreign Desk dossier, and per-save alerts. Verify suspicious reports; false ones file a correction into the timeline instead of vanishing.\u003C\u002Fli>\u003Cli>\u003Cstrong>Hands-on tools.\u003C\u002Fstrong> A Diplomacy tab (diplomats, covert ops, counter-intel), war-relief interventions, defector debriefs that work even without a radio, coded broadcasts to decode for intel or world-map caches, and colony advisories to brace for a coming crisis.\u003C\u002Fli>\u003Cli>\u003Cstrong>Gameplay ripples.\u003C\u002Fstrong> War embargo pricing, plague visitor-vector spillover, famine price pressure and refugees, thinner trader stocks from stricken factions, droughts and coup instability - every ripple toggleable.\u003C\u002Fli>\u003Cli>\u003Cstrong>20+ event types.\u003C\u002Fstrong> Wars, coups, plagues, alliances, famines, espionage, economic crises, tech breakthroughs, cults, pirate fleets, ancient sites, environmental catastrophes and more - each with its own narrative text and colonist reactions.\u003C\u002Fli>\u003Cli>\u003Cstrong>Radio reception.\u003C\u002Fstrong> Research Radio Monitoring, build and power a receiver, assign an operator - better operators get cleaner reports. Vanilla Furniture Expanded radios work as receivers too.\u003C\u002Fli>\u003Cli>\u003Cstrong>Optional DLC flavor.\u003C\u002Fstrong> Ideology shades colonist reactions, Royalty adds court-intelligence dispatches, Anomaly twists coded broadcasts into eerie dead-air signals, and Biotech adds xenotype and mechanoid regional reports.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Getting started\u003C\u002Fh3>\r\n\u003Col>\u003Cli>Research \u003Cstrong>Radio Monitoring\u003C\u002Fstrong> (needs Electricity), then build and power a \u003Cstrong>radio receiver\u003C\u002Fstrong>.\u003C\u002Fli>\u003Cli>Assign a colonist to monitor it (Research work), and open the \u003Cstrong>News\u003C\u002Fstrong> tab.\u003C\u002Fli>\u003Cli>Research \u003Cstrong>World Communications Protocols\u003C\u002Fstrong> + power a comms console for verification, briefings, aid and diplomacy.\u003C\u002Fli>\u003Cli>Research \u003Cstrong>Signal Decoder\u003C\u002Fstrong> for coded broadcasts, and \u003Cstrong>Diplomatic Corps\u003C\u002Fstrong> for the Diplomacy tab.\u003C\u002Fli>\u003C\u002Fol>\r\n\r\n\u003Ch3>Requirements & compatibility\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>RimWorld 1.6\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>\u003Cstrong>Harmony\u003C\u002Fstrong> (load it before The News)\u003C\u002Fli>\u003Cli>Harmony patches are narrow, settings-guarded, and fail closed - they leave vanilla behavior untouched when a condition isn't relevant.\u003C\u002Fli>\u003Cli>Save-friendly: a save written by a newer version disables the mod's runtime for that save instead of corrupting it.\u003C\u002Fli>\u003Cli>\u003Cstrong>Safe for existing saves.\u003C\u002Fstrong>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Compatibility with other mods\u003C\u002Fh3>\r\nYou tell me.\r\n\r\n\u003Ch3>Settings\u003C\u002Fh3>\r\nA detailed settings panel lets you tune or disable almost everything - event types, ripples, alerts, letters, thread staging, trade disruption, plague spillover, covert ops, colonist reactions, diplomat dispatches, and more. Want a quieter world? Turn ripples down. Want it to matter more? Turn them up.\r\n\r\n\u003Ch3>Good to know\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Distant wars never spawn raids on your colony directly - vanilla storytellers own raid pacing. The News adds the \u003Cem>context\u003C\u002Fem> that explains incidents.\u003C\u002Fli>\u003Cli>Plague is visitor-vector only; it won't seed an outbreak in your own pawns directly.\u003C\u002Fli>\u003Cli>Worlds with only one non-player faction get fewer arcs (War\u002FAlliance\u002FEspionage need two factions).\u003C\u002Fli>\u003Cli>English only for now - all text is fully keyed, so translations can be added by dropping in a Languages folder.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\nCreated by The Doctor. Requires Harmony by Brrainz\u002Fpardeike.",240,[],[],null,[],[28,44,58,71],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,38,39],"1.5","1.4",1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":49,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":55,"rating":41,"publishedAt":56,"updatedAt":57},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,38,39,54,16],"1.3",1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":63,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":41,"publishedAt":69,"updatedAt":70},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,38,39,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":76,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":83,"rating":84,"publishedAt":85,"updatedAt":86},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,81,82,38,39,54,16],"1.1","1.2",1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",[88,101,103,105],{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":41,"publishedAt":99,"updatedAt":100},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,38,39,54,82],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":63,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":102,"downloadCount":68,"rating":41,"publishedAt":69,"updatedAt":70},[15,38,39,16],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":104,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},[15,16,38,39],{"id":106,"slug":107,"name":108,"shortDescription":109,"author":63,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":113,"tags":114,"downloadCount":115,"rating":41,"publishedAt":116,"updatedAt":117},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,38,39],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z"]