[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-too-many-rewards-a-winston-wave-addon":3,"mods-more-author-too-many-rewards-a-winston-wave-addon":26,"mods-more-category-too-many-rewards-a-winston-wave-addon":81,"mods-similar-too-many-rewards-a-winston-wave-addon":140},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"90b40222-740a-4e2d-bb76-34dabba24124","too-many-rewards-a-winston-wave-addon","Too Many Rewards - A Winston Wave Addon","Oh no what have I done.","Rob The Robot Guard","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3763619179","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14693128311852747396\u002FCBD9582B83CAF21BAA973BB0DE6E0A66BF0DE369\u002F","robtherobotguard.toomanyrewardswinstonwave","management",[15,16],"mod","1.6",6,3.8,"2026-07-12T21:25:37.0000000Z","2026-07-15T16:17:30.0000000Z","\u003Ch2>Oh no what have I done...\u003C\u002Fh2>\r\n\r\nThis mod adds \u003Cstrong>817\u003C\u002Fstrong> new rewards for completing a wave, spread across \u003Cstrong>289\u003C\u002Fstrong> supported mods.\r\nFull list of supported mods: https:\u002F\u002Fgithub.com\u002FRobTheRobotGuard\u002FRobsRandomTextDumps\u002Fblob\u002Fmain\u002FSupportedMods.md\r\n\r\nComplete list of the rewards this mod contains: https:\u002F\u002Fgithub.com\u002FRobTheRobotGuard\u002FRobsRandomTextDumps\u002Fblob\u002Fmain\u002FRewards.MD\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Before You Download\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Due to the sheer amount of content in this mod, not everything has been individually tested - some things may not work, and some things may be unbalanced.\u003C\u002Fli>\u003Cli>This mod needs at least one mod from the supported list active to do anything. Without one, the game will log a harmless error saying it couldn't find any content - that's expected, not a bug. Every reward is gated behind its own specific mod requirement, so this addon can never conflict with anything it doesn't touch.\u003C\u002Fli>\u003Cli>That said, the vast majority of the content should work as intended. I did basic testing to confirm the mod loads correctly and rewards generate.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nIf you run into an issue, post in the comments for this mod. I'll take the time to address as many issues as I can.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>AI Content Disclosure\u003C\u002Fh3>\r\n\r\nGiven the scale of this mod, the reward labels and descriptions were authored by AI, with minor tweaks and a full review pass from me to make sure everything is coherent and actually makes sense. I put the work in to make sure this mod functions as intended.\r\n\r\nI have made XML-only mods before the AI boom and I'm comfortable with XML myself -  but no one in their right mind would write a mod this size by hand, given the scale and the repetitive nature of the work.\r\n\r\nThis mod contains \u003Cstrong>no\u003C\u002Fstrong> AI-generated art. I made the thumbnail myself in GIMP - I'm not a good artist, I focus on the code - and every reward uses the default reward icon rather than a dedicated asset, since creating hundreds of unique reward icons wasn't feasible. I disagree with using AI \"art\" in RimWorld mods on ethical grounds, over how the training data for those models was collected.\r\n\r\nIf you're curious about the model: this was built with Claude Sonnet 5, running at Ultracode effort for most of the work and the default High effort later in the project, via Claude Code.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>The Cost\u003C\u002Fh3>\r\n\r\nI have an active Claude Pro subscription and still had to pay for extra usage on top of it - it wasn't cheap. Total cost: roughly £80 ($107.10) in usage credits to get the AI to build this mod.\r\n\r\nVibe-coding something at this scale is financially rough, and I wouldn't recommend doing it the way I did - it's a deep money well that's hard to justify long-term.\r\n\r\nI don't have a Ko-fi or a Patreon, and it'd feel crass to push one on a mod made this way. If you like what's here, share it and give it a like\u002Ffavourite on Steam - you don't need to pay me anything, I'll be fine.",21,[],[],null,[27,41,54,66],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"6ef0d0d0-27f3-4905-8957-5fe8367d74dc","edible-weapons","Edible Weapons","This mod has alternate descriptions now for different languages: These are the supported Languages Chinese (Simplified) Russian Spanish (Spain) French These have been done via Claude 4.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3629412573","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13846822568372256941\u002FD4D5BD0A31DDC34C4827749C0B73F7672C7021C8\u002F","workshop.3629412573","weapons",[15,16],58,4.7,"2025-12-23T05:53:49.0000000Z","2025-12-23T20:52:03.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"d798b981-742d-4112-b2b4-7e762bd3eeec","empire-progressive-buildings","Empire Progressive Buildings","This mod now supports 13 other languages Adds new settlement buildings to Empire Refactored.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3768510883","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9808709896958826991\u002FF7C18987A2A04E238A285BADE99BFE2FA547E87D\u002F","robtrg.empireprogressivebuildings",[15,16],515,5,"2026-07-20T16:30:12.0000000Z","2026-08-30T11:23:15.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":65},"e066fdb5-d780-43ab-8b94-68a72728d8d0","removable-salvagers-faction","Removable Salvagers Faction","I actually dont know if this mod works anymore?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3559205203","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10409294884341597211\u002FA13B625E01C9474E1B527D33EBD41C38C61EEB25\u002F","robtrg.salvagers.toggle",[15,16],189,4.6,"2025-08-31T00:40:35.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":74,"tags":75,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"7185794b-8818-48a2-be3d-ce2360cc7650","consistent-mech-textures","Consistent Mech Textures","1.6 Ready Overview A simple mod that makes it so that mechanoids will always use the same set of textures no matter if their made by the player or spawned by Randy, they will always use the same base texture. Player made mechs retain their markings if there are textures for that","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3431802353","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9993863899943488523\u002F77D5DC2ECC3EB6CE89038B39C7311F213ACB26F3\u002F","robtrg.consistantmechtextures","combat",[15,16,76],"1.5",1704,4,"2025-02-21T23:32:57.0000000Z","2025-06-11T16:46:32.0000000Z",[82,101,114,127],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":97,"rating":98,"publishedAt":99,"updatedAt":100},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,92,93,94,76,95,96,16],"1.0","1.1","1.2","1.4","1.3",1295726,4.9,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":98,"publishedAt":112,"updatedAt":113},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,76,95],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":98,"publishedAt":125,"updatedAt":126},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,76,95,96,94,93,92],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":98,"publishedAt":138,"updatedAt":139},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,92,93,94,76,95,96,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[141,154,167,179],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":106,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":149,"tags":150,"downloadCount":151,"rating":98,"publishedAt":152,"updatedAt":153},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,16,76,95],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":159,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":13,"tags":163,"downloadCount":164,"rating":98,"publishedAt":165,"updatedAt":166},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,76,95],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":106,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":149,"tags":175,"downloadCount":176,"rating":98,"publishedAt":177,"updatedAt":178},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,16,76,95],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":180,"downloadCount":124,"rating":98,"publishedAt":125,"updatedAt":126},[15,16,76,95,96,94,93,92]]