[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-trade-ships-no-matter-what":3,"mods-more-author-trade-ships-no-matter-what":32,"mods-more-category-trade-ships-no-matter-what":33,"mods-similar-trade-ships-no-matter-what":89},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":30,"kofiUrl":31,"patreonUrl":31},"09d2445e-8989-4de6-b5c8-bf4b1875554d","trade-ships-no-matter-what","Trade Ships No Matter What","Doesn't break saves! You can both add this mod mid-save and remove this mod mid-save with zero problems. Tired of trade ships not showing up? Think it's stupid that you've only got 2 orbital traders in the 6 years of your colony's existence? Do you have mods that are breaking tra","76561198189613709","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2296557502","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1666859105014697605\u002FAA26F859D494B29061C4C3CA48663FBD5005B582\u002F","workshop.2296557502","management",[15,16,17,18,19,20],"mod","1.6","1.5","1.4","1.3","1.2",49446,4.9,"2020-11-23T20:54:57.0000000Z","2025-11-06T23:13:22.0000000Z","\u003Cp>Doesn't break saves! You can both add this mod mid-save and remove this mod mid-save with zero problems.\r\u003Cbr>\r\u003Cbr>Tired of trade ships not showing up? Think it's stupid that you've only got 2 orbital traders in the 6 years of your colony's existence? Do you have mods that are breaking traders? Is the More Trade Ships mod not working for some reason? Is Randy being a bitch? Shocked how traders show up orders of magnitude less often in 1.2 than in 1.0? Well that's why I made the Trade Ships No Matter What mod. This mod does just what the name says. It triggers an orbital trader event every x days completely disregarding any and all other game code having to do with storyteller interaction, what's going on, mods that mess with traders or anything else. If you set this mod to spawn a trader every 3-5 days and put it at the bottom the your mods list, it will make a trade ship show up every 3-5 days no matter what.\r\u003Cbr>\r\u003Cbr>It also fixes a \"feature\" added in 1.2 where in some saves, zero orbital traders with uranium will ever spawn. It uses an xpatch def so the likelyhood of it causing mod conflicts is very small. However if you notice your bulk goods traders aren't carrying uranium, putting this lower on your mod list should fix it.\r\u003Cbr>\r\u003Cbr>\u003Ch2>notable changes in the 1.6 version, the most recent update\u003C\u002Fh2>\r\u003Cbr>Non-error log output is disabled by default with the option to turn it on. The old save system was determined to actually be even simpler and better than how other mods generally handle it so it remains part of the mod. Just wait for official word from the mod developer (me) before trying this on Rimworld 1.7.\r\u003Cbr>\r\u003Cbr>\u003Ch2>tl;dr\u003C\u002Fh2>\r\u003Cbr>This mod makes there be more trade ships and it isn't susceptible to the same problems that make other types of trade ship mods not work.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FXeraster\u002FTradeShipsNoMatterWhat\" target=\"_blank\" rel=\"noopener noreferrer\">Here is the link to the github repository for this project. \u003C\u002Fa> \r\u003Cbr>\r\u003Cbr>If you've enjoyed playing any of my mods, consider buying me a coffee.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002FY8Y65GPPG\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F7Rasdj0.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",408,[28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1666857701588051025\u002F4E5BD693130479557CAE192436E4B841009D0DC1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470873084985405158\u002FE5F7F1C674075985316CED4B643D208D03077E67\u002F",[],null,[],[34,49,63,76],{"id":35,"slug":36,"name":37,"shortDescription":38,"author":39,"workshopUrl":40,"imageKey":10,"thumbnailUrl":41,"packageId":42,"category":13,"tags":43,"downloadCount":45,"rating":46,"publishedAt":47,"updatedAt":48},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,44,20,17,18,19,16],"1.1",1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":50,"slug":51,"name":52,"shortDescription":53,"author":54,"workshopUrl":55,"imageKey":10,"thumbnailUrl":56,"packageId":57,"category":13,"tags":58,"downloadCount":60,"rating":22,"publishedAt":61,"updatedAt":62},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,19,20,44,59],"1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":68,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":22,"publishedAt":74,"updatedAt":75},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":86,"rating":22,"publishedAt":87,"updatedAt":88},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",[90,92,105,119],{"id":50,"slug":51,"name":52,"shortDescription":53,"author":54,"workshopUrl":55,"imageKey":10,"thumbnailUrl":56,"packageId":57,"category":13,"tags":91,"downloadCount":60,"rating":22,"publishedAt":61,"updatedAt":62},[15,16,17,18,19,20,44,59],{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":102,"rating":22,"publishedAt":103,"updatedAt":104},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,17,18,19,20,44,59],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":114,"tags":115,"downloadCount":116,"rating":22,"publishedAt":117,"updatedAt":118},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,17,18,19,20,44,59],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":35,"slug":36,"name":37,"shortDescription":38,"author":39,"workshopUrl":40,"imageKey":10,"thumbnailUrl":41,"packageId":42,"category":13,"tags":120,"downloadCount":45,"rating":46,"publishedAt":47,"updatedAt":48},[15,44,20,17,18,19,16]]