[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-transmution":3,"mods-more-author-transmution":29,"mods-more-category-transmution":83,"mods-similar-transmution":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"d9672652-0280-4ebf-a05e-77a173a4ead5","transmution","Transmution","Transmution is an efficient, reasonable late game way easily acquire vital resources without it feeling like cheating.","Colonial","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1727378796","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F829136291999308468\u002F643CCC246CE4E8DD1AFB6F5AC40804747F54637D\u002F","somewhereoutinspace.rimworld.transmution","management",[15,16],"mod","1.1",19861,4.8,"2019-04-29T20:59:09.0000000Z","2020-02-25T18:54:14.0000000Z","\u003Cp>Transmution is an efficient, reasonable late game way easily acquire vital resources without it feeling like cheating. Unlike other replicator mods, Transmution both requires you to input a resource to convert, and requires a special, expensive power source to further prevent abuse. I would especially recommend this mod to:\r\u003Cbr>\u003Cul>\u003Cli>Anyone playing on a map with limited crucial resources, like an ice sheet or a flat forest\u003C\u002Fli>\u003Cli>Anyone who likes long-term colonies but encounters problems with metal supply as the map is mined out\u003C\u002Fli>\u003Cli>Anyone who just wants to circumvent annoying resource shortages\u003C\u002Fli>\u003Cli>The 5 people with a supercomputer and 150 hungry colonists to feed (transmute some tasty tasty nutrient paste)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Transmution Reactor\u003C\u002Fh2> \r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FfEdV79X.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cem>Play god with atoms.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>The main part of the mod, Transmution Reactors can convert raw resources into other raw resources, and can also convert more specific ingredients into higher-tier resources. For example, you can turn wood into bluefur, and then turn that bluefur (or other textile) into devilstrand.\r\u003Cbr>\r\u003Cbr>Generally the conversion rate is 10-10, but may change for higher-tier resources to prevent abuse. For example, 10 wood can be turned into 10 steel, but 10 wood will only equate to 5 plasteel.\r\u003Cbr>\r\u003Cbr>There are also bulk recipes for certain resources, such as steel, where a 100 raw resources are converted into a 100 of the target resource.\r\u003Cbr>\r\u003Cbr>Transmution Reactors cost 300 steel, 100 plasteel, 10 components, 5 advanced components, and 25 uranium to build.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Power Cells\u003C\u002Fh2> \r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FyKyaXbI.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cem>Hiroshima in a can.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>An advanced power storage solution created from uranium, plasteel and components at a fabrication table, this is the only power source available for Transmution Reactors. Even then, active use of a Reactor can drain the cells very quickly. Have a lot of uranium on hand, or transmute some before you run out of power. This is one of the limiting factors that helps Transmution feel reasonable.\r\u003Cbr>\r\u003Cbr>One power cell costs 5 uranium, 5 plasteel, and 2 components.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Voxels\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FOQUBQBr.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cem>Energy is matter and matter is energy.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>Voxels are a resource produced for \"free\" at a transmution reactor, and can be used as a substitute for raw materials in transmution. The catch comes in the fact that voxel production drains reactor fuel quickly, and that voxels are considered a small-volume ingredient, like gold or silver. This means you need ten times as many voxels as input to transmute a resource.\r\u003Cbr>\r\u003Cbr>However, they do have their uses. For example, if you are stuck in a prolonged toxic fallout with no cheap resources to transmute, voxels could make all the difference.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Research\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F809OqJE.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cem>The science isn't easy, but it's worth it.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>Transmution adds a new research tree that gates off transmution of more advanced materials. By default, you can only convert raw materials to wood, voxels and marble blocks. However, through the use of various research nodes, you can unlock metals, textiles, medical supplies, food, components, liquids, and drugs.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Full list of resources that can be produced by a transmution reactor\u003C\u002Fh2>\r\u003Cbr>(Organized by type and research node)\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Metals\u003C\u002Fstrong>\r\u003Cbr>Basic Metals\r\u003Cbr>\u003Cul>\u003Cli>Steel\u003C\u002Fli>\u003Cli>Silver\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Advanced Metals\r\u003Cbr>\u003Cul>\u003Cli>Gold\u003C\u002Fli>\u003Cli>Uranium\u003C\u002Fli>\u003Cli>Jade\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Plasteel\r\u003Cbr>\u003Cul>\u003Cli>Plasteel\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Textiles\u003C\u002Fstrong>\r\u003Cbr>Basic Textiles\r\u003Cbr>\u003Cul>\u003Cli>Cloth\u003C\u002Fli>\u003Cli>Bluefur (for cold climates)\u003C\u002Fli>\u003Cli>Camelhide (for hot climates)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Advanced Textiles (requires simpler textiles\u002Fleathers)\r\u003Cbr>\u003Cul>\u003Cli>Synthread\u003C\u002Fli>\u003Cli>Devilstrand\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Hyperweave (requires simpler textiles\u002Fleathers)\r\u003Cbr>\u003Cul>\u003Cli>Hyperweave\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Medical\u003C\u002Fstrong>\r\u003Cbr>Basic Medical\r\u003Cbr>\u003Cul>\u003Cli>Herbal medicine\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Advanced Medical\r\u003Cbr>\u003Cul>\u003Cli>Neutroamine\u003C\u002Fli>\u003Cli>Industrial medicine\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Food\u003C\u002Fstrong>\r\u003Cbr>Basic Food\r\u003Cbr>\u003Cul>\u003Cli>Nutrient paste meals\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Advanced Food\r\u003Cbr>\u003Cul>\u003Cli>Simple meals (requires some form of food as input)\u003C\u002Fli>\u003Cli>Beef (can be used in transmution of simple meals)\u003C\u002Fli>\u003Cli>Corn (can be used in transmution of simple meals)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Drugs\u003C\u002Fstrong>\r\u003Cbr>Basic Drugs\r\u003Cbr>\u003Cul>\u003Cli>Penoxycyline\u003C\u002Fli>\u003Cli>Smokeleaf joints\u003C\u002Fli>\u003Cli>Psychite tea\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Advanced Drugs\r\u003Cbr>\u003Cul>\u003Cli>Yayo\u003C\u002Fli>\u003Cli>Flake\u003C\u002Fli>\u003Cli>Wake-up\u003C\u002Fli>\u003Cli>Go-juice\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Luciferium\r\u003Cbr>\u003Cul>\u003Cli>Luciferium\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Liquids\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Chemfuel\u003C\u002Fli>\u003Cli>Wort\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Other\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Industrial Components\u003C\u002Fli>\u003Cli>Wood\u003C\u002Fli>\u003Cli>Voxel blocks (like stone blocks, but whiter and made via transmution)\u003C\u002Fli>\u003Cli>Voxels (produced directly from power cell reserves, no input resources needed)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Other Info\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>•  Transmution doesn't have any dependencies, and shouldn't cause any conflicts. Let me know if it causes a serious problem, but I doubt it will. Feel free to drop it into your ongoing saves, and if you want to remove it, make sure you remove anything this mod adds before you do so.\r\u003Cbr>• I believe I've balanced this as best I can, but if you stumble across some ridiculous exploit, be sure to let me know and I'll tweak the relevant numbers.\r\u003Cbr>• If there's enough demand for it, I'd be glad to release additional patches\u002Fmodules that add in the transmution of additional resources, like shells, apparel, weapons, etcetera.\r\u003Cbr>• If you complain about this mod being OP in the comments, prepare to be ignored. Don't like it? Don't subscribe to it. Easy.\r\u003Cbr>• If you do like Transmution, give it a thumbs-up so the Workshop algorithm will give it some time in the limelight. Thanks!\u003C\u002Fp>",187,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F829136291999376519\u002F643CCC246CE4E8DD1AFB6F5AC40804747F54637D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F829136291999375140\u002F3F4238473B0B42083924714132930E82231C38D5\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F829136291999385748\u002FADA22C2BDBBC8892AB768CABD243F8C453C38171\u002F",[],null,[30,45,57,70],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"86df6f8e-1dfb-4f40-9542-b46fb2edae2b","rimsential-spaceports","Rimsential - Spaceports","Spaceports - a Rimsential mod \"For I dipped into the future, far as human eye could see, Saw the Vision of the world, and all the wonder that would be.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2663999215","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1853790904565752663\u002F4DB992933304764708B8A7FE82E050AD07632994\u002F","somewhereoutinspace.spaceports",[15,39,40],"1.4","1.3",97098,4.9,"2021-11-25T19:52:16.0000000Z","2022-11-06T07:47:16.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":42,"publishedAt":55,"updatedAt":56},"6b4c1864-47ea-42d7-a54b-333584f9a42f","autoponics","Autoponics","Autoponics - Automatic Hydroponics Autoponics adds an advanced hydroponics basin that automatically sows and harvests its crop.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1987104440","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F785251454258764671\u002FDB5EA544C47E04A519EEE64890420853E99F024B\u002F","somewhereoutinspace.autoponics",[15,39,40],16943,"2020-02-02T21:25:57.0000000Z","2022-11-06T01:57:43.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":67,"rating":42,"publishedAt":68,"updatedAt":69},"acf936fd-9a45-4580-a28a-f5d58ceb537b","meal-printer","Meal Printer","Meal Printer - simple, balanced automated meal production for Rimworld's mid-to-late game!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2552068105","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1699530468131441780\u002F2A95D901D5F48AB043AB0C9C5D8C2666C1839A24\u002F","somewhereoutinspace.mealprinter",[15,66,40],"1.2",6108,"2021-07-20T01:32:30.0000000Z","2021-10-05T20:34:10.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":80,"rating":42,"publishedAt":81,"updatedAt":82},"2a90519c-8244-419a-ac6e-63cafe6c837a","clonebay","Clonebay","This mod is deprecated.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1836767750","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F786361874061665652\u002F87DF6E4DC8D006462074605C0D497CD55FFF86D9\u002F","somewhereoutinspace.clonebay",[15,79,16,66],"1.0",8930,"2019-08-16T21:09:14.0000000Z","2021-04-18T22:27:06.0000000Z",[84,99,112,125],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":96,"rating":42,"publishedAt":97,"updatedAt":98},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,79,16,66,94,39,40,95],"1.5","1.6",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":42,"publishedAt":110,"updatedAt":111},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,95,94,39],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":42,"publishedAt":123,"updatedAt":124},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,94,39,40,95],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":42,"publishedAt":136,"updatedAt":137},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,95,94,39,40,66],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",[139,152,164,177],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":42,"publishedAt":150,"updatedAt":151},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,95,94,39,40,66,16,79],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":104,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":161,"rating":42,"publishedAt":162,"updatedAt":163},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,95,94,39],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":104,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":172,"tags":173,"downloadCount":174,"rating":42,"publishedAt":175,"updatedAt":176},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,94,39,95],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":104,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":172,"tags":185,"downloadCount":186,"rating":42,"publishedAt":187,"updatedAt":188},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,95,94,39],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z"]