[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-trapped-pawns-alert":3,"mods-more-author-trapped-pawns-alert":26,"mods-more-category-trapped-pawns-alert":78,"mods-similar-trapped-pawns-alert":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"30ecbdad-4e35-41e2-aa4e-141a1164a2e7","trapped-pawns-alert","Trapped Pawns Alert","TRAPPED PAWNS ALERT This mod detects when colonists, babies, animals, mechanoids or entities can no longer reach the map edge - or might be unable to.","B4ttl3m3d","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3667872491","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17334638623151457856\u002FDFC2C63631A2CEDA3B135C814C44191F70D9DDDB\u002F","b4ttl3m3ds.trappedpawnsalert","management",[15,16],"mod","1.6",282,4.4,"2026-02-17T02:15:54.0000000Z","2026-04-30T14:24:06.0000000Z","\u003Cp>\u003Cstrong>TRAPPED PAWNS ALERT\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>This mod detects when colonists, babies, animals, mechanoids or entities can no longer reach the map edge - or might be unable to.\r\u003Cbr>It distinguishes whether natural terrain or built structures block the pawns. A room with a forbidden door is considered as blocking, too.\r\u003Cbr>\r\u003Cbr>If someone in your colony is stuck - you will be informed.\r\u003Cbr>\r\u003Cbr>Feedback and bug reports are welcome - details below.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>What this mod does\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Critical (red) alerts when artificial structures block escape routes\u003C\u002Fli>\u003Cli>Normal alerts when natural terrain prevents map edge access\u003C\u002Fli>\u003Cli>\"Maybe trapped\" alerts when escape routes are uncertain\u003C\u002Fli>\u003Cli>Separate alerts for colonists (including babies), animals, mechanoids and entities\u003C\u002Fli>\u003Cli>Alerts list affected pawns with downed count per category\u003C\u002Fli>\u003Cli>Automatic enclosed map detection (maps without walkable edges)\u003C\u002Fli>\u003Cli>Trapped Check Reach Point designator for enclosed maps (space stations, asteroids, mountain bases)\u003C\u002Fli>\u003Cli>Vanilla pulsing arrow indicator pointing at the reach point when designator is active\u003C\u002Fli>\u003Cli>Biotech support (babies and mechanoids)\u003C\u002Fli>\u003Cli>Anomaly support (entities)\u003C\u002Fli>\u003Cli>Lightweight check cycle (~250 ticks = 4 seconds)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>How it works\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>A pawn is considered trapped when RimWorld's pathfinding system determines that no valid path to any map edge exists. If map does not have map edge it looks for escape routes or placed designator.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Control trapped check reach point yourself with \"Trapped Check Reach Point\"\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>On enclosed maps (space stations, asteroids, ...) there is no walkable map edge. Use the Trapped Check Reach Point designator (under Misc\u002FOrders) to set a building as the reference point. Alerts will check if pawns can reach this point instead of the map edge.\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Click a building to set the reach point\u003C\u002Fli>\u003Cli>Click another building to move it\u003C\u002Fli>\u003Cli>Click the current reach point to remove it\u003C\u002Fli>\u003Cli>A vanilla pulsing arrow shows the reach point location when the designator is active\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Configuration\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Colonist and baby alerts are always active and cannot be disabled.\r\u003Cbr>Furthermore animal, mechanoid and entity alerts are active, too. Can be disabled separately in:\r\u003Cbr>\r\u003Cbr>Options > Mod Settings > Trapped Pawns Alert\r\u003Cbr>\r\u003Cbr>Settings:\r\u003Cbr>- Enable\u002Fdisable animal alerts\r\u003Cbr>- Enable\u002Fdisable mechanoid alerts (requires Biotech DLC)\r\u003Cbr>- Enable\u002Fdisable entity alerts (requires Anomaly DLC)\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Compatibility\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>RimWorld 1.6\u003C\u002Fli>\u003Cli>Safe to add mid-game\u003C\u002Fli>\u003Cli>Safe to remove\u003C\u002Fli>\u003Cli>No special load order required as long as it's after Core and DLCs\u003C\u002Fli>\u003Cli>Usable without any DLC - all DLC-specific features (Royalty, Biotech, Anomaly) are optional and guarded\u003C\u002Fli>\u003Cli>Multiplayer not explicitly tested (no persistent data stored)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>DLC note\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>This mod works with vanilla RimWorld and does not require any DLC.\r\u003Cbr>DLC-specific content is automatically detected and only activated when the corresponding DLC is present:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Royalty: Shuttle \u002F Passenger Shuttle detection\u003C\u002Fli>\u003Cli>Biotech: Mechanoid Drop Pod detection, mechanoid alerts\u003C\u002Fli>\u003Cli>Anomaly: Ancient Transport Pod detection, entity alerts\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Players without a specific DLC will not see errors or broken alerts - the corresponding features are simply skipped.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Supported Languages\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>English\u003C\u002Fli>\u003Cli>German\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Additional languages can be added upon request.\r\u003Cbr>If you would like to help with translation, feel free to contact me.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Feedback & Bug Reports\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>If you encounter issues, please provide:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>A short description and what you expected to happen\u003C\u002Fli>\u003Cli>Steps to reproduce (if available)\u003C\u002Fli>\u003Cli>Player.log or Hugslib log\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>You can use the Steam Workshop comments or discussion section.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Licensing & Legal\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Copyright (c) 2026 b4ttl3m3d\r\u003Cbr>All rights reserved.\r\u003Cbr>\r\u003Cbr>This mod, including its code and assets, may not be redistributed, modified, reuploaded, forked or included in other projects without explicit permission from the author.\r\u003Cbr>\r\u003Cbr>This is a fan-made project and is not affiliated with Ludeon Studios.\r\u003Cbr>Please review the RimWorld EULA before use:\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fstore.steampowered.com\u002Feula\u002F294100_eula_1\" target=\"_blank\" rel=\"noopener noreferrer\">RimWorld End User License Agreement\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Support & Donations\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>If you would like to support the project:\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fb4ttl3m3d\" target=\"_blank\" rel=\"noopener noreferrer\">Ko-fi\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Donations are completely voluntary and do not grant access to additional content or features.\r\u003Cbr>They are simply a way to support ongoing free development.\u003C\u002Fp>",16,[],[],null,[27,40,53,66],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"e0a965c4-937b-46aa-965a-753ce5f5e67b","randommotherandbabyscenario","RandomMotherAndBabyScenario","A tiny scenario mod for SimpleBabyCarry runs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3759416288","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17904228585726387070\u002F995C77B99B7EF5FE58BC696B0C70CB5999502F7C\u002F","b4ttl3m3ds.randommotherandbabyscenario",[15,16],4,5,"2026-07-07T00:18:39.0000000Z","2026-07-07T00:28:51.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":52},"148c524b-74f3-4877-86a8-19f3283bba77","simplebabycarry","SimpleBabyCarry","SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3692756679","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9883612317411993837\u002F38371BDA54CEB96AED03884F2BF225C05FBF0E6E\u002F","b4ttl3m3ds.simplebabycarry",[15,16],63287,4.9,"2026-03-26T18:26:00.0000000Z","2026-07-31T01:45:57.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":63,"publishedAt":64,"updatedAt":65},"1167e86b-d2c2-4f2c-a815-ee3a66e36e67","mental-echoes-learn-to-cope","Mental Echoes: Learn to cope","MENTAL ECHOES: LEARN TO COPE Mental breaks do not happen \"for no reason\".","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3714125079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14850121388184713374\u002F3BF1E51B40019A54BECC21ABBF64664AD844D870\u002F","b4ttl3m3ds.mentalechoes",[15,16],513,4.5,"2026-04-25T19:50:32.0000000Z","2026-05-21T22:52:47.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":37,"publishedAt":76,"updatedAt":77},"fce88326-c04e-4793-b880-3fb5babab463","my-side-of-the-bed","My side of the bed","MY SIDE OF THE BED Ever wanted to control in which bed slots your colonists should sleep?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3673039440","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15785812116374044074\u002F1130F0B280F07D5FE1CD74361D7332D2ACC5EF3E\u002F","b4ttl3m3ds.mysideofthebed",[15,16],1185,"2026-02-25T01:18:54.0000000Z","2026-05-16T22:09:07.0000000Z",[79,98,111,125],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":95,"rating":50,"publishedAt":96,"updatedAt":97},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,89,90,91,92,93,94],"1.5","1.4","1.3","1.2","1.1","1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":50,"publishedAt":109,"updatedAt":110},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,89,90,91,92,93],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":122,"rating":50,"publishedAt":123,"updatedAt":124},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,89,90,91,92,93,94,121],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":37,"publishedAt":136,"updatedAt":137},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,93,92,89,90,91],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",[139,153,165,177],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":148,"tags":149,"downloadCount":150,"rating":50,"publishedAt":151,"updatedAt":152},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,89,90],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":144,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":50,"publishedAt":163,"updatedAt":164},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,89,90],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":144,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":148,"tags":173,"downloadCount":174,"rating":50,"publishedAt":175,"updatedAt":176},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer",[15,89,90,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":182,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":50,"publishedAt":188,"updatedAt":189},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,89,90],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]