[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-true-archotechnology-archotech-artifact-overhaul":3,"mods-more-author-true-archotechnology-archotech-artifact-overhaul":27,"mods-more-category-true-archotechnology-archotech-artifact-overhaul":65,"mods-similar-true-archotechnology-archotech-artifact-overhaul":124},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":25,"kofiUrl":26,"patreonUrl":26},"07ab912b-c1c5-411d-b5c6-7ffe44c06a45","true-archotechnology-archotech-artifact-overhaul","True Archotechnology - Archotech Artifact Overhaul","This mod adds more Oomph to Archotech Artifacts, to really make them feel like artifacts of a god.","Cockylida","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3720047534","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10194574302309440458\u002FEC6BE3D9A6F4A56E110464807F52A0EC68C1FA41\u002F","blackphoenix.truearchotechnology","management",[15,16],"mod","1.6",10582,4.9,"2026-05-04T19:45:18.0000000Z","2026-05-19T18:56:23.0000000Z","\u003Cp>This mod adds more Oomph to Archotech Artifacts, to really make them feel like artifacts of a god.\r\u003Cbr>\r\u003Cbr>For example:\r\u003Cbr>\r\u003Cbr>Mechlinks, which are mere ultra-tech, can install themselves deep within the brain- instantly, painlessly, and without relying on that doctor who's eyeing the Yayo a bit too intensely. So can Psylink Neuroformers, miraculous Archotech inventions that permanently grant humans psychic supernatural powers.\r\u003Cbr>\r\u003Cbr>So why do other augments created by a god-like being rely on crude surgeries and anesthetics, and get instantly destroyed if your doctor trips on a cat on his way to the operating room?\r\u003Cbr>\r\u003Cbr>The mod adds an option to auto-patch Archotech parts (that have the Archotech tech level) to be installable without surgery, and removable without fail chance, medicine or anesthetics.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>This includes vanilla and any correctly labeled parts from mods.\r\u003Cbr>\r\u003Cbr>It also has other optional effects for Archotech implants, as well as optional effects for Emanators and Lances.\r\u003Cbr>\r\u003Cbr>Other options for you to choose from:\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Damage Reduction:\u003C\u002Fstrong> Reduce damage taken by Archotech parts by a configurable percentage, from 0% all the way up to 100%. No longer will parts that are \"harder to damage than plasteel\" get damaged as easily as a wooden peg leg.\r\u003Cbr>\r\u003Cbr>\u003C\u002Fli>\u003Cli>\u003Cstrong>Indestructible:\u003C\u002Fstrong> Make Archotech parts indestructible (will not go below 1HP). No one knows how they keep regrowing from the stumps, but they do.\u003C\u002Fli>\u003Cli>\u003Cstrong>Return On Investment:\u003C\u002Fstrong> Make Archotech parts extractable from dead bodies, like mechlinks. Easy removal remains guranteed post-mortem, or your money back.\u003C\u002Fli>\u003Cli>\u003Cstrong>Feels Amazing:\u003C\u002Fstrong> Makes Archotech parts not anger Body Purists (they look and feel natural, allowing the Purists to gaslight themselves), and finally makes Body Modders more happy about them than peg legs.\r\u003Cbr>\r\u003Cbr>\u003C\u002Fli>\u003Cli>\u003Cstrong>Better Emanators:\u003C\u002Fstrong> Psychic Emanators will optionally restore recreation in their radius.\u003C\u002Fli>\u003Cli>\u003Cstrong>Ancient Lances:\u003C\u002Fstrong> Psychic Shock & Insanity Lances will have unlimited range and require no line of sight like they used to. Their charges are also configurable now, from 1 to 10 (or infinite).\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>In general I'd recommend seriously increasing the value of such artifacts through something like RIMMSqol if you use most of the features.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Bugs:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>This mod has been reported to behave weirdly with Humanoid Alien Races or other non-vanilla pawn types. I recommend saving before installing Archotech parts to non-human pawns, and if it behaves incorrectly, installing them through regular surgery. This mod doesn't disable vanilla Archotech surgeries if you need them, and the option to install implants without surgery can be toggled off completely if you want.\r\u003Cbr>\r\u003Cbr>If you get any other bugs, report them in the bugs thread.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Should be compatible with anything and auto-patch correctly labeled archotech implants from other mods.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Installation:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Safe to install mid-game. If something doesn't work with a mid-game installation, inform me.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Suggestions:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Feel free to make any. There aren't \u003Cem>that\u003C\u002Fem> many Archotech artifacts in vanilla, but more cool effects is always good. On my todo list is making Vanometric Power Cells work during Solar Flares (well, technically they do, but I want them to grant immunity to 1000W of electrical devices in their network each).\r\u003Cbr>\r\u003Cbr>\u003Ch2>Thanks:\u003C\u002Fh2>\r\u003Cbr>Overwatch, for the icon in the thumbnail and for all the time I spent playing it nearly a decade ago.\r\u003Cbr>\r\u003Cbr>\u003Ch2>License:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>You can do whatever you want with this mod or any parts of it. Copy them uncredited, reupload them, boil 'em, mash 'em, stick 'em in a stew. You have my permission and blessing to update, patch and fork anything as needed. If you find a way to monetize something here, I will be impressed.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FBlackPhoenix267\u002FTrue-Archotechnology\" target=\"_blank\" rel=\"noopener noreferrer\">Mod's Github\u003C\u002Fa>\u003C\u002Fp>",218,[24],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10761438843202442959\u002FEC6BE3D9A6F4A56E110464807F52A0EC68C1FA41\u002F",[],null,[28,41,53],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"7b10e096-de31-4cf3-bc8f-968949eb20c9","teleport-cheat-item-teleportation","Teleport Cheat (Item Teleportation)","Adds a dev mode action that instantly teleports anything around the colony map.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3728660297","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17587290934228244425\u002F8B61AAF00179C10C182BB2D4B54493CD5E6F971B\u002F","blackphoenix.teleportcheat",[15,16],71,5,"2026-05-18T20:44:07.0000000Z","2026-05-19T19:43:22.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":38,"publishedAt":51,"updatedAt":52},"57e8d072-2fad-4ff1-9870-91341e423783","no-slave-mental-breaks-and-more","No Slave Mental Breaks (and More)","Disables mental breaks for slaves and introduces three new options to further customize and enhance slavery: Features Mood-Based Suppression (Highly Recommended): Mood directly impacts how fast suppression falls.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3728648822","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15637515695263260022\u002F41BB4419BDC5ECF3AADD4AF82B3E6E204C376F57\u002F","blackphoenix.noslavementalbreaks",[15,16],1238,"2026-05-18T20:21:18.0000000Z","2026-05-21T11:27:32.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":18,"publishedAt":63,"updatedAt":64},"754caaf0-d841-459c-a8b4-90b4b5b20685","ghost-in-the-machine-brainscans-transfer-skills-to-mechs-and-more","Ghost in the Machine - Brainscans Transfer Skills to Mechs (and More)","Ghost in the Machine Complex mechs can only be made by scanning brains, but turn out completely identical no matter what brain you put in them.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3717353111","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9465302780996819156\u002FE8C503786346C6E0747C33961892B277EB32B0D8\u002F","blackphoenix.gitm",[15,16],5639,"2026-04-30T23:15:17.0000000Z","2026-05-08T06:10:08.0000000Z",[66,84,98,111],{"id":67,"slug":68,"name":69,"shortDescription":70,"author":71,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":81,"rating":38,"publishedAt":82,"updatedAt":83},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,76,77,78,79,80,16],"1.1","1.2","1.5","1.4","1.3",1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":95,"rating":18,"publishedAt":96,"updatedAt":97},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,78,79,80,77,76,94],"1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":18,"publishedAt":109,"updatedAt":110},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,78,79,80,77,76,94],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":18,"publishedAt":122,"updatedAt":123},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,78,79,80,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[125,138,150,162],{"id":126,"slug":127,"name":128,"shortDescription":129,"author":89,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":133,"tags":134,"downloadCount":135,"rating":18,"publishedAt":136,"updatedAt":137},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,78,79],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":139,"slug":140,"name":141,"shortDescription":142,"author":89,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":18,"publishedAt":148,"updatedAt":149},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,78,79],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":89,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":133,"tags":158,"downloadCount":159,"rating":18,"publishedAt":160,"updatedAt":161},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,16,78,79],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":163,"downloadCount":121,"rating":18,"publishedAt":122,"updatedAt":123},[15,78,79,80,16]]