[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-true-random-raids":3,"mods-more-author-true-random-raids":30,"mods-more-category-true-random-raids":44,"mods-similar-true-random-raids":102},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":28,"kofiUrl":29,"patreonUrl":29},"7347df2b-c8c6-4e94-bf17-c011762e89a5","true-random-raids","True Random Raids","Support me If this mod helped enhance your Rimworld gameplay, consider supporting me and I will make more stuff and faster.","ISee","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3433691388","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F59213011616996253\u002F17147769500E6DA282FAF37E27B51FEA166620ED\u002F","isee.truerandomraids","management",[15,16],"mod","1.6",3049,4.6,"2025-02-24T18:56:12.0000000Z","2025-08-21T15:29:59.0000000Z","\u003Ch2>Support me\u003C\u002Fh2>\r\nIf this mod helped enhance your Rimworld gameplay, consider supporting me and I will make more stuff and faster.\r\n\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fisee69420\" target=\"_blank\" rel=\"noopener noreferrer\"> \u003Cimg src=\"https:\u002F\u002Fstorage.ko-fi.com\u002Fcdn\u002Fgenerated\u002Fzfskfgqnf\u002Frest-eb3a8a45082874a438dd7f911cdb961b-qbaqpvjf.jpg\" alt=\"\" loading=\"lazy\"> \u003C\u002Fa>\r\n\r\n\u003Ch2>General\u003C\u002Fh2>\r\nWith True Random Raids you can randomize or fine-tune incidents' strengths (threat points),  and raids' strategies and arrival methods.\r\n\r\n\u003Cstrong>Random Raids\u003C\u002Fstrong> - Drag the slider for each strategy or arrival mode to include it as a possibility in the raid incident. How does this work? Let's say you select one strategy with 100%, the second with 50%, and the third with 75%, the mod will add this up and roll from 1 to 225 (100 + 50 + 75), if the number lands on 130, the second strategy will be selected for the raid.\r\n\r\n\u003Cstrong>Incidents Random Threat Points\u003C\u002Fstrong> - This lets you apply randomly generated threat points to all incidents (which utilize threat points) instead of only raids. Quest rewards are NOT affected, they are still based on game's original threat points calculation.\r\n\r\n\u003Cstrong>Vanilla Random Threat Points\u003C\u002Fstrong> - Threat points for each raid are randomly generated between the minimum selected value and the game's current threat points (based on the game difficulty, colony's wealth, and colonists count).\r\n\r\n\u003Cstrong>True Random Threat Points\u003C\u002Fstrong> - Threat points for each raid are randomly generated between the minimum and maximum selected values.\r\n\r\n\u003Ch2>FAQ\u003C\u002Fh2> \r\n\u003Cem>What about mech clusters and infestations?\u003C\u002Fem>  - They are separate incidents from raids and only random threat points can be applied to them if you want. The same goes for shamblers, cultist attacks, manhunter packs, and similar.\r\n\r\n\u003Cem>Why is the selected strategy\u002Farrival never included in the raid?\u003C\u002Fem>  - It probably depends on other factors and was rerolled or skipped. You can check the debug log for detailed information.\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\nThe mod should be compatible with nearly everything, even with mods that control threat points should work with it, as this mod doesn't modify threat points, it modifies incidents.\r\nIf other mods add new incidents, I am not sure how it will play out as this mod pulls incidents from the default Rimworld assembly, most likely TRR will apply threat points to those as well if enabled, or the game will call a random incident or skip it altogether.\r\nIf other mods add custom raid strategies or arrival modes, the game will skip them, however, I can add support for them if requested. You can also keep default settings for strategies and arrival modes while preserving random threat points generation if you disable the true random raid check. Please report any incompatible mods in the comments, thank you.\r\n\r\n\u003Ch2>Performance\u003C\u002Fh2>\r\nIt should have minimal impact if any and only when incidents are called. You can comment below if you have any issues (with the mod), also, any ideas and feedback you have are always welcome and appreciated!\r\n\r\nYou can also find mod files on my github: \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FChemicalHorror\u002FTrue-Random-Raids\" target=\"_blank\" rel=\"noopener noreferrer\">https:\u002F\u002Fgithub.com\u002FChemicalHorror\u002FTrue-Random-Raids\u003C\u002Fa>",110,[24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F59213011616994703\u002F17147769500E6DA282FAF37E27B51FEA166620ED\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F59213011616926246\u002F9C90851986F623E990535030BC2AEA2931ACBFF9\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F59213011616731031\u002FD6228D259E341EAF62185DE88E4C3438214F1643\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F59213011616731310\u002F585D86FC9A17752C015C43E305287B8656813D63\u002F",[],null,[31],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"94cd17fb-b816-4730-ac3e-adf50a9e2629","rimstream","RimStream","Support me If this mod helped enhance your Rimworld gameplay, consider supporting me, and I will make more stuff faster.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3705616227","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11140893472986657005\u002F3106825149DBCF9476B6CA5F1ECBBD468DB085FE\u002F","isee.rimstream",[15,16],3630,4.9,"2026-04-12T18:48:42.0000000Z","2026-04-18T16:09:08.0000000Z",[45,60,73,90],{"id":46,"slug":47,"name":48,"shortDescription":49,"author":50,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":57,"rating":41,"publishedAt":58,"updatedAt":59},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,55,56],"1.5","1.4",1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":41,"publishedAt":71,"updatedAt":72},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,55,56],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":87,"rating":41,"publishedAt":88,"updatedAt":89},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,83,84,85,55,56,86,16],"1.0","1.1","1.2","1.3",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":91,"slug":92,"name":93,"shortDescription":94,"author":65,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":13,"tags":98,"downloadCount":99,"rating":41,"publishedAt":100,"updatedAt":101},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,55,56,86,85,84,83],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",[103,117,130,143],{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":112,"tags":113,"downloadCount":114,"rating":41,"publishedAt":115,"updatedAt":116},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,83,84,85,55,56,86],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":41,"publishedAt":128,"updatedAt":129},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,55,56,86,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":140,"rating":41,"publishedAt":141,"updatedAt":142},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,84,85,55,56,86],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":144,"slug":145,"name":146,"shortDescription":147,"author":148,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":13,"tags":152,"downloadCount":153,"rating":41,"publishedAt":154,"updatedAt":155},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,55,56,86,85,84,83],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z"]