[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-turrets-shoot-hunting-predators":3,"mods-more-author-turrets-shoot-hunting-predators":28,"mods-more-category-turrets-shoot-hunting-predators":59,"mods-similar-turrets-shoot-hunting-predators":114},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":26,"kofiUrl":27,"patreonUrl":27},"30f3376e-dafa-4552-942c-930997976cfc","turrets-shoot-hunting-predators","Turrets Shoot Hunting Predators","Something that I feel should always have been vanilla behavior.","76561197971625326","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3221646589","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470862239793661680\u002F36ACFD158C8AF58ACDC7BC7B50ECE51B1C79494D\u002F","archie.turrettargetpatch","combat",[15,16,17,18],"mod","1.5","1.4","1.6",73021,4.9,"2024-04-13T22:04:16.0000000Z","2025-09-08T19:15:55.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fqo3Pqa2.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>  \r\u003Cbr>\u003Cstrong>Something that I feel should always have been vanilla behavior. Turrets now target predators hunting your pawns.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch4>As of 1.6, Hugslib is NO LONGER required.\r\u003Cbr>For versions below 1.6, Hugslib is still required!!!\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>How it works:\r\u003Cbr>\r\u003Cbr>The mod now directly uses a harmony postfix patch to change the TryFindNewTarget method for turrets, adding an operation at the very end of the line if there is already not a valid target, in order to maximize compatibility with other mods.\r\u003Cbr>\r\u003Cbr>After that, it gets animal pawns that pass basic checks when turrets are looking for targets and checks if they have the predator hunt job, then checks for a few more things such as visibility, fog, etc before giving the go ahead.\r\u003Cbr>\r\u003Cbr>This mod ALSO fixes the error of a turret firing at an animal causing an ideology instigation error, a vanilla problem.\r\u003Cbr>\r\u003Cbr>\u003Ch4> Incompatibility List \u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Animals Logic\u003C\u002Fstrong> (Has logic to handle this already, but I felt it didn't work at times, which is why I made this patch.)\r\u003Cbr>Their function to shoot hunting predators can be disabled in their mod options, so you can still use all the logic from it alongside this as long as you disable that.\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1098354593\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Combat Extended\u003C\u002Fstrong> Drastically changes targeting checks. As this hooks into vanilla checks to do what it does, this mod ceases to function.\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2890901044\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Any mod that replaces the vanilla turret TryFindNewTarget functions entirely instead of patching them\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Credits: Baal Evan from \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2014132171\" target=\"_blank\" rel=\"noopener noreferrer\">Turret Auto Hunt\u003C\u002Fa> for idea and code snippet I started developing this on.\u003C\u002Fp>",156,[],[],null,[29,45],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":37,"tags":38,"downloadCount":42,"rating":20,"publishedAt":43,"updatedAt":44},"32c5f96d-c96b-4134-9554-776b3afd8f9a","anti-air-artillery-unofficial-obsolete","Anti-Air Artillery [Unofficial] [Obsolete]","The original author has updated their mod, thus this mod is now obsolete.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2045686960","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1696155421783055550\u002F9F30CA93314742552B9EE26B2EBCA5E2729F005A\u002F","akreedz346.antiairartillerycontinued","management",[15,39,40,17,41],"1.1","1.2","1.3",53404,"2020-04-03T03:34:58.0000000Z","2022-11-24T16:25:39.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":53,"tags":54,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"07ec0ac2-a55a-4667-a32a-160cf85ff442","explosive-chemroot","Explosive Chemroot","Hey there everyone! Vanilla Factions Expanded - Settlers included a similar implementation of this into the base mod in 1.4 and beyond. This is no longer needed, and as such, feel free to disable this mod if you are running 1.4 and above! This will remain in the workshop so peopl","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134719111","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1258141671830966872\u002F8ABA8ACB790CFFCCDF5DBF497D54F51569FED855\u002F","archie.explosivechemroot","weapons",[15,39,40,41],1443,4.7,"2020-06-19T04:26:26.0000000Z","2021-07-24T17:11:38.0000000Z",[60,73,86,100],{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":20,"publishedAt":71,"updatedAt":72},"ed5fa2fe-9511-4f73-84cd-4a53dc5ad410","fortifications-neolithic","Fortifications - Neolithic","It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2385960678","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13421449026506745720\u002FA783E72F528565F5AA697CE7F4F258F1A455F664\u002F","aoba.fortress.neolithic",[15,18,16,17,41,40],500463,"2021-02-06T10:05:01.0000000Z","2025-06-28T06:11:11.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":20,"publishedAt":84,"updatedAt":85},"5a1f9076-0273-4b6e-9d1c-db3bd8dbe0b8","yayos-combat-3-continued","Yayo's Combat 3 (Continued)","Update of YAYOs mod Based on the abandoned 1.","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2854006492","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1780631665449378339\u002FDFCCE14B9A8F8E38ED35F5D7D730A9967CE1E28C\u002F","mlie.yayoscombat3",[15,39,40,41,17,16,18],359277,"2022-08-25T21:52:52.0000000Z","2026-06-02T19:35:23.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":97,"rating":20,"publishedAt":98,"updatedAt":99},"e0473c6e-a15e-4b87-b4f0-e48486e33c0e","rt-solar-flare-shield","RT Solar Flare Shield","Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.","Ratysz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=728315620","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F960848925855834980\u002F568AA86105B9E198B909B36213613642A4F0EF7E\u002F","ratys.rtsolarflareshield",[15,96,39,40,16,17,41,18],"1.0",457595,"2016-07-20T19:50:04.0000000Z","2025-07-13T21:20:35.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":111,"publishedAt":112,"updatedAt":113},"2c5604d3-533f-422c-b176-9c74488f234e","combat-extended-armory","Combat Extended Armory","CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.","Combat Extended","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2911110083","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5114432630430744941\u002F42300C6A81054F132093BAD49B0264F967C50853\u002F","ceteam.combatextendedarmory",[15,16,17,18],235553,4.8,"2023-01-02T04:19:27.0000000Z","2025-09-09T08:47:52.0000000Z",[115,128,141,154],{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":37,"tags":124,"downloadCount":125,"rating":111,"publishedAt":126,"updatedAt":127},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,96,39,40,16,17,41],1269908,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":37,"tags":137,"downloadCount":138,"rating":20,"publishedAt":139,"updatedAt":140},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,16,17,18],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":37,"tags":150,"downloadCount":151,"rating":20,"publishedAt":152,"updatedAt":153},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,18,16,17,41,40,39,96],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":159,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":37,"tags":163,"downloadCount":164,"rating":20,"publishedAt":165,"updatedAt":166},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,18,16,17],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]