[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-uig-simplified":3,"mods-more-author-uig-simplified":26,"mods-more-category-uig-simplified":79,"mods-similar-uig-simplified":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"2d1ad3d3-e30d-43ad-bf50-f8908ecbff29","uig-simplified","UIG Simplified","This mod is somewhat outdated by a new update.","Dombie The Zombie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3637123145","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12328311792464814896\u002FFE4342FE6CE677CD2E85E9CDAAEE6B91554209BD\u002F","dombiethezombie.xenotypessimplified.uig","management",[15,16],"mod","1.6",29,5,"2026-01-02T03:56:35.0000000Z","2026-01-02T04:07:14.0000000Z","\u003Cp>This mod is somewhat outdated by a new update. However, this can still serve as an alternative to the main mod.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Main Mod\u003C\u002Fh2>\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3476058206\r\u003Cbr>\r\u003Cbr>This mod simplifies the xenotypes, noticeably removing most abilities and rebalancing the genes to better match Rimworld's base xenotypes. Some abilities were kept either because they were \"core\" aspects of the xenotype, because they could make for interesting stories, or perhaps they make the xenotype more flexible. All of the genes remain in-game, just not included with the xenotypes.\r\u003Cbr>\r\u003Cbr>This can also be considered a rebalance mod.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Bloodwalker\u003C\u002Fh2>\r\u003Cbr>Removed abilities, reduced durability, removed Ascetic, and removed melee skill increase. This is to focus more on the tanking\u002Fsupport aspect of the xenotype. More importantly, this steps less on the Neanderthal's toes as a melee fighter while still preserving the archite status. Given the lack of hemogen abilities, Battle Drain was no longer needed. Archite metabolism remains more to reduce hunger and preserve some melee skill rather than to unbalance the xenohuman. The Kinwalker lacks any notable weaknesses that Sanguophages have to contend with.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Dead-Eyes Unit\u003C\u002Fh2>\r\u003Cbr>Removed abilities, psychite dependency, and reduced Great Shooting to Strong. The Dead-Eye gene is already a signature of the xenotype. However, combining it with Great Shooting made them far superior to any other shooter.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Emperator\u003C\u002Fh2>\r\u003Cbr>Removed Near-Indestructible, Shadow Servants, Strong Plants, etc. They still possess great durability and most of their abilities. This xenotype's gene-manipulation is the main appeal of the xenotype. I still wanted to keep a good portion of its aspects due to it being a requested xenotype. The lacking combat skills were originally to balance out Near-Indestructible gene and the additional ability to summon servants, which is the Shadow's core ability.... Now that this xenotype lacks those genes, I've decided to give them some power to defend themselves.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Eran\u003C\u002Fh2>\r\u003Cbr>Removed Nanite Shield ability and reduced Great Crafting to Strong Crafting. However, Very Sleepy is turned into Sleepy and the Awful Skills were converted into Poor. The Genies are already master crafters. Erans can shine as Construction workers. Surprisingly, no vanilla xenotype have any Construction skill bonuses, so Erans aren't stepping on any toes in that department. Physical Relocation remains due to its story-telling potential. Nanite Shield, on the other hand, removes risk and is admittedly overpowered for what it is when pitted against vanilla xenotypes. Plus, it essentially steals the Kinwalker's core ability 2x. When combined together, however...extremely OP.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Grief-Tender\u003C\u002Fh2>\r\u003Cbr>Removed most abilities and several genes. This xenotype mostly relies on Salvation, Great Medical Skills, and short distance flight. They are still nearsighted. Archite metabolism remains more to reduce hunger and preserve some melee skill rather than to unbalance the xenohuman. The Kinwalker lacks any notable weaknesses that Sanguophages have to contend with.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Kinwalker\u003C\u002Fh2>\r\u003Cbr>Removed Hemogen Storage, removed Blood Punch, reduced Very Fast Runner to Fast, reduced Great Melee skill to Strong, removed Robust, removed ascetic, etc. The Ascetic gene arguably restricts the personality of the xenohuman rather than add to it. Admittedly, the Robust gene is overkill considering the Keen Reflexes gene exists, making Sanguophages' Deathless gene blush. Archite metabolism remains more to reduce hunger and preserve some melee skill rather than to unbalance the xenohuman. The Kinwalker lacks any notable weaknesses that Sanguophages have to contend with.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Shadow\u003C\u002Fh2>\r\u003Cbr>Removed Merchant gene, reduced Great Social to Strong, reduced Extreme Psychic to Enhanced, the Manipulator gene's many abilities, etc. The Greedy gene reduces the personality potential of the xenohuman while Psychopath was more baked into the original design. The Manipulator gene abilities were a feature added later in the xenotype's development. Unfortunately, the reduction of Psychic power and Social skill was moreso down to metabolic balance than intention. The removal of some genes were to allow flexibility in the xenohuman's character potential.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Shadow Servant\u003C\u002Fh2>\r\u003Cbr>Nothing. They were balanced around the Shadow's summoning ability and actually fit fairly well in Rimworld's line-up. This xenotype lacks most needs but is severely detrimented in most aspects of play.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Shifter\u003C\u002Fh2>\r\u003Cbr>Removed Knife Throw, Psychic Stab, Slow Wound Healing, Strong Shooting, Poor Construction, and Superclotting. Shifters turning invisible is a core feature of the xenotype.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Unholy Human\u003C\u002Fh2>\r\u003Cbr>Reduced Great Shooting\u002FMelee to Strong, removed Aggressive (Bloodlust already does this), and reduced Depressive to Pessimist. This xenohuman gets some needed flexibility while retaining some of their identity and adding humanity. It did step on the toes of the Hussar a bit as well.\r\u003Cbr>\r\u003Cbr>\u003Ch2>War Witch\u003C\u002Fh2>\r\u003Cbr>Removed several genes. Removed Pain Weakness, reduced Awful Animals to Poor, removed Strong Cooking, and added Fire Weakness to match up with the other Warwolves. Melee damage increase remains so that the xenotype focuses on high burst damage vs high dps.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Warwolf Brute\u003C\u002Fh2>\r\u003Cbr>Removed a couple abilities and some other genes. No Superclotting gene. Removed Unstoppable. Removed Physical Relocation (Stolen from Erans; Leap still exists). Strong Cooking buffed to Great. Added Strong Immunity\u002FFast Wound Healing. This xenotype's abilities are tied to a core feature, Control. Great power at the cost of losing self-control. The reason that cooking was improved is to give the xenotype a stronger identity. The increased immunity and wound healing is to replace Healing Hatred. Unstoppable was removed to give Warwolves more identity. Besides, Frenzy and Leap already assist with stagger. Superclotting is a really powerful gene to have on a common xenotype.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Warwolf\u003C\u002Fh2>\r\u003Cbr>Removed some genes. No Superclotting gene. Removed Awful Intellectual. Removed melee skill bonus. Unstoppable remains to reflect the agile nature of Warwolves, weaving through attacks, rather than tanking them like the Warwolf Brute does. Superclotting is a really powerful gene to have on a common xenotype.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>If factions are installed, small tweaks to their descriptions have been made. Also, these xenotypes' raid points have been adjusted to match their more balanced attributes.\u003C\u002Fp>",1,[],[],null,[27,42,54,66],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":39,"rating":18,"publishedAt":40,"updatedAt":41},"5ab99018-d289-420a-9241-0a9dfca2b721","white-bat-combat-music","White Bat Combat Music","This adds combat tracks from some of Karl Casey's White Bat albums.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3607419722","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12222403236116439743\u002FA29BEEE366E1C0537F3E5560ECB0C89576304D59\u002F","dombiethezombie.whitebat.music","combat",[15,16,37,38],"1.5","1.4",146,"2025-11-17T09:28:06.0000000Z","2025-11-21T16:56:21.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":18,"publishedAt":52,"updatedAt":53},"60bc1306-7451-4acf-abe1-6cba21a99c90","uig-factions-for-pack-2","UIG Factions For Pack 2","UIG Factions is a separate module from UIG to reduce requirements from the main mod below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3483785126","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16551702665622339629\u002F6B1075F09010035F142C835A8515FC1480C85C92\u002F","dombiethezombie.factions.uigpack2",[15,16,37,38],64,"2025-05-18T16:20:38.0000000Z","2026-07-01T20:05:39.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":35,"tags":62,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":65},"330a488a-aa70-45d9-af53-46d969b308c8","combat-skills-matter-more-with-mod-options","Combat Skills Matter More (With Mod Options)","All values are default settings.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3603134607","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17622309337789127248\u002F1344E35434AD0175F88F8B91CBBEAF72FE5DE58F\u002F","dombiethezombie.patches.combatskillsmattermore",[15,16,37,38],278,4.5,"2025-11-10T06:11:24.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":76,"publishedAt":77,"updatedAt":78},"591f8fb9-a0f9-4c7d-95ad-42737470e99b","dombies-trait-balance-changes","Dombie's Trait Balance Changes","Mod Options These are my changes to the traits of Rimworld.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3450871780","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12586871996951742822\u002FC2E44231D9061211DC9D6668E0C80634BF1BE686\u002F","dombiethezombie.traitchanges.traits",[15,16,37,38],782,4.7,"2025-03-23T22:38:22.0000000Z","2025-11-16T04:34:09.0000000Z",[80,95,111,124],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":91,"rating":92,"publishedAt":93,"updatedAt":94},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,37,38,90,16],"1.3",1796489,4.9,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":108,"rating":92,"publishedAt":109,"updatedAt":110},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,37,38,90,105,106,107],"1.2","1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":92,"publishedAt":122,"updatedAt":123},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,37,38],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":92,"publishedAt":135,"updatedAt":136},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,37,38,90,105],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",[138,151,163,176],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":92,"publishedAt":149,"updatedAt":150},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,37,38],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":116,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":92,"publishedAt":161,"updatedAt":162},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,37,38],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":92,"publishedAt":174,"updatedAt":175},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,107,106,105,37,38,90],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":177,"downloadCount":108,"rating":92,"publishedAt":109,"updatedAt":110},[15,16,37,38,90,105,106,107]]