[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-universal-lift-structure":3,"mods-more-author-universal-lift-structure":29,"mods-more-category-universal-lift-structure":41,"mods-similar-universal-lift-structure":102},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"7fd95c63-43b4-4508-a305-03e7d9d17411","universal-lift-structure","Universal Lift Structure","Universal Lift Structure (ULS) allows you to temporarily retract any building into the ground.","Shiomi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3647044219","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12517731325661673201\u002F61292EF849E452303ADB7C9C1B2308A9173B50FB\u002F","shiomi.universalliftstructure","management",[15,16],"mod","1.6",10180,5,"2026-01-15T16:42:05.0000000Z","2026-05-26T10:42:46.0000000Z","\u003Cp>\u003Cstrong>Universal Lift Structure (ULS)\u003C\u002Fstrong> allows you to temporarily retract any building into the ground. Raise and lower turrets, workbenches, generators with a single click... theoretically, buildings from mods that follow vanilla logic are also included. The retracted ground becomes normal flooring, passable and can store items, while the hidden buildings stop functioning.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Core Features\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Building Retraction System:\u003C\u002Fstrong> Lower buildings into the ground, turning the surface into passable flooring. Retracted buildings stop working.\u003C\u002Fli>\u003Cli>\u003Cstrong>Three Control Modes:\u003C\u002Fstrong> \r\u003Cbr>    - \u003Cstrong>Remote Mode: \u003C\u002Fstrong> Select the building and click the button for immediate raise\u002Flower execution.\r\u003Cbr>    - \u003Cstrong>Manual Mode: \u003C\u002Fstrong> Colonists need to move to the controller location for on-site operation, lowest power consumption.\r\u003Cbr>    - \u003Cstrong>Console Mode: \u003C\u002Fstrong> Default mode, requires building an additional console structure for centralized management.\u003C\u002Fli>\u003Cli>\u003Cstrong>Automation System:\u003C\u002Fstrong> Auto-controllers can set friendly, hostile, or neutral trigger conditions, automatically executing raise\u002Flower when corresponding units enter\u002Fleave the range.\u003C\u002Fli>\u003Cli>\u003Cstrong>Grouped Control:\u003C\u002Fstrong> By setting IDs or merging groups, multiple controllers can synchronize raise\u002Flower operations, enabling large-scale array control.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Building Abouts\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>Must build the controller first, then build the target building on top of it.\u003C\u002Fli>\u003Cli>Multi-cell buildings (such as 2x2 turrets) must have controllers covering all occupied cells (i.e., 4 controllers required).\u003C\u002Fli>\u003Cli>Lowering buildings won't affect power conduits; should behave consistently with other mods following vanilla logic.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Notes\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Peak Power Consumption:\u003C\u002Fstrong> Each raise\u002Flower operation generates \u003Cstrong>1000W\u003C\u002Fstrong> peak power consumption, make sure to equip battery buffers... unless your power generation is truly abundant.\u003C\u002Fli>\u003Cli>\u003Cstrong>Raising Conflicts:\u003C\u002Fstrong> Cannot raise when pawns or animals are on the surface; items on the surface will be pushed to adjacent cells.\u003C\u002Fli>\u003Cli>\u003Cstrong>Combat Interaction:\u003C\u002Fstrong> Lowering a turret while it's firing will immediately stop the attack; if a controller is destroyed during raise\u002Flower, the upper building will be treated as demolished.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\u003Ch4>Save Safety\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Adding to existing saves:\u003C\u002Fstrong> Completely safe. You can add this mod to ongoing games at any time.\u003C\u002Fli>\u003Cli>\u003Cstrong>Removing the mod:\u003C\u002Fstrong>\r\u003Cbr>    - Lowered buildings will be lost\r\u003Cbr>    - Note: Errors will appear when loading after removal, but they won't affect gameplay and will be cleared after the next save\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3>Mod Settings\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Ch4>General Settings\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Lifting Power Consumption\u003C\u002Fstrong>: Toggle electricity consumption during the raise\u002Flower process.\u003C\u002Fli>\u003Cli>\u003Cstrong>Max Group Size\u003C\u002Fstrong>: Limits the number of controllers allowed in a single group (Default: 20).\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Visual settings\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Retracted Building Overlay\u003C\u002Fstrong>: Toggles the visual overlay for buildings that have been lowered into the ground.\u003C\u002Fli>\u003Cli>\u003Cstrong>Controller Tile Highlight\u003C\u002Fstrong>: Displays indicators on tiles where controllers are installed.\u003C\u002Fli>\u003Cli>\u003Cstrong>Auto-scan Range Visualization\u003C\u002Fstrong>: Shows the detection area for auto-controllers based on trigger conditions.\u003C\u002Fli>\u003Cli>\u003Cstrong>Hide Controller When Lowered\u003C\u002Fstrong>: Hides the controller's texture when a building is stored\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Lifting Duration\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>HP\u002FMass Duration Factor\u003C\u002Fstrong>: Adjusts the lift speed based on the building's attributes (0-5x multiplier). Higher values make the process slower.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Filter Settings\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Exclude Natural Rock\u003C\u002Fstrong>: Prevents the retraction of natural rock walls.\u003C\u002Fli>\u003Cli>\u003Cstrong>Building Blacklist\u003C\u002Fstrong>: Customize allowed building types; supports filtering by Mod and keyword search.\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>",220,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10440433300235097934\u002F61292EF849E452303ADB7C9C1B2308A9173B50FB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12606814636380102991\u002F3D03D42B16A6C02193804E565523E10A5D2DBF34\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11990065898726226152\u002F30E224BC64FE85C163A1720B0F22E2CD21A8FDFF\u002F",[],null,[30],{"id":31,"slug":32,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":18,"publishedAt":39,"updatedAt":40},"db3cc95f-6f54-4abe-8c9c-88ec5c48ff76","水不结冰","Allow configuration of whether Shallow Water\u002Fchest-deep moving water\u002FMarsh can freeze.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3627068253","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10867070996484048056\u002FEC1166873024AC9A1EE84D8157F2E836B8D766FF\u002F","shiomi.nofreeze",[15,16],94,"2025-12-20T01:48:28.0000000Z","2025-12-20T11:32:42.0000000Z",[42,61,75,89],{"id":43,"slug":44,"name":45,"shortDescription":46,"author":47,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,52,53,54,55,56],"1.1","1.2","1.5","1.4","1.3",2059514,4.9,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":72,"rating":58,"publishedAt":73,"updatedAt":74},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,71,52,53,54,55,56],"1.0",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":86,"rating":58,"publishedAt":87,"updatedAt":88},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,54,55,56,53,52,71,85],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":13,"tags":98,"downloadCount":99,"rating":58,"publishedAt":100,"updatedAt":101},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,54,55,56,53,52],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[103,116,130,143],{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":13,"tags":112,"downloadCount":113,"rating":18,"publishedAt":114,"updatedAt":115},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,52,53,54,55,56],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":125,"tags":126,"downloadCount":127,"rating":58,"publishedAt":128,"updatedAt":129},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,54,55],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":121,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":138,"tags":139,"downloadCount":140,"rating":58,"publishedAt":141,"updatedAt":142},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,54,55],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":144,"slug":145,"name":146,"shortDescription":147,"author":148,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":13,"tags":152,"downloadCount":153,"rating":58,"publishedAt":154,"updatedAt":155},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,54,55,56,53,52,71],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z"]