[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-use-dive-into-hell":3,"mods-more-author-use-dive-into-hell":26,"mods-more-category-use-dive-into-hell":83,"mods-similar-use-dive-into-hell":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":10,"packageId":11,"category":12,"tags":13,"downloadCount":16,"rating":17,"publishedAt":18,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":24,"kofiUrl":25,"patreonUrl":25},"c2c5b3c8-d45d-418b-9f07-1f23ac873717","use-dive-into-hell","USE Dive Into Hell","🚀 Helldiver Reinforcement System \"They keep coming.","UpsilonSigmaEta","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3653381200","","use.diveintohell","management",[14,15],"mod","1.6",54,5,"2026-01-25T03:14:46.0000000Z","2026-01-25T07:20:12.0000000Z","\u003Ch2>🚀 Helldiver Reinforcement System\u003C\u002Fh2>\r\n\r\n\u003Cem>\"They keep coming... Call the extraction!\"\u003C\u002Fem>\r\n\r\nInspired by \u003Cstrong>Helldivers 2\u003C\u002Fstrong>, this mod brings dynamic enemy reinforcement mechanics and intense extraction sequences to RimWorld. Experience the thrill of fighting endless waves of enemies while desperately waiting for your shuttle to arrive!\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>🎮 Core Features\u003C\u002Fh2>\r\n\r\n\u003Ch3>⚔️ Dynamic Enemy Reinforcement System\u003C\u002Fh3>\r\nEnemies don't just raid once and leave. When they spot your colonists, they can \u003Cstrong>call for backup\u003C\u002Fstrong> — and reinforcements will arrive via shuttle, drop pod, or tunnel breach depending on their faction's tech level.\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Detection-Based Triggers\u003C\u002Fstrong> — Enemies call reinforcements when they detect your pawns\u003C\u002Fli>\u003Cli>\u003Cstrong>Interruptible Calls\u003C\u002Fstrong> — Kill the enemy before they finish calling to cancel reinforcements\u003C\u002Fli>\u003Cli>\u003Cstrong>Faction-Specific Arrivals\u003C\u002Fstrong> — Spacer factions use shuttles, industrial use drop pods, insects tunnel up from below, tribals walk in from the edge\u003C\u002Fli>\u003Cli>\u003Cstrong>Destroyable Shuttles\u003C\u002Fstrong> — Shoot down incoming shuttles before they land! (Requires Royalty DLC)\u003C\u002Fli>\u003Cli>\u003Cstrong>Weight System\u003C\u002Fstrong> — The longer between reinforcements, the bigger the next wave\u003C\u002Fli>\u003Cli>\u003Cstrong>Population Cap\u003C\u002Fstrong> — Prevents lag by limiting maximum enemies on map\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>🚁 Extraction Sequence\u003C\u002Fh3>\r\nWhen it's time to leave, throw an \u003Cstrong>Extraction Beacon\u003C\u002Fstrong> and survive until your shuttle arrives!\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Craftable Signal Flare\u003C\u002Fstrong> — Build extraction beacons at a machining table\u003C\u002Fli>\u003Cli>\u003Cstrong>Countdown Timer\u003C\u002Fstrong> — On-screen UI shows exactly how long until extraction arrives\u003C\u002Fli>\u003Cli>\u003Cstrong>Intensified Combat\u003C\u002Fstrong> — Enemy reinforcements are multiplied during extraction (default 3x!)\u003C\u002Fli>\u003Cli>\u003Cstrong>Shuttle Arrival\u003C\u002Fstrong> — When the timer hits zero, your ride home lands\u003C\u002Fli>\u003Cli>\u003Cstrong>Load and Leave\u003C\u002Fstrong> — Get your colonists, items, and wounded aboard before enemies overrun you\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>📋 How It Works\u003C\u002Fh2>\r\n\r\n\u003Ch3>Enemy Reinforcement Flow\u003C\u002Fh3>\r\n\u003Col>\u003Cli>Enemy spots your colonist\u003C\u002Fli>\u003Cli>Enemy begins calling reinforcements (visual effect shows the call)\u003C\u002Fli>\u003Cli>You have ~4 seconds to kill them and cancel the call\u003C\u002Fli>\u003Cli>If successful, reinforcement shuttle\u002Fdrop pod spawns and heads to your location\u003C\u002Fli>\u003Cli>New enemies deploy and join the fight\u003C\u002Fli>\u003Cli>Global cooldown prevents spam (default: 90 seconds)\u003C\u002Fli>\u003C\u002Fol>\r\n\r\n\u003Ch3>Extraction Flow\u003C\u002Fh3>\r\n\u003Col>\u003Cli>Craft an Extraction Beacon at machining table\u003C\u002Fli>\u003Cli>When ready to leave, throw the beacon at your desired extraction point\u003C\u002Fli>\u003Cli>2-minute countdown begins (customizable)\u003C\u002Fli>\u003Cli>Enemy reinforcements intensify — they know you're trying to escape!\u003C\u002Fli>\u003Cli>Survive until the extraction shuttle arrives\u003C\u002Fli>\u003Cli>Load colonists, prisoners, items, and animals onto the shuttle\u003C\u002Fli>\u003Cli>Fly away to safety!\u003C\u002Fli>\u003C\u002Fol>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>⚙️ Fully Customizable\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Every single feature can be adjusted through Mod Settings!\u003C\u002Fstrong>\r\n\r\n\u003Ch3>Reinforcement Settings\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Enable\u002Fdisable entire system\u003C\u002Fli>\u003Cli>Detection range and angle\u003C\u002Fli>\u003Cli>Call duration and interruptibility\u003C\u002Fli>\u003Cli>Global and individual cooldowns\u003C\u002Fli>\u003Cli>Reinforcement point multiplier\u003C\u002Fli>\u003Cli>Weight system parameters\u003C\u002Fli>\u003Cli>Population cap\u003C\u002Fli>\u003Cli>Arrival mode (auto\u002Fshuttle\u002Fdrop pod\u002Ftunnel\u002Fedge)\u003C\u002Fli>\u003Cli>Shuttle health and destroyability\u003C\u002Fli>\u003Cli>Faction exclusions\u003C\u002Fli>\u003Cli>Visual and audio effects toggle\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Extraction Settings\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Enable\u002Fdisable extraction system\u003C\u002Fli>\u003Cli>Timer duration (30 seconds to 10 minutes)\u003C\u002Fli>\u003Cli>Reinforcement multiplier during extraction\u003C\u002Fli>\u003Cli>Reinforcement spawn interval\u003C\u002Fli>\u003Cli>Shuttle wait time\u003C\u002Fli>\u003Cli>What the shuttle accepts (items, animals, wounded, prisoners)\u003C\u002Fli>\u003Cli>Beacon crafting costs\u003C\u002Fli>\u003Cli>UI position, scale, and flash settings\u003C\u002Fli>\u003Cli>Signal flare effects and colors\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Difficulty Presets\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Easy\u003C\u002Fstrong> — Longer cooldowns, weaker reinforcements, more extraction time\u003C\u002Fli>\u003Cli>\u003Cstrong>Normal\u003C\u002Fstrong> — Balanced Helldivers 2 experience\u003C\u002Fli>\u003Cli>\u003Cstrong>Hard\u003C\u002Fstrong> — Shorter cooldowns, stronger reinforcements, less time\u003C\u002Fli>\u003Cli>\u003Cstrong>Nightmare\u003C\u002Fstrong> — For true Helldivers veterans only\u003C\u002Fli>\u003Cli>\u003Cstrong>Custom\u003C\u002Fstrong> — Set everything yourself\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>📦 Requirements & Compatibility\u003C\u002Fh2>\r\n\r\n\u003Ch3>Required\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>\u003C\u002Fli>\u003Cli>RimWorld 1.5+\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Recommended\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Royalty DLC\u003C\u002Fstrong> — Enables shuttle arrivals for the authentic Helldivers dropship experience. Without Royalty, the mod falls back to drop pods.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Compatible With\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Combat Extended\u003C\u002Fli>\u003Cli>Vanilla Expanded series\u003C\u002Fli>\u003Cli>Most faction mods (reinforcements work with modded factions!)\u003C\u002Fli>\u003Cli>Save game compatible — add or remove anytime\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>❓ FAQ\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Q: Does this work without Royalty DLC?\u003C\u002Fstrong>\r\nA: Yes! Shuttle features will fall back to drop pods or caravan formation spots. Core gameplay remains intact.\r\n\r\n\u003Cstrong>Q: Will this make the game too hard?\u003C\u002Fstrong>\r\nA: Everything is customizable! Use the Easy preset or adjust individual settings to your preference.\r\n\r\n\u003Cstrong>Q: Does it work with modded factions?\u003C\u002Fstrong>\r\nA: Yes! Any hostile faction can call reinforcements. The arrival method is determined by their tech level.\r\n\r\n\u003Cstrong>Q: Can I add this to an existing save?\u003C\u002Fstrong>\r\nA: Yes, it's safe to add mid-game. Removing mid-game may cause minor errors but shouldn't break your save.\r\n\r\n\u003Cstrong>Q: The reinforcements are too frequent\u002Finfrequent!\u003C\u002Fstrong>\r\nA: Adjust the global cooldown in mod settings. Range is 30 seconds to 5 minutes.\r\n\r\n\u003Cstrong>Q: Can enemies call reinforcements during my own raids on their bases?\u003C\u002Fstrong>\r\nA: Yes! This makes assaulting enemy bases much more intense. Consider bringing extraction beacons!\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>🎯 Recommended Playstyle\u003C\u002Fh2>\r\n\r\nThis mod shines in these scenarios:\r\n\u003Cul>\u003Cli>\u003Cstrong>Assault Missions\u003C\u002Fstrong> — Raid enemy bases, complete objectives, call extraction under fire\u003C\u002Fli>\u003Cli>\u003Cstrong>Defense Scenarios\u003C\u002Fstrong> — Hold your ground against endless waves\u003C\u002Fli>\u003Cli>\u003Cstrong>Nomadic Playthroughs\u003C\u002Fstrong> — Quick raids with fast extractions\u003C\u002Fli>\u003Cli>\u003Cstrong>Combat-Focused Colonies\u003C\u002Fstrong> — Pair with combat mods for maximum intensity\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Pro Tips\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Kill enemies quickly before they can call reinforcements\u003C\u002Fli>\u003Cli>Destroy incoming shuttles to deny reinforcements (if you have the firepower)\u003C\u002Fli>\u003Cli>Don't throw your extraction beacon too early — the reinforcement surge is brutal\u003C\u002Fli>\u003Cli>Position your extraction point with good defensive cover\u003C\u002Fli>\u003Cli>Have a plan for loading wounded colonists onto the shuttle\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>📜 Credits & License\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Inspired by:\u003C\u002Fstrong> Helldivers 2 by Arrowhead Game Studios\r\n\r\n\u003Cstrong>Special Thanks:\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>The RimWorld modding community\u003C\u002Fli>\u003Cli>Vanilla Expanded team for modding references\u003C\u002Fli>\u003Cli>Everyone who provided feedback and suggestions\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>License:\u003C\u002Fstrong> MIT — Feel free to use, modify, and learn from this mod.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>🐛 Bug Reports & Feedback\u003C\u002Fh2>\r\n\r\nFound a bug or have a suggestion? Please report it in the comments.\r\n\r\nWhen reporting bugs, please include:\r\n\u003Cul>\u003Cli>Your mod list\u003C\u002Fli>\u003Cli>Steps to reproduce the issue\u003C\u002Fli>\u003Cli>Any error messages from the debug log\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Cem>\"Calling an Extraction!\"\u003C\u002Fem>\r\n\r\nThis mod is made for my personal use, but i think it's worth to share.",3,[23],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15100688400341618638\u002FAA6356FF52BE5B579909D1D166EA748796930190\u002F",[],null,[27,45,58,71],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":12,"tags":35,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"31433854-48db-4521-aebb-e43b5542f104","use-wear-many-clothes","USE Wear Many Clothes","Wear as many as clothes you want.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2828791891","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1861691360002088070\u002FB58FCA9875F9E1E9B4B54B62FA01D4B7E97C1848\u002F","use.wearmanyclothes",[14,36,37,38,39,40],"1.0","1.1","1.2","1.4","1.3",554,4.5,"2022-07-01T15:35:57.0000000Z","2022-12-03T20:38:26.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":12,"tags":53,"downloadCount":55,"rating":17,"publishedAt":56,"updatedAt":57},"11ab25b5-925b-4a59-bbfa-bf8b2d3861d2","use-kill-counter","USE Kill Counter","All humans, animals and mechanoids killed by your settlers are displayed in the Statistics tab.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2903312766","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1970918845444818118\u002FB559AA0D0D4DA34C460C71C5E97DC9F090244CCA\u002F","use.killcounter",[14,54,39],"1.5",493,"2022-12-18T06:46:21.0000000Z","2024-06-09T08:40:14.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":12,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"8eac9fda-dbd1-4cc7-9f53-697dfbae8ae2","use-select-style","USE Select Style","Make Style Selectable.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2831135025","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1861691839686054244\u002FC6FB4852BE0AC48A35DCFF98A33B739E7389D82E\u002F","use.selectstyle",[14,39,40],683,4.9,"2022-07-06T02:30:52.0000000Z","2022-12-03T03:22:35.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":12,"tags":79,"downloadCount":80,"rating":21,"publishedAt":81,"updatedAt":82},"e7d2bd3e-1eb4-4450-8939-940694b31fe5","use-quest-customizer","USE Quest Customizer","🎯 USE Quest Customizer - Take Control of Your Quests Tired of RNG determining your quest difficulty?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3575600613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17274257686421907158\u002F4E7EA7374F642EC1FD786807C3D1E30D1814EE90\u002F","use.questcustomizer",[14,15],398,"2025-09-27T09:54:34.0000000Z","2025-09-27T15:15:53.0000000Z",[84,97,110,123],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":12,"tags":93,"downloadCount":94,"rating":68,"publishedAt":95,"updatedAt":96},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[14,15,54,39],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":12,"tags":106,"downloadCount":107,"rating":68,"publishedAt":108,"updatedAt":109},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[14,15,54,39,40,38,37,36],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":12,"tags":119,"downloadCount":120,"rating":68,"publishedAt":121,"updatedAt":122},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[14,37,38,54,39,40],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":12,"tags":132,"downloadCount":133,"rating":68,"publishedAt":134,"updatedAt":135},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[14,54,39,40,15],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[137,151,163,176],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":68,"publishedAt":149,"updatedAt":150},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[14,36,37,38,54,39,40,15],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":89,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":12,"tags":159,"downloadCount":160,"rating":68,"publishedAt":161,"updatedAt":162},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[14,54,39,15],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":12,"tags":172,"downloadCount":173,"rating":68,"publishedAt":174,"updatedAt":175},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[14,36,37,38,54,39,40],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":102,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":12,"tags":184,"downloadCount":185,"rating":68,"publishedAt":186,"updatedAt":187},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[14,36,37,38,54,39,40,15],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z"]