[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-useful-ancient-junk":3,"mods-more-author-useful-ancient-junk":29,"mods-more-category-useful-ancient-junk":30,"mods-similar-useful-ancient-junk":90},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"ebe2ab02-a9c6-447f-88ae-40ed1b64a571","useful-ancient-junk","Useful Ancient Junk","Did you ever find yourself wanting a reason (and the ability!","Flynt","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3536856332","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17765200872636537009\u002FE802377B25E69CDD71A05B7CC88AB127CA331EBB\u002F","flynt.usableancientprops","management",[15,16],"mod","1.6",2174,4.8,"2025-07-28T20:10:19.0000000Z","2025-11-15T16:35:03.0000000Z","\u003Cp>Did you ever find yourself wanting a reason (and the ability!) to bring home some of those bits and bobs from ancient ruins found out in the world when out on a caravan, raiding, or exploring? This mod might help scratch that itch!\r\u003Cbr>\r\u003Cbr>This mod brings a small collection of uses to already existing assets out in the world:\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>•  \u003Cstrong> Urns! \u003C\u002Fstrong> - Such a common sight through the rim. Shake out the dust and ashes found within (Who put that there, anyways?) and now \u003Cstrong>Urns\u003C\u002Fstrong> can be used for storage! Sure, it may only be a single stack of meds, drugs, or various plants, but now you can at least protect such valuable resources from rotting if you can't find a roof to shelter under!\r\u003Cbr>\r\u003Cbr>•  \u003Cstrong> Ancient industrial shelves! (Odyssey) \u003C\u002Fstrong> - Wow! This shelf hasn't rusted out completely! Too bad I can't store anything on it, or take it with me... Well, now you can! These shelves act the same as the construct-able vanilla shelves, so they're nothing special aside from the fact that they require no resources or research to make, just the luck to find them out in that bug infested warehouse you stumbled across.\r\u003Cbr>\r\u003Cbr>•  \u003Cstrong> Ancient Beds! \u003C\u002Fstrong> - Tired of sleeping on the cold, hard ground when there's these perfectly fine, rusted out collections of springs stuck half way across the map? Worry no more, now you can actually MOVE these wonders of the old world to where ever you want! Sleep on the ground no more! ...Even if the ground is probably a better option for surgery and infection recovery. \r\u003Cbr>\r\u003Cbr>•  \u003Cstrong> Ancient Lamps! (Ideology) \u003C\u002Fstrong> - Hey, that little light over there is neat! It doesn't require power, but it seems a little... dim. Still, it's good enough to light up this tiny hole in the wall, or give me some light to see what I'm doing at this work bench without adding any heat to the room. If only it wasn't in the most inconvenient place for me to set up my base... Problem solved! Mini-fy that lamp and strap it to your pack animal! Plonk it down wherever you like!\r\u003Cbr>\r\u003Cbr>•  \u003Cstrong> Ancient Wall Lamps! (NEW!) \u003C\u002Fstrong> - Man, that self powered lamp is neat and all, but it always gets in the way. I wish I could figure out how to shove it onto a wall... Wait, I know what to do! With a bit of steel, a bit of research (Electricity), and a mini-fy'd \u003Cstrong>Ancient Lamp\u003C\u002Fstrong>, you can bodge together mounting bracket for that wonder of the old world. Just be careful about it, because that battery and filament probably can't survive being moved again after such an operation. (You can make the wall lamp movable in the Vanilla Expanded Framework mod options. Movement is disabled by default as a personal choice of mine.)\r\u003Cbr>\r\u003Cbr>•  \u003Cstrong> Not-so-Ancient Wall Lights! (Odyssey) \u003C\u002Fstrong> – WOW! Would'ja look at that bright lamp on the wall that has its own built in battery that isn't dead out at that chemfuel plant we found, or those pretty green ones in the mechanoid facility we stumbled into. Too bad we can't take them with us, because that's some pretty awesome loot. Oh, wait, now we can! And unlike the jury rigged ancient ones, we don't need to worry about breaking the battery in this one if we need to rip it off the wall.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>Fun sales pitch out of the way, here's the nitty gritty:\r\u003Cbr>This mod was inspired by the mod \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2934719065\" target=\"_blank\" rel=\"noopener noreferrer\">Movable ancient lamp and bed\u003C\u002Fa>. Adding urns as a tier 0 storage system and the old shelves as a jackpot for exploration for all that hoarding you want to do came next. Then the idea for the wall lamp was a natural extension. And then I stumbled across the Emergency Wall Lamps when trying to find some ancient ones in the wild during testing and had those added in, too, because someone asked on Movable Ancient Lamp and Bed.\r\u003Cbr>\r\u003Cbr>This mod was commissioned by me, and all xml \u002F code work was done by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561199275410099\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">Airo\u003C\u002Fa> – Absolutely fantastic person to work with, if you get a chance! \r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Compatibility: \u003C\u002Fstrong>\r\u003Cbr>This mod is basic xml work. It -should- work with most things, but there are likely going to be compatibility issues with mods that allow you to minify everything. This mod creates its own, unique minified Ancient Lamp in order to allow the creation of the Ancient Wall Lamp. As I don't use many of those, I've not tested it. Sorry.\r\u003Cbr>\r\u003Cbr>If you have the Movable Ancient Lamp and Bed mod installed, you CAN swap these two out mid save from what minor testing I did. Be aware, you will need to install then uninstall any Ancient Lamps you have on hand before they can be used for the wall lamp.\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Requirements: \u003C\u002Fstrong>\r\u003Cbr>Adaptive Storage Framework is needed to make the urns and shelves work \u002F hide what they're holding. It looked better, graphically.\r\u003Cbr>\r\u003Cbr>Vanilla Expanded Framework is optional, but required if you would like the mod option to minify the ancient wall lamps. It'll be listed under that mod's options menu.\r\u003Cbr>\r\u003Cbr>This mod will probably work without Odyssey or Ideology, it might just throw some errors about trying to make changes to things that don't exist.\u003C\u002Fp>",24,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11402060139952679416\u002FE802377B25E69CDD71A05B7CC88AB127CA331EBB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14452183839315493743\u002F46DB6516873705FE038C7B007C529983B5121C68\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13374986765914567377\u002F2AE10FC35FD9FF3BA83E486549B132FD72162828\u002F",[],null,[],[31,49,64,77],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":36,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":45,"rating":46,"publishedAt":47,"updatedAt":48},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,41,42,43,44],"1.5","1.4","1.3","1.2",3977224,4.9,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":50,"slug":51,"name":52,"shortDescription":53,"author":54,"workshopUrl":55,"imageKey":10,"thumbnailUrl":56,"packageId":57,"category":13,"tags":58,"downloadCount":60,"rating":61,"publishedAt":62,"updatedAt":63},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,59,44,41,42,43],"1.1",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":69,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":46,"publishedAt":75,"updatedAt":76},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,41,42,43,44,59],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":87,"rating":46,"publishedAt":88,"updatedAt":89},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,41,42],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",[91,105,119,133],{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":102,"rating":46,"publishedAt":103,"updatedAt":104},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,101,59,44,41,42,43],"1.0",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":114,"tags":115,"downloadCount":116,"rating":46,"publishedAt":117,"updatedAt":118},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,101,59,44,41,42,43,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":120,"slug":121,"name":122,"shortDescription":123,"author":124,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":128,"tags":129,"downloadCount":130,"rating":46,"publishedAt":131,"updatedAt":132},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,101,59,44,41,42,43],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":134,"slug":135,"name":136,"shortDescription":137,"author":82,"workshopUrl":138,"imageKey":10,"thumbnailUrl":139,"packageId":140,"category":141,"tags":142,"downloadCount":143,"rating":46,"publishedAt":144,"updatedAt":145},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,41,42],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z"]