[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-variety-matters":3,"mods-more-author-variety-matters":26,"mods-more-category-variety-matters":81,"mods-similar-variety-matters":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"1b45c5c9-c6d8-4eb5-949e-b3efb7905529","variety-matters","Variety Matters","Are you looking for a reason to plant something other than corn or hydroponics rice?","Cozar","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2207657844","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1493460932344033578\u002F6CBE96F028D53DDAE5BC43D23E6CF02573689E82\u002F","cozarkian.varietymatters","management",[15,16],"mod","1.2",9339,4.8,"2020-08-24T07:37:35.0000000Z","2020-12-31T17:33:13.0000000Z","\u003Cp>Are you looking for a reason to plant something other than corn or hydroponics rice? Do you have mods that add new plants but no reason to grow them? Well, now you have a reason, because variety matters!\r\u003Cbr>\r\u003Cbr>A newer version of this mod with an improved, easier to understand formula has been released: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2353847457\" target=\"_blank\" rel=\"noopener noreferrer\">Variety Matters Improved!\u003C\u002Fa> \r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Also check out \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2266068546\" target=\"_blank\" rel=\"noopener noreferrer\">Variety Matters Stockpile\u003C\u002Fa> to create a stockpile that will allow cooks to use a variety of ingredients.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Recent Updates\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Fixed compatbility issue.\r\u003Cbr>\r\u003Cbr>Added half-day +1 thought when pawns eat a new variety. This was added primarily as a more effective and more compatible method for affecting a pawn's choice of food and replaces the old method of food selection tweaks.\r\u003Cbr>\r\u003Cbr>Normal foods eaten directly (e.g. berries) are now treated as a separate variety than cooked foods.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Tweaked formula - neutral variety is now easier to maintain when meeting expectations.\r\u003Cbr>\r\u003Cbr>Stack by ingredient setting - increases available variety by preventing meals with different ingredients from stacking. Recommend for balance, but increases required freezer space. \r\u003Cbr>\r\u003Cbr>Everywhere Means Everywhere - When using the \"do until you have x\" setting for cooking bills, pawns will now look everywhere, not just in stockpiles.\r\u003Cbr>\r\u003Cbr>Count All Meals Setting - If enabled, when using the \"do until you have x\" setting pawns will count all types of cooked meals (simple, fine, lavish, mod-added cooked meals).\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Fixed issue with foods that have non-food ingredients.\r\u003Cbr>\r\u003Cbr>Integrated Vanilla Cooking Expanded (base only):\r\u003Cbr>\u003Cul>\u003Cli>Bakes, cheese, and soups are now prepared\u003C\u002Fli>\u003Cli>Canned foods are no longer broken\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Integrated RimCuisine 2 (base only):\r\u003Cbr>\u003Cul>\u003Cli>Thick Pottage is now prepared (Thin pottage remains bland)\u003C\u002Fli>\u003Cli>Hardtack, Dried Meat, Dried Fruit and Pickled Vegetables are now bland\u003C\u002Fli>\u003Cli>Prepared fruit is normal\u003C\u002Fli>\u003Cli>Durians and Truffles are exotic\u003C\u002Fli>\u003Cli>Truffles and carrots are now raw tasty, breadfruit is raw bad\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>How It Works\u003C\u002Fh2>\r\u003Cbr>Pawns now have a variety need and will remember the foods they've recently eaten. As pawns eat food, their variety will increase or decrease based on the number of different foods they've eaten and the number of times they've eaten those foods. The required number of different foods increases based on the expectation level. Exceeding that desire will cause variety to grow, leading to happy thoughts. Failing to provide enough variety will cause variety to fall, resulting in bad thoughts. The number of required varieties and the current number of varieties remembered is shown in the need tooltip.\r\u003Cbr>\r\u003Cbr>Small bonuses are provided for eating lavish meals. Foods are also assigned variety categories, which alters how they affect the variety need.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Variety Categories\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>The variety category is displayed when a food is selected. Normal foods determine variety based on their ingredients while other categories ignore their ingredients. Foods can only have one variety category, which are determined in roughly the following order:\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Revolting\u003C\u002Fu>\u003C\u002Fstrong> foods provide an immediate large drop in variety. They are so bad they stick in a pawn's memory, making pawns yearn for something good and potentially amplifying future variety gains and losses. All revolting foods are treated as a single variety, so there is no benefit to consuming different types of revolting foods. Corpses, rotted food, and foods with humanlike meat (except when eaten by cannibals) are revolting.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Unappetizing\u003C\u002Fu>\u003C\u002Fstrong> foods provide a reduced variety bonus but have a larger penatly for repeated consumption. They are best avoided unless you are certain it is a new variety, and then only once. Unappetizing foods include raw bad foods and foods that aren't typically consumed for nutritional value but don't fit into another category.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Synthetic\u003C\u002Fu>\u003C\u002Fstrong> foods are optimized to provide minimum required nutrition with enough artificial flavoring to make them palatable. Eating a diet of synthetic meals will push variety to neutral. Nutrient paste is a synthetic food.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Bland\u003C\u002Fu>\u003C\u002Fstrong> foods provide a reduced variety bonus compared to other foods, but the same penalty for repeated consumption. Awful meals and foods with a negative human likeness (packaged survival meals) are bland.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Exotic\u003C\u002Fu>\u003C\u002Fstrong> foods provide an immediate boost to variety and typically can't be consumed enough to cause variety to fall. However, exotic foods lose their luster while fresh in a pawn's memory, so the same exotic food won't provide a second variety boost until forgotten. Exotic foods are specially designated exotic (ambrosia) or are made using exotic ingredients.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Treats\u003C\u002Fu>\u003C\u002Fstrong> provide a normal variety boost the first time eaten and smaller boosts on repeated consumption. Like exotic foods, you have to eat a lot of the same treat to cause variety to fall. Liquor (beer) and gluttonous foods (chocolate) are treats. Cannibals consider any food with humanlike meat to be a treat.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>ExoticTreat\u003C\u002Fu>\u003C\u002Fstrong> meets the qualifications of both exotic foods and treats and have the benefits of both. When used as ingredients, exotic treats turn any food exotic but lose their treat designation. Insect jelly is an exotic treat.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Drink\u003C\u002Fu>\u003C\u002Fstrong> won't cause a loss in variety unless they form a substantial part of a pawn's diet. A daily coffee won't negatively affect a well-balanced and varied diet. Fluids (milk) are considered drinks, except for liquor or gluttonous drinks, which are treats.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Prepared\u003C\u002Fu>\u003C\u002Fstrong> foods ignore their ingredients and are instead treated as their own variety. Prepared varieties include \"mystery meals\" (meals with 0 ingredients), pemmican, and mod-added foods with defs similar to pemmican. By request, there is a mod setting \"Ignore ingredients\" that will turn all normal variety foods into prepared varieties. \r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu>Normal\u003C\u002Fu>\u003C\u002Fstrong> foods increase or decrease variety based on their ingredients.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Tips & Tricks\u003C\u002Fh2>\r\u003Cbr>Prepared and bland foods are treated as their own variety regardless of their ingredients.  Feeding pawns prepared and bland foods like  pemmican or packaged survival meals can add an extra variety.\r\u003Cbr>\r\u003Cbr>The extra benefits of drinks only apply when consumed directly, but you can still use them as normal ingredients.\r\u003Cbr>\r\u003Cbr>If your cook keeps using the same ingredients, get \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2195986094\" target=\"_blank\" rel=\"noopener noreferrer\">BestMix\u003C\u002Fa> by \u003Cstrong>Mlie\u003C\u002Fstrong>, found in the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2207913704\" target=\"_blank\" rel=\"noopener noreferrer\"> Variety-Focused Collection\u003C\u002Fa>. \r\u003Cbr>\r\u003Cbr>\u003Ch2>Configuration Options\u003C\u002Fh2>\r\u003Cbr>1. Adjust the required varieties for each expectation level.\r\u003Cbr>2. Select whether to ignore ingredients, treating meals as their own variety. Not recommended unless using mods that add meals (not crops).\r\u003Cbr>3. Change the number of ingredients stored when stacking meals. Increasing by 1-2 might help if you provide a lot of food, but increasing too much will likely hurt variety. \r\u003Cbr>4. If using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1715402900\" target=\"_blank\" rel=\"noopener noreferrer\">Replimat\u003C\u002Fa> mod, a new setting will appear to make replimated foods synthetic (except replimated package survival meals, which will remain bland). This has the side effect of turning any mystery ingredients meals into synthetic, but only after Multianalyzers is researched.\u003C\u002Fp>",123,[],[],null,[27,41,56,69],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"d3391a5f-86a7-44d4-bea4-234f2003c631","organized-combat-research","Organized Combat Research","Organizes weapons, armor and security research into a single Combat & Security research tab.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2256416459","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1656720761029610193\u002FB1AD2D5C20A634692D47731609A340CB5ABF58B8\u002F","cozarkian.organized.combat","combat",[15,16],721,5,"2020-10-13T05:47:41.0000000Z","2020-10-19T21:30:02.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"f9cda088-60db-4ab0-8547-90956b345ff2","lesscomfybeds","LessComfyBeds","This mod makes end tables and dressers more important by reducing the base comfort of beds, hospital beds, royal beds, and bedrolls.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2124013942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1046471563485871661\u002F72691AB075DD11B47DBA41C0D99D83E429AAD5F8\u002F","cozarkian.lesscomfy",[15,50,16,51],"1.1","1.3",380,4.4,"2020-06-08T15:35:42.0000000Z","2021-09-26T16:11:29.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":68},"cf7a284a-1f8e-456b-a234-310a0011f8a9","dressers-hold-clothing","Dressers Hold Clothing","***Destroy Any Dressers and End Tables Before Adding To An Existing Game*** Key Features Dressers and end tables are now storage.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2370445988","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1765942421646814681\u002F06502A6C9C904F4849ED2C397A6F3653450637E2\u002F","cozarkian.dressersholdclothing",[15,16,51],5057,4.9,"2021-01-22T21:28:00.0000000Z","2021-11-30T03:04:22.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":38,"publishedAt":79,"updatedAt":80},"77727b39-7482-4ba8-ab8f-a2a64d5757c5","organized-food-mods","Organized Food Mods","Organizes food from the below mods into a culinary build category, food agriculture research tab, and improved stockpile\u002Fbill ingredient filters.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2254893913","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1656720761023006619\u002F751F020B2912F5483983A353D1A24E37EF200A50\u002F","cozarkian.organized.food",[15,16],858,"2020-10-11T16:50:49.0000000Z","2020-12-18T22:34:07.0000000Z",[82,98,112,125],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":95,"rating":66,"publishedAt":96,"updatedAt":97},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,92,50,16,93,94,51],"1.0","1.5","1.4",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":109,"rating":66,"publishedAt":110,"updatedAt":111},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,108,93,94,51,16,50,92],"1.6",2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":38,"publishedAt":123,"updatedAt":124},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,50,16,93,94,51,108],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":66,"publishedAt":136,"updatedAt":137},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,108,93,94,51,16,50,92],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",[139,153,166,180],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":148,"tags":149,"downloadCount":150,"rating":66,"publishedAt":151,"updatedAt":152},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,92,50,16,93,94,51,108],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":66,"publishedAt":164,"updatedAt":165},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,108,93,94],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":171,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":175,"tags":176,"downloadCount":177,"rating":66,"publishedAt":178,"updatedAt":179},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,93,94,108],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":181,"slug":182,"name":183,"shortDescription":184,"author":185,"workshopUrl":186,"imageKey":10,"thumbnailUrl":187,"packageId":188,"category":13,"tags":189,"downloadCount":190,"rating":38,"publishedAt":191,"updatedAt":192},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,50,16,93,94,51],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]