[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-vengeful-dead":3,"mods-more-author-vengeful-dead":31,"mods-more-category-vengeful-dead":82,"mods-similar-vengeful-dead":140},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":29,"kofiUrl":30,"patreonUrl":30},"37ebe61c-c943-489d-ae91-e9a22143341d","vengeful-dead","Vengeful Dead","Highly Configurable Undying Disaster The returned are primarily meant to model the kind of \"Vengeful Revenant\" type of undead rather than the brain-eating zombie variety.","RedMattis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3043816710","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2083534998818989112\u002F4AF2C0924C477276D70047C9A54B6762B5513E98\u002F","redmattis.undead.zombieapoc","management",[15,16,17,18],"mod","1.6","1.5","1.4",12881,4.8,"2023-09-30T20:44:00.0000000Z","2025-06-21T16:35:08.0000000Z","\u003Cp>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fc\u002Fredmattis\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FB4xmwit.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Highly Configurable Undying Disaster\r\u003Cbr>\r\u003Cbr>The returned are primarily meant to model the kind of \"Vengeful Revenant\" type of undead rather than the brain-eating zombie variety.\r\u003Cbr>\r\u003Cbr>You absolutely \u003Cstrong>can\u003C\u002Fstrong> combine this with Zombieland. The Returned from this mod will be ignored by the zombies, and those about to turn into Returned will not rise as zombies.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Configurations:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Events\u003C\u002Fh2>\r\u003Cbr>\u003Ch3>Vengeful Dead\u003C\u002Fh3>\r\u003Cbr>Event has a chance of triggering at most once per day if someone died. (default 50%)\r\u003Cbr>\r\u003Cbr>Only human-likes will reanimate.\r\u003Cbr>\r\u003Cbr>Lasts for one day.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Unliving Nightmare\u003C\u002Fh3>\r\u003Cbr>Event has a chance of triggering at most once per day if someone died. (default 20%)\r\u003Cbr>\r\u003Cbr>When the event triggers any fresh and intact body has a chance of reanimating at half the normal chance.\r\u003Cbr>\r\u003Cbr>Lasts for three days. Both animals and humans can reanimate. Might reanimate somewhat fresh dead bodies lying around.\r\u003Cbr>\r\u003Cbr>By default much worse than the above. Noted as \u003Cstrong>Nightmare\u003C\u002Fstrong> below.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Reanimation Chances\u003C\u002Fh2>\r\u003Cbr>All these settings are configurable in the mod options.\r\u003Cbr>\u003Cul>\u003Cli>Reanimation chance: 20%\u003C\u002Fli>\u003Cli>Reanimation chance: 50% (during Nightmare)\u003C\u002Fli>\u003Cli>Reanimation chance: Colonists: 15% (checked after the above, can trigger outside of events)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mental States\u003C\u002Fh2>\r\u003Cbr>Configurable in the mod options.\r\u003Cbr>\u003Cul>\u003Cli>Psychotic Wandering chance: 50% (only if none of the below trigger)\u003C\u002Fli>\u003Cli>Manhunter risk: 33%\u003C\u002Fli>\u003Cli>Manhunter risk: 75% (during Nightmare)\u003C\u002Fli>\u003Cli>Chance to berserk instead of Manhunter: 75% (prevents permanent manhunter)\u003C\u002Fli>\u003Cli>Risk that Manhunter is permanent: 50%\u003C\u002Fli>\u003Cli>Risk that Manhunter is permanent: 50% (during Nightmare)\u003C\u002Fli>\u003Cli>Risk that the returned's faction is lost after manhunter\u002Fberserk: 50%\u003C\u002Fli>\u003Cli>Risk that the returned's faction is lost after manhunter\u002Fberserk: 50% (during Nightmare)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Pawns that lose their faction are added to a hidden Lost faction and will be hostile to everyone, including animals.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Returned\u003C\u002Fh2>\r\u003Cbr>Those who are reanimated become Returned. If they still have their sanity intact they can still function as colonists, they eat less, but will degrade\u002Fage much slower.\r\u003Cbr>\r\u003Cbr>They are completely numb, incredibly resistant to bullets, don't bleed, and hard to kill properly again.\r\u003Cbr>\r\u003Cbr>Unfortunately they heal extremely slowly, and tend to be lethargic. They can gain no comfort from comfy furniture or Lovin'. They are sterile and uninterested in Lovin'. Even if not disfigured, they have a unhealthy pallor which lowers their attractiveness.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>They are highly resistant to bullets\u003C\u002Fstrong> (and somewhat stabbing). \u003Cstrong>Shooting them with shotgun buckshot is the \u003Cem>WORST\u003C\u002Fem> idea. Grab an axe or flamethrower.\u003C\u002Fstrong> \r\u003Cbr>\r\u003Cbr>\u003Ch2>Recommended Mods\u003C\u002Fh2>\r\u003Cbr>\u003Ch4>Non uno Pinata\u003C\u002Fh4>\r\u003Cbr>Highly recommended, makes it so pawns don't lose their clothing when they die.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>\u003Ch4>Zombieland\u003C\u002Fh4>\r\u003Cbr>Returned have been coded so the manhunting variety of Returned will ignore the zombies, and the zombies will ignore them. Berserk Returned will of course still attack anyone and anything.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FrxqzPEa.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cem>GIF showing some returned rising from the dead. Bullets and stabbing weapons are the least effective way of dealing with them, don't be like the three fools in the gif. Bring an axe or fire.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FQ38YF9VzgB\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Ch2>Mod Discord\u003C\u002Fh2>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F38qS9bk.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fredmattis\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FcgkQBBu.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",181,[26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2083534998827481429\u002F4AF2C0924C477276D70047C9A54B6762B5513E98\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2083534998827481773\u002F5C7DC6FE2CD225308C105C88A002A4DB06292D03\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2083534998827482098\u002F56C3F73996151073346B693E0F07992BA6E3EE2C\u002F",[],null,[32,45,57,70],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"39a05e5f-c330-4645-92b8-168425249cbc","big-and-small-framework","Big and Small - Framework","This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2925432336","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F58090453767391004\u002F9C2BCDD9C73C25599E46A629CFC4043AC2D607D9\u002F","redmattis.betterprerequisites",[15,16,17,18],284794,4.9,"2023-01-29T15:10:47.0000000Z","2026-06-23T11:32:01.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":20,"publishedAt":55,"updatedAt":56},"a00ce8ca-85cb-4d68-a8aa-6e61ce36bec9","big-and-small-simply-robots","Big and Small - Simply Robots","A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3360323573","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2394319269770267795\u002F25CCC62C937C484B50797892FB511CAD7AC18FA4\u002F","redmattis.bigsmall.simpleandroids",[15,16,17],37057,"2024-11-04T21:42:31.0000000Z","2026-02-27T14:50:56.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":65,"tags":66,"downloadCount":67,"rating":42,"publishedAt":68,"updatedAt":69},"3dad3cf8-a2d0-4c84-b287-8cdd3240cbe4","drafted-auto-combat","Drafted Auto-Combat","Adds drafted auto-combat feature for any draftable player-controlled pawn.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3546270076","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10234673427586741442\u002FCF9654F03BE1C9254C346C32B358A970FF856BF9\u002F","redmattis.autocombat","combat",[15,16],39026,"2025-08-10T16:40:32.0000000Z","2025-10-28T10:47:06.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":42,"publishedAt":80,"updatedAt":81},"4dc09320-1d0a-4eee-9695-ee94c33886bd","big-and-small-lamias-and-other-snake-people","Big and Small - Lamias and other Snake-People","Adds snake-like xenotypes, related genes, and optional factions for them.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2908225858","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2410061029062727124\u002F2D530AFC231FD9FBF2CF371BF734AA9F6E5EE62D\u002F","redmattis.lamiasandothersnakes",[15,16,17,18],53200,"2022-12-28T10:12:55.0000000Z","2026-04-24T10:39:20.0000000Z",[83,100,113,127],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":97,"rating":42,"publishedAt":98,"updatedAt":99},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,93,94,95,17,18,96,16],"1.0","1.1","1.2","1.3",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":42,"publishedAt":111,"updatedAt":112},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":124,"rating":42,"publishedAt":125,"updatedAt":126},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,96,95,94,93,123],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":42,"publishedAt":138,"updatedAt":139},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",[141,154,167,169],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":20,"publishedAt":152,"updatedAt":153},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,93,94,95,17,18,96],1269908,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":159,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":13,"tags":163,"downloadCount":164,"rating":42,"publishedAt":165,"updatedAt":166},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,93,94,95,17,18,96],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":168,"downloadCount":110,"rating":42,"publishedAt":111,"updatedAt":112},[15,16,17,18],{"id":170,"slug":171,"name":172,"shortDescription":173,"author":174,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":13,"tags":178,"downloadCount":179,"rating":42,"publishedAt":180,"updatedAt":181},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,96,95,94,93],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]