[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-vge-solar-panelling-rebalance":3,"mods-more-author-vge-solar-panelling-rebalance":26,"mods-more-category-vge-solar-panelling-rebalance":27,"mods-similar-vge-solar-panelling-rebalance":88},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"d8dd1939-a12c-4479-bd3d-9d5073f1e74b","vge-solar-panelling-rebalance","VGE Solar panelling rebalance","Rebalances the Solar Panelling from VGE to be a more affordable early-game option.","adHerry","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3743251463","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10246397646875049259\u002FA86C24FBC761978D61CC9286613A25F4EBCC87FE\u002F","adherry.gravship.solar","management",[15,16],"mod","1.6",136,5,"2026-06-12T13:51:36.0000000Z","2026-06-12T20:08:24.0000000Z","\u003Cp>Rebalances the Solar Panelling from VGE to be a more affordable early-game option.\r\u003Cbr>Changes:\r\u003Cbr>HP: 50 -> 200 (mostly to prevent them from dying immediately to a stiff breeze)\r\u003Cbr>Cost: 10 Gravlite + 1 Component -> 2 Gravlite + 1 Component\r\u003Cbr>Subscaffold moved from Standard to Basic Gravtech. The goal is for solar panels to have an early-game advantage over Astrofuel Generators (they do not cut into the tile budget).\r\u003Cbr>\r\u003Cbr>Background:\r\u003Cbr>In VGE as is, Solar Panelling produces 200 W\u002Ftile when the sun shines. This is an almost 100% increase over vanilla solar panels (106 W\u002Ftile), but I found myself never building them. The problem is that there is better energy\u002Ftile and cost\u002FW available with Astrofuel Generators. Unless you play on a planet free of vegetation, it is almost always more efficient to build those (400 W\u002Ftile) as you already produce astrofuel, and each 1,600 W generator needs a 70 chemfuel to 35 astrofuel craft every 11.6 days. It also only costs 100 steel and 3 components to build.\r\u003Cbr>\r\u003Cbr>The convenience of \"never refuel\" does not compare to the high cost of Solar panelling at 10 Gravlite per tile and the inability to produce Gravlite tiles until the final research (and even then it's 2.5 crafts of 4× Gravlite). Additionally, until you have Standard Gravtech you do not have the subscaffolds available and you lose valuable ship area to panels.\r\u003Cbr>If you lose some panelling it is even more painful, as they die very easily and you lose 5 Gravlite panels per tile. With a new cost of 2 per tile, you will in most regards be limited by your component supply and engine range instead of Gravlite tiles. While it's still only 200 W\u002Ftile during sun, the advantage of being able to build them on subscaffold is always available. This allows early ships with a solar \"dish\" around them. The extra HP also helps keep them alive longer, meaning you spend less time replacing them.\r\u003Cbr>\r\u003Cbr>I am aware the text on the image is not 100% fitting, but that image was too silly not to use.\u003C\u002Fp>",6,[],[],null,[],[28,48,61,74],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,38,39,40,41,42,43],"1.5","1.4","1.3","1.2","1.1","1.0",1591711,4.9,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":45,"publishedAt":59,"updatedAt":60},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,38,39,40,41,42,43],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":18,"publishedAt":72,"updatedAt":73},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,42,41,38,39,40],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":85,"rating":45,"publishedAt":86,"updatedAt":87},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,38,39,40,41,42,43,84],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[89,102,115,128],{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":13,"tags":98,"downloadCount":99,"rating":45,"publishedAt":100,"updatedAt":101},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,43,42,41,38,39,40],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":53,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":110,"tags":111,"downloadCount":112,"rating":45,"publishedAt":113,"updatedAt":114},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,38,39],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":45,"publishedAt":126,"updatedAt":127},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,43,42,41,38,39,40,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":45,"publishedAt":139,"updatedAt":140},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,38,39,40,41,42],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z"]