[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-vre-insector-rebalanced":3,"mods-more-author-vre-insector-rebalanced":26,"mods-more-category-vre-insector-rebalanced":79,"mods-similar-vre-insector-rebalanced":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"a6150c4d-984c-4aae-8011-e790ac1b1b8c","vre-insector-rebalanced","VRE Insector rebalanced","After many hours of playing with the insector genes i started to notice a clear imbalance on how powerful or debilitating are some of the evolutions\u002Fmutations.","Deus","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3546703911","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9768530797855003175\u002F088BB25447C945D65CB252BC94815D3D075BFC54\u002F","zorin.insectorpatch","management",[15,16],"mod","1.6",444,4.1,"2025-08-11T08:16:39.0000000Z","2025-08-22T00:35:30.0000000Z","\u003Cp>After many hours of playing with the insector genes i started to notice a clear imbalance on how powerful or debilitating are some of the evolutions\u002Fmutations. In this mod ill try to balance them out to be around the level of:\u003Cul>\u003Cli>Evolution: 3-4 equivalent metabolic points\u003C\u002Fli>\u003Cli>Mutation: 2-3 equivalent metabolic points\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Obviously many genes give pretty unique traits making them harder to balance out, for those my balancing reference is \"do these genes fulfill the niche they should properly?\"\r\u003Cbr>\r\u003Cbr>i also tried to remove as many hediffs as i could to improve performance in big colonies using several of these genes\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch2>Changes:\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Cosmetics\u003C\u002Fh4>\u003Cul>\u003Cli>Cosmetic changes in ALL Evo\u002FMut genes are removed\u003C\u002Fli>\u003Cli>You can get the cosmetics back by choosing them in the cosmetics section, currently you need the specific gene to be able to use the specific cosmetic. i hardlocked it to avoid possible visual monstrosities, but if people want to, i can them free to use regardless of current evo\u002Fmuts\u003C\u002Fli>\u003Cli>Fixed grey eyes using the red eyes texture\u003C\u002Fli>\u003Cli>Added VFEI2 cosmetics\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Base:\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Ch4>\u003Cu>Genes:\u003C\u002Fu>\u003C\u002Fh4>\u003Cul>\u003Cli>Jelly dependancy: 3 met > 2 met\u003C\u002Fli>\u003Cli>Insect pheromones: 1 met > 0 met\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>(Pheromones are way too buggy to be wasting any met on them, jelly dep gives innate food poison immunity already)\r\u003Cbr>\r\u003Cbr>\u003Ch4>\u003Cu>Evolutions:\u003C\u002Fu>\u003C\u002Fh4>\u003Cul>\u003Cli>Hiveglands: +50% construction speed > +100% construction speed\u003C\u002Fli>\u003Cli>Compound eyes: +50% sight > +25% sight\u003C\u002Fli>\u003Cli>Antimicrobial peptides: Removed immunity tag (can stack with immunity genes)\u003C\u002Fli>\u003Cli>Insect wings: +25% moving > 115% move speed  jump ability range halved\u003C\u002Fli>\u003Cli>Robust midgut: 1.8 raw nutrition > 2 raw nutrition (matches with baby food efficiency)\u003C\u002Fli>\u003Cli>Megaspider horns: +10% mining speed > +20% mining speed\u003C\u002Fli>\u003Cli>Detoxifier tubules: added pollution stimulus effect\u003C\u002Fli>\u003Cli>Hypothermic slowdown: -10 comfy min temp\u003C\u002Fli>\u003Cli>Heatshock: + 10 comfy max temp\u003C\u002Fli>\u003Cli>Slowed life cycle: 1 evo point > 2 evo points\u003C\u002Fli>\u003Cli>Hardened chitin: -15% moving 75% dmg factor 50% stagger time > 80% dmg factor 50% pain sensitivity\u003C\u002Fli>\u003Cli>Jelly sack: 6 daily jelly > 20 daily jelly\u003C\u002Fli>\u003Cli>Spawning sack: +50% pregnancy speed > +150% pregnancy speed\u003C\u002Fli>\u003Cli>Cuticle shell: added immunity to gut worm, parasites and mechanites. Removed immunity tag\u003C\u002Fli>\u003Cli>Spelopede horn: +20% mining speed > +50% mining speed\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>\u003Cu>Mutations:\u003C\u002Fu>\u003C\u002Fh4>\u003Cul>\u003Cli>Ocelli eyes: 5% min sight > 50% min sight\u003C\u002Fli>\u003Cli>Immunodeficiency: 50% healing factor > 75% healing factor. Immunity tag removed\u003C\u002Fli>\u003Cli>Inflexible joints: -25% moving > 90% move speed\u003C\u002Fli>\u003Cli>Inneficient midgut: replaced hediff with -4 metabolism\u003C\u002Fli>\u003Cli>Low grey matter: 25% learning factor > 65% learning factor\u003C\u002Fli>\u003Cli>Rapid life cycle: added 2x growth points so children can learn normally\u003C\u002Fli>\u003Cli>Weakened chitin: +15% moving 150% dmg factor > 125% dmg factor\u003C\u002Fli>\u003Cli>Dormant: 180% rest fall factor > 135% rest fall factor. Removed social fight and aggresive break factors. Removed hediff in favor for +2 met\u003C\u002Fli>\u003Cli>Low octopamine: 1 mut point > 2 mut points 0% social fight and aggro mental break factors\u003C\u002Fli>\u003Cli>Protein denaturalization: 80% move speed in the sun 4x flame damage > 90% move speed sun\u003C\u002Fli>\u003Cli>Acid blood: removed hediff, therefore gear destruction on death also removed\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>\u003Cu>Combat Extended:\u003C\u002Fu>\u003C\u002Fh4>\u003Cul>\u003Cli>Insect mandibles: 24dmg 3cd 1.25mm 2mpa > 24dmg 1.33cd 0.75mm 2mpa\u003C\u002Fli>\u003Cli>Ripper blades: Cut 25dmg 1.25cd 1.5mm Stab 15dmg 1cd 4mm (equal to spelopede)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch3>VFEI2:\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>These are unlockable genes, as such, they are \u003Cstrong>meant\u003C\u002Fstrong> to be plain better than the base ones\r\u003Cbr>\r\u003Cbr>\u003Ch4>\u003Cu>Evolutions:\u003C\u002Fu>\u003C\u002Fh4>\u003Cul>\u003Cli>Pyro resistant chitin: 25% flame damage factor > 10% flame damage factor. Tail tag removed\u003C\u002Fli>\u003Cli>Fire spew (ability): 3000 cooldown 1.6 warmup > 1200 cooldown 0.3 warmup (this accidentaly buffs hellbettles!)\u003C\u002Fli>\u003Cli>Locust wings: Added +20% move speed and gliding hediff. Ability 600 cooldown 20 range > 6000 cooldown 25 range\u003C\u002Fli>\u003Cli>Acid glands: Removed mouth tag. Acid spew 15 range 1.5 warm > 20 range 0.75 warm. Acid 50 speed 30 dmg (this also buffs both venomites and acidspitters!!!)\u003C\u002Fli>\u003Cli>Infrared sensors: Added +25% sight\u003C\u002Fli>\u003Cli>Mineral chitin: added -2 met to balance out the loss of insect skin\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>\u003Cu>Mutations:\u003C\u002Fu>\u003C\u002Fh4>\u003Cul>\u003Cli>Microsized: (Too many changes) no hediffs, -0.25 body size, 0.7x melee factor, 1.15x move speed +3 met +2 mut points\u003C\u002Fli>\u003Cli>Colossal: (Too many changes) no hediffs, +0.5 body size, 1.35x melee factor, 0.85x move speed -3 met\u003C\u002Fli>\u003Cli>Chemfuel sack:  Removed tail tag\u003C\u002Fli>\u003Cli>Pyrophilliac: 1 mut point > 2 mut points\u003C\u002Fli>\u003Cli>Volatile: 1 mut point > 2 mut points\u003C\u002Fli>\u003Cli>Ecdysone overdrive: 1 mut point > 2 mut points\u003C\u002Fli>\u003Cli>Acid burst sack: Removed tail tag\u003C\u002Fli>\u003Cli>Solid grey matter: 1 mut point > 3 mut points\u003C\u002Fli>\u003Cli>Passive: 1 mut point > 2 mut points\u003C\u002Fli>\u003Cli>(Alpha Animals) Echolocative loop: 1 mut point > 2 mut points\u003C\u002Fli>\u003Cli>(Alpha Animals) Photosensitive exoskeleton: 1 mut point > 2 mut points\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>\u003Cu>Misc:\u003C\u002Fu>\u003C\u002Fh4>\u003Cul>\u003Cli>Royal jelly: +5% moving > +10% moving +35% blood filtration +10 conciousness\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Meant to buff the jelly injector\r\u003Cbr>\r\u003Cbr>\u003Ch4>\u003Cu>Combat Extended:\u003C\u002Fu>\u003C\u002Fh4>\u003Cul>\u003Cli>Infrared sensors: 5% aiming acc > 125% aiming acc 0.9 night eff\u003C\u002Fli>\u003Cli>Mineral chitin: 10mm 8mpa max integrity 5mm 4mpa min integrity\u003C\u002Fli>\u003Cli>Insect rostrum: 24dmg 3cd 6mm 2mpa > 27dmg 1.33cd 6mm 2mpa\u003C\u002Fli>\u003Cli>(Alpha Animals) Mechanoid rending claws: 15dmg 1.25cd 3mm (mimicking slashes) + 5dmg 0.75cd 8mm (mimicking stabs). 1 evo > 2 evo points\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Ch4>FAQ:\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>CE compat?\r\u003Cbr>-Yeah, it works with Character Editor dont worry \r\u003Cbr>\r\u003Cbr>Does it modify X mod?\r\u003Cbr>-No, right now it only rebalances Insector and Insector + VFEI2\r\u003Cbr>\r\u003Cbr>Can you buff X melee gene for vanilla?\r\u003Cbr>-I have no idea how to balance vanilla values, if you suggest they are too weak ill buff them gladly\r\u003Cbr>\r\u003Cbr>Does it add new genes?\r\u003Cbr>-Aside VFEI2 cosmetics, no, i have planned to make more insect genes but those will be their own standalone mod\r\u003Cbr>\r\u003Cbr>There are a few changes i dont like\r\u003Cbr>-All of my changes are patches, you can perfectly delete them (or change them to your liking) in the mod folder if you desire so. However, in the future i might change the entire mod to be able to be modified with XML extentions\r\u003Cbr>\r\u003Cbr>Likely changes on the future: \u003Cul>\u003Cli>Nerf the wing genes even more, either remove the gliding hediff or remove the mov buff, they are way too good to not choose them\u003C\u002Fli>\u003Cli>Increase the movement penalties on the joint mutations but make them compat with the wing genes (slow flyer)\u003C\u002Fli>\u003Cli>Im very undecided with oceli eyes, maybe ill change it to a flat reduction instead of limiting sight\u003C\u002Fli>\u003Cli>Solid grey matter rework, even with 3 mut points feels like a total waste...\u003C\u002Fli>\u003Cli>Bring back some hediffs thanks to 1.6 ticking perf improvements?\u003C\u002Fli>\u003Cli>Attempt to retexture the cosmetics\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Unikely changes on the future: \u003Cul>\u003Cli>Pherocore injestions are not random, you can choose which one you wanna unlock\u003C\u002Fli>\u003Cli>Make pherocore injestions give 2 or more evo\u002Fmuts each\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>",22,[],[],null,[27,40,54,67],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":37,"rating":18,"publishedAt":38,"updatedAt":39},"4818fd66-78cc-4040-a30b-8dd05df1b309","ce-rebalanced-anomaly","CE rebalanced anomaly","Anomaly balance for CE Since it´s announcement, I wanted Anomaly to basically be a pay-to-lose DLC (like CE + royalty), so I decided to make a patch to try to achieve that.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3309334457","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2398815983342779485\u002FB83372E7E23DB46E4E398FB3277EE9DFF857972A\u002F","zorin.ceanomalyrebalance",[15,16,36],"1.5",3728,"2024-08-15T02:21:39.0000000Z","2025-10-04T20:17:45.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":48,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"6e38a35d-f995-4330-ab5f-3223249074a9","combat-extended-mechanoid-mayhem","Combat Extended mechanoid mayhem","This mod is a complete rebalance of mechanoids (and a little bit of mechanitors) as a whole with the main purpose of: Increase the overall strength of non-centipede combat mechanoid in several ways Small tweaks for non-blaster centipedes to make them shine more Hefty power increa","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3576262503","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14701990233792464786\u002FAFE6B7314086BBB4281E8F7D4737B7F12643FD62\u002F","zorin.cemechanoidmayhem","combat",[15,16],540,4.3,"2025-09-28T08:03:23.0000000Z","2026-03-20T02:26:39.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":48,"tags":62,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":66},"45c95fa5-653b-4508-8529-6404e018cbbe","ce-vanilla-turrets-buff","CE vanilla turrets buff","Simple patch to buff the vanilla turrets + CE base turrets Detailed changes: Mini: Min range 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3692507613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15048792490065787560\u002F3B831122246989E366AF1016E7C60F119BE8EF6B\u002F","zorin.ceturretsbuff",[15,16],260,3.6,"2026-03-26T09:56:06.0000000Z","2026-03-27T00:56:59.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":77,"publishedAt":78,"updatedAt":78},"123ec9b6-7b23-4228-8351-c9956f943196","non-archite-archite-genes","Non-archite archite genes","Year 5500 and humans havent learned how to automatically heal scars?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3543773387","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16626326127595978902\u002FAA2D7598A2D217B4415BF42F03EEFF959A0CAB5C\u002F","zorin.nonarchite",[15,16],109,4.2,"2025-08-07T04:31:29.0000000Z",[80,95,108,124],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":91,"rating":92,"publishedAt":93,"updatedAt":94},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,36,90],"1.4",1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":92,"publishedAt":106,"updatedAt":107},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,36,90],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":121,"rating":92,"publishedAt":122,"updatedAt":123},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,36,90,118,119,120],"1.3","1.2","1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":100,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":92,"publishedAt":134,"updatedAt":135},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,36,90],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",[137,150,152,165],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":92,"publishedAt":148,"updatedAt":149},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,120,119,36,90,118],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":151,"downloadCount":105,"rating":92,"publishedAt":106,"updatedAt":107},[15,16,36,90],{"id":153,"slug":154,"name":155,"shortDescription":156,"author":100,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":92,"publishedAt":163,"updatedAt":164},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,36,90],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":100,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":13,"tags":173,"downloadCount":174,"rating":92,"publishedAt":175,"updatedAt":176},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,36,90,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]