[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-vve-raid":3,"mods-more-author-vve-raid":29,"mods-more-category-vve-raid":83,"mods-similar-vve-raid":142},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"5f766385-1271-4d24-adf4-8e91372329f9","vve-raid","VVE Raid","This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.","カタパルト","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3720926003","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16243680105336330552\u002FEAF2DC5AB5A83F01144AD348F1A5E63473DE4E9F\u002F","tlupatac.vveraid","management",[15,16],"mod","1.6",18899,4.9,"2026-05-06T10:41:45.0000000Z","2026-08-03T06:26:24.0000000Z","\u003Cp>This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.\r\u003Cbr>Installing or removing the mod mid-game may result in harmless red errors, but it should work without problems.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Features\u003C\u002Fh2>\r\u003Cbr>\u003Ch3>Vehicle Mix in Vanilla Raids\u003C\u002Fh3>\r\u003Cbr>- Civilized, Space Pirate, and Imperial factions will use tanks, APCs, self-propelled guns, and vehicles in raids of 1000 points or more that are on foot and not in Siege mode.\r\u003Cbr>- Outlander will mostly use tier 2 vehicles, and occasionally tier 1 vehicles.\r\u003Cbr>- Pirates will mostly use tier 1 vehicles, and can use vehicles of all tiers.\r\u003Cbr>- Empire will only use tier 3 vehicles and military transports.\r\u003Cbr>- References vehicles with both tier tags and vehicle tags (\"tank\", \"apc\", \"mortar\", etc.).\r\u003Cbr>- If a vehicle with the \"helicopter\" or \"droppod\" tag appears, it will be replaced by a flying vehicle raid.\r\u003Cbr>\r\u003Cbr>- Vehicles tagged \"marine\" will spawn on the water, while other vehicles will spawn on large ground areas with sufficient spacing between them.\r\u003Cbr>- The higher the attack points, the higher the proportion of vehicles in the entire attack team.\r\u003Cbr>- Self-propelled artillery is too powerful and will not participate in attacks below 3000 points, nor will it fire for the first hour after spawning.\r\u003Cbr>\u003Ch3>Landing Operations\u003C\u002Fh3>\r\u003Cbr>- If there is a sufficiently large body of water on the map, civilized, space pirates, and imperial factions will initiate a Landing Operation.\r\u003Cbr>- Raiders will spawn from the water in boats, disembark at the nearest land, and head towards the colony.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Required Mods\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=3014915404\" target=\"_blank\" rel=\"noopener noreferrer\">Vehicles Framework\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mod\u002FDLC Compatibility\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014906877\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Vehicles Expanded\u003C\u002Fa>: Required if you don't have a mod that adds raid vehicles to VVE Raid\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3047892432\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Vehicles Expanded - Tier 3\u003C\u002Fa>: Recommended\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3747634513\" target=\"_blank\" rel=\"noopener noreferrer\">Aerial Vehicles\u003C\u002Fa>: The enemy uses combat-capable aircraft.\r\u003Cbr>\u003Cstrong>RimWorld - Royalty\u003C\u002Fstrong>: Empires also use vehicles.\r\u003Cbr>\u003Cstrong>RimWorld - Biotech\u003C\u002Fstrong>: Additional factions also use vehicles.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended\u003C\u002Fa>: Supports both standard and general-purpose ammunition.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3302208420\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Vehicles Expanded - Upgrades\u003C\u002Fa>: Upgraded vehicles appear.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3459650108\" target=\"_blank\" rel=\"noopener noreferrer\">VVE - Secondary Weapons\u003C\u002Fa>: Vehicles in the CE environment will now also carry ammunition for additional weapons.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3725661751\" target=\"_blank\" rel=\"noopener noreferrer\">Vehicle Auto-Combat\u003C\u002Fa>: Makes combat commands easier.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3667863988\" target=\"_blank\" rel=\"noopener noreferrer\">VehicleRaid Framework\u003C\u002Fa>: Should not interfere. Since it has many similar functions, please investigate which one is causing the issue when reporting a bug.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Patch\u003C\u002Fh2>\r\u003Cbr>- Allows capturing vehicles with no survivors.\r\u003Cbr>- Makes assault vehicles always select the rapid-fire mode with the highest rate of fire.\r\u003Cbr>- Assault vehicle VVE Raid commands, Job, Displays Lord for each vehicle.\r\u003Cbr>- If there are no enemies and no enemy pawns on the vehicle, it will periodically clear retreat orders.\r\u003Cbr>- If VVE_ComplexVehicles is researched and a Tier 3 vehicle is captured, the corresponding research will be unlocked.\r\u003Cbr>- When automatic colony zone selection is on, capturing a vehicle will turn the surrounding squares into a colony zone.\r\u003Cbr>- Fixed a bug where vehicles using shells in non-CE environments would appear unloaded.\r\u003Cbr>- In CE environments, the roof size will be expanded to cover the entire vehicle, making it more easily destroyed.\r\u003Cbr>- If general-purpose ammunition is used in a CE environment, the general-purpose ammunition linked to the definition of general-purpose ammunition will be automatically loaded.\r\u003Cbr>\r\u003Cbr>\u003Ch2>AI Behavior\u003C\u002Fh2>\r\u003Cbr>\u003Cstrong>Aerial Helicopter AI\u003C\u002Fstrong>\r\u003Cbr>- Assigned to vehicles tagged \"aerialheli\" \u003Cstrong>Aerial Airplane AI\u003C\u002Fstrong>\r\u003Cbr>- Assigned to vehicles tagged \"aerialplane\"\r\u003Cbr>- Prioritizes targeting enemy vehicles\r\u003Cbr>- Retreats when fuel drops below 20% or when ammunition runs out\r\u003Cbr>\u003Cstrong>VVE Helicopter AI\u003C\u002Fstrong>\r\u003Cbr>- Assigned to vehicles tagged \"helicopter\"\r\u003Cbr>- Disembarks crew and takes off after 5 seconds, leaving the map\r\u003Cbr>\u003Cstrong>Droppod AI\u003C\u002Fstrong>\r\u003Cbr>- Assigned to vehicles tagged \"droppod\"\r\u003Cbr>- Disembarks pawns in seats without turrets\r\u003Cbr>- Pawns retreat using droppods when retreating\r\u003Cbr>\u003Cstrong>Car AI\u003C\u002Fstrong>\r\u003Cbr>- Assigned to vehicles tagged \"car\"\r\u003Cbr>- Moves within 25 spaces of an enemy and deploys infantry\r\u003Cbr>- When retreating, if an allied vehicle is moving, nearby pawns will board it and return\r\u003Cbr>\u003Cstrong>Self-Propelled Artillery AI\u003C\u002Fstrong>\r\u003Cbr>- Assigned to vehicles tagged \"mortar\"\r\u003Cbr>- Does not fire for the first hour after appearing\r\u003Cbr>- Once able to fire, it will turn in a random direction and scout\r\u003Cbr>- If it has the \"deploy\" tag, it will deploy upon entering the map\r\u003Cbr>\u003Cstrong>Boat AI\u003C\u002Fstrong>\r\u003Cbr>- Assigned to vehicles tagged \"boat\"\r\u003Cbr>- Moves towards the nearest land and deploys infantry.\r\u003Cbr>\r\u003Cbr>- When retreating, if your own boat is moving, nearby pawns will board it to return.\r\u003Cbr>- Boats that appear in ponds will despawn after approaching the edge of the map as close as possible.\r\u003Cbr>\u003Cstrong>Tank and APC AI\u003C\u002Fstrong>\r\u003Cbr>- Assigned when no tag is specified for AI.\r\u003Cbr>- Vehicles with the \"spg\" tag will frequently stop to search for enemies.\r\u003Cbr>- Stop if turrets are locked onto an enemy.\r\u003Cbr>- If passenger seats are present, they will deploy when firing.\r\u003Cbr>- If no path to the enemy is found, the vehicle will attack the wall along the shortest path.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Known Issues\u003C\u002Fh2>\r\u003Cbr>- Tanks and APCs become sluggish when moving with wall-destroying orders.\r\u003Cbr>This seems to be due to the complexity of pathfinding for wall destruction, which affects processing.\r\u003Cbr>- Various harmless warnings and errors occur.\r\u003Cbr>For example, the error \"(Vehicle) started 10 jobs in one tick.\" occurs only immediately after the start of a LordJob_StageThenAttack attack.\r\u003Cbr>Errors that do not affect operation will be addressed later.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Bug Report\u003C\u002Fh2>\r\u003Cbr>- Please write your bug report in the comments section here and we will address it.\r\u003Cbr>- Please make sure that the bug is not caused by another mod.\r\u003Cbr>- Please identify the conditions under which the bug occurs.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Contact, Discussion, and Support\u003C\u002Fh2>\r\u003Cbr>VVE Raid Server\r\u003Cbr>https:\u002F\u002Fdiscord.gg\u002FKMhHUB4Cmz\r\u003Cbr>\r\u003Cbr>Donations\r\u003Cbr>https:\u002F\u002Fbuymeacoffee.com\u002Ftlupatac\u003C\u002Fp>",401,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13040803445419512070\u002FEAF2DC5AB5A83F01144AD348F1A5E63473DE4E9F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13340525084226647709\u002FFBDEA0DC141D57F41FA050BE4461C97F097B5867\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16236731325809722753\u002FAAD4F67487B09935358954118A6261DE8F09528F\u002F",[],null,[30,43,56,70],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":38,"tags":39,"downloadCount":40,"rating":18,"publishedAt":41,"updatedAt":42},"8c239795-ca4a-472a-90f0-a05bc4e950ce","vehicle-auto-combat","Vehicle Auto-Combat","Enabling \"Auto-Combat\" on a player's combat vehicle will cause it to automatically move towards the enemy.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3725661751","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12941688644693696794\u002FF00B2A74C465A89ED9265D90022839DBAF34AAED\u002F","tlupatac.vehiclaautocombat","combat",[15,16],8842,"2026-05-14T07:12:28.0000000Z","2026-06-21T02:37:17.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"50ab8950-1411-43a9-9f42-c1ed8ac891f4","aerial-vehicles","Aerial Vehicles","This mod adds vehicles that utilize the Aerial Framework.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3747634513","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14212995150930730431\u002F1130168EAD6A3EA5EF1CEFB995C4714B4D96DDE5\u002F","tlupatac.aerialvehicles",[15,16],465,5,"2026-06-19T08:12:42.0000000Z","2026-07-26T06:59:22.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":64,"tags":65,"downloadCount":66,"rating":67,"publishedAt":68,"updatedAt":69},"c1fdedc1-0e41-48f0-8422-77b4d13c0ae3","auto-surgery-policy","Auto Surgery Policy","You can now apply surgical policies to colonists and prisoners, and if the conditions are met, surgical orders will be issued periodically.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3729953863","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11437164263343929563\u002F26B226C9BD4772E3D363DDBACC51F76F392EE9AF\u002F","tlupatac.autosurgerypolicy","medical",[15,16],321,4.7,"2026-05-21T03:15:13.0000000Z","2026-08-04T07:33:35.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":80,"publishedAt":81,"updatedAt":82},"1d13558f-face-4336-b052-ed4385fd4d96","aerial-framework","Aerial Framework","This mod enables all pawns, including enemy and VehicleFramework vehicles, to use \"Aerial Mode.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3747623023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12180394839675969348\u002F1A01D6D784852302D3D9C0392C3A4D614C76A276\u002F","tlupatac.aerialframework",[15,16],531,4.8,"2026-06-19T07:35:19.0000000Z","2026-07-05T07:45:50.0000000Z",[84,103,116,129],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":100,"rating":18,"publishedAt":101,"updatedAt":102},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,94,95,96,97,98,99,16],"1.0","1.1","1.2","1.5","1.4","1.3",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":13,"tags":112,"downloadCount":113,"rating":18,"publishedAt":114,"updatedAt":115},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,97,98,99,96,95,94],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":18,"publishedAt":127,"updatedAt":128},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,97,98,99,96],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":134,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":13,"tags":138,"downloadCount":139,"rating":18,"publishedAt":140,"updatedAt":141},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,97,98,99,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[143,156,170,184],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":148,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":13,"tags":152,"downloadCount":153,"rating":18,"publishedAt":154,"updatedAt":155},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,94,95,96,97,98,99,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":157,"slug":158,"name":159,"shortDescription":160,"author":161,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":13,"tags":165,"downloadCount":167,"rating":18,"publishedAt":168,"updatedAt":169},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,97,98,99,96,95,94,166],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":171,"slug":172,"name":173,"shortDescription":174,"author":175,"workshopUrl":176,"imageKey":10,"thumbnailUrl":177,"packageId":178,"category":179,"tags":180,"downloadCount":181,"rating":18,"publishedAt":182,"updatedAt":183},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,97,98],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":185,"slug":186,"name":187,"shortDescription":188,"author":175,"workshopUrl":189,"imageKey":10,"thumbnailUrl":190,"packageId":191,"category":38,"tags":192,"downloadCount":193,"rating":18,"publishedAt":194,"updatedAt":195},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme",[15,16,97,98],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z"]