[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-war-crimes-expanded-2-vtg-edits-14":3,"mods-more-author-war-crimes-expanded-2-vtg-edits-14":26,"mods-more-category-war-crimes-expanded-2-vtg-edits-14":80,"mods-similar-war-crimes-expanded-2-vtg-edits-14":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"f4145b7a-506d-4b94-b99c-086ecc684da5","war-crimes-expanded-2-vtg-edits-14","War Crimes Expanded 2 - VTG Edits [1.4]","This mod will not be updated beyond version 1.","Virstag","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2984355292","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2046369526407982826\u002FE0235121D1331115877B97805B796122B7A9EC8E\u002F","virstag.wce2vtg","management",[15,16],"mod","1.4",1692,4.7,"2023-06-03T13:37:21.0000000Z","2023-07-01T12:21:01.0000000Z","\u003Ch2>This mod will not be updated beyond version 1.4. However, I do not rule out starting work from scratch on my own mod with a similar theme at some point.\u003C\u002Fh2>\r\n\r\n\u003Chr>\r\n\r\nA collection of fixes, changes and improvements to \u003Ca href=\"steamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2059450213\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>War Crimes Expanded 2 Core\u003C\u002Fstrong>\u003C\u002Fa> mod, which I originally made for my own use.\r\n\r\nRequires the original mod to work, because 99% of this is just one big patch changing various things I wanted to change (more below).\r\n\r\nGo to the description of the original mod if you don't know it yet and want to find out what it does. I won't mention it here because apparently some people automatically assume that the whole (controversial) idea for the mod was mine, while I only wrote some technical and substantive fixes and improvements.\r\n\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Changes:\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>Well over 140 text fixes, ranging from things like unnecessary double spaces and typos, through incorrect descriptions and labels, to complete stylistic rewrites of some bits. I tried to keep and even improve the black humor accompanying this mod in some places, but don't worry, the whole thing does not differ much from the vanilla feel. I did my best, but please keep in mind that I am not a native English speaker (like the author of the mod, I suspect). If you want to make a suggestion, I'd be happy to hear it (especially if you have some experience with this mod) - though keep in mind that I've put a lot of time into it and done my homework, so I'll expect a good explanation as to why I should change something. \u003Ca href=\"docs.google.com\u002Fspreadsheets\u002Fd\u002F1OctQhmiWtFfE3kg4QWS-Vj3rvoPwsQe64vZ9vmX4sCY\u002Fedit?usp=sharing\" target=\"_blank\" rel=\"noopener noreferrer\">Full list of changes\u003C\u002Fa>.\u003C\u002Fli>\u003Cli>Complete replacement of Ideology DLC integration with my own. Now torture precepts are thoughtfully distributed among original memes as well as memes from mods like \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2636329500\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Ideology Expanded - Memes and Structures\u003C\u002Fa>,  \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2661356814\" target=\"_blank\" rel=\"noopener noreferrer\">Alpha Memes\u003C\u002Fa>, \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2723801948\" target=\"_blank\" rel=\"noopener noreferrer\">WFE: Pirates\u003C\u002Fa>,  \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2654846754\" target=\"_blank\" rel=\"noopener noreferrer\">WFE:  Ancients\u003C\u002Fa> and \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2838817941\" target=\"_blank\" rel=\"noopener noreferrer\">Honorbound\u003C\u002Fa>. I have done my best to minimize the risk of conflicts and tested it for a long time, but the subject of memes interacting with each other is insanely complicated. Please let me know if any particular combination of memes blocked \u003Cem>every\u003C\u002Fem> torture precept in your game, but that's unlikely to happen. In general, everything has been thought out in such a way that even the harshest memes have some alternatives and nothing is hard-locked. For example, the Sadist meme from Alpha Memes has the strongly required precept 'torture always respected' but mixed with some milder meme will also get some milder options. \u003Ca href=\"docs.google.com\u002Fspreadsheets\u002Fd\u002F1IdIFWzH5cYXl85eV9Oeq6idUREoTjc6ZrRDMgWSLiOs\u002Fedit?usp=sharing\" target=\"_blank\" rel=\"noopener noreferrer\">Full list of changes\u003C\u002Fa>.\u003C\u002Fli>\u003Cli>Ideoligions generated with unrelated memes will oscillate between 'don't care' and 'horrible if innocent' torture stances, but will have all the options available with manual selection.\u003C\u002Fli>\u003Cli>Removed references to the Individualist meme from the original mod (not justified well enough in my opinion) as well as to the Flesh Purity meme. The latter speaks of the sanctity of the body and its integrity, but I am not convinced by this in the context of torture. I can totally imagine some pro-body freaks wanting to torture transhumanists. Also, the implants added by this mod are not the same as body mods or artificial organs.\u003C\u002Fli>\u003Cli>Removed the production of human meat and leather during the cutting off limbs, cutting out organs, and so on. It's a decent idea, but I didn't like it. Amputations don't produce it either. Also, I didn't want it to have 'unlocks: human meat' in the crude torture research project. You can disable this change in the mod's settings menu.\u003C\u002Fli>\u003Cli>Fixed the links in the descriptions of implants so now they refer to relevant things, not just to slave brand (ironically, none of them should even refer to that at all, as it has nothing to do with them).\u003C\u002Fli>\u003Cli>Swapped the 'organ harvested' thoughts present with some fatal tortures (like ripping out a heart or cutting off an ear from someone who's almost dead anyway) with general 'execution' thoughts (and governed by execution precept) among all interested parties, as it is with other tortures. It simply didn't quite fit - true, the description of this thought says that someone in the area had a body part removed, but obviously it's not the same as \"harvesting\".\u003C\u002Fli>\u003Cli>The blunt tool torture used \"smithing\" effects (same as you see in your workshops; metal shavings flying around and stuff), now they too have blood spurts, just like the rest. The sounds remain the same though, so you can enjoy some rather bloody beatings as a result.\u003C\u002Fli>\u003Cli>Burning someone's face with acid now requires said acid instead of imagining one. As there is no acid in the vanilla game and I didn't want to make unnecessary dependencies, you need 1x herbal medicine for this. The description of torture briefly explains how it works in the game world. In the mod's settings menu, you can choose to disable this change, leave it (default setting), or switch to an alternative recipe that uses chemfuel, also with some explanatory description.\u003C\u002Fli>\u003Cli>Minor changes to mood and opinion penalties among pawns with the most anti-torture precepts as I felt they were too lenient.\u003C\u002Fli>\u003Cli>Prevented a situation where the tortured pawn is shocked that 'someone was tortured' when they are said someone. Also, removed the 'tortured someone' opinion about the torturer, when the 'tortured me' is present. Of course, this can lead to a situation where a pawn is disgusted because someone has been tortured in the area, but forgets about the others when the torture starts to affect them directly. Rather realistic, if you ask me.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Compatibility and stuff:\u003C\u002Fh2>\r\n\r\nIt should be fine, comparable to the original mod. The way I used to disable WCE2's changes to the Flesh Purity and Raider memes makes them slightly incompatible with any mod that does a very specific thing: adds some required precepts to those memes. However, it must be said here that I personally have not found such a mod yet. And if there is one, it will be very easy to make it compatible: just put it below mine and let me know, so I can add a rule to automatically place it below my mod in the load order.\r\n\r\nThis mod requires \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2574315206\" target=\"_blank\" rel=\"noopener noreferrer\">XML Extensions\u003C\u002Fa> for the settings menu.\r\n\r\nAnd yes, \u003Ca href=\"\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Expanded Framework\u003C\u002Fa> is required as I use it to modify thoughts in my mod.\r\n\r\nAn interesting if a bit unusual addition to this mod is \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1949064302\" target=\"_blank\" rel=\"noopener noreferrer\">EPOE-Forked\u003C\u002Fa> , which has the option to enable free amputations not limited by any rules of morality and actual medical needs.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Further development:\u003C\u002Fh2>\r\n\r\nI don't plan to make further improvements. There are still things that can be done, especially in terms of integrating with other mods, but I have limited options. \r\nInstead, I've started working on my own torture mod over which I'll have full control. Stay tuned.\r\n\r\n\u003Chr>\r\n\r\nThanks to Crustypeanut for the original mod.\r\n\r\n\u003Ca href=\"github.com\u002FVirstag\u002FWar-Crimes-Expanded-2---VTG-Edits\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa>\r\n\u003Ca href=\"creativecommons.org\u002Flicenses\u002Fby-nc-nd\u002F4.0\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">(CC BY-NC-ND 4.0)\u003C\u002Fa>",35,[],[],null,[27,40,52,68],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"d68fbb50-57e9-47e4-b318-822d5340f03d","more-world-features-names-14","More World Features Names [1.4]","Sorry, but I'm unlikely to work on this mod anymore.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2986843377","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2044118101598322071\u002FCCDB94C48CBF7A0752068A7CC770A15F11A8190C\u002F","virstag.moreworldfeaturesnames",[15,16],16970,5,"2023-06-09T10:33:10.0000000Z","2023-06-28T11:34:22.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":31,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"6fd2447f-bc33-4055-82d2-1807df273947","vte-patches-14","VTE Patches [1.4]","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2981775241","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2047494533444116241\u002FDDA41535375F54920AEBC9D6250E6A49A0681923\u002F","virstag.vtepatches",[15,16],1897,4.8,"2023-05-28T12:11:51.0000000Z","2023-05-28T13:02:58.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"e7c2af4c-f014-437f-a2b1-f1f676d0961e","eat-with-your-mouth-closed","Eat With Your Mouth Closed!","This mod completely mutes the munching noises when pawns eat something.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2987343790","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2044118101603885259\u002F1255A8021D8F72F9CFDCA6C2EF8441297825F5B5\u002F","virstag.eatwithyourmouthclosed",[15,61,16,62,63],"1.5","1.3","1.6",269,4.3,"2023-06-10T13:08:27.0000000Z","2025-07-20T17:18:23.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":49,"publishedAt":78,"updatedAt":79},"346069eb-dca7-43e4-83e2-5b1b9dab2691","animal-foods-extended-vfe-farming-discontinued","Animal Foods Extended + VFE - Farming (discontinued)","This patch is no longer needed and has been improved and integrated into Animal Foods Extended mod since the update 6\u002F28\u002F2023 (5:37pm).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2981251577","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2047494533438777699\u002F8ABA75B86C347BC893A9E730DAB62DD6E008FD36\u002F","virstag.afewvfef",[15,16],829,"2023-05-27T11:26:56.0000000Z","2023-05-27T11:53:50.0000000Z",[81,98,110,123],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":94,"rating":95,"publishedAt":96,"updatedAt":97},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,91,92,93,61,16,62,63],"1.0","1.1","1.2",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":86,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":95,"publishedAt":108,"updatedAt":109},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,63,61,16,62,93,92,91],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":95,"publishedAt":121,"updatedAt":122},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,63,61,16,62,93,92,91],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":115,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":95,"publishedAt":133,"updatedAt":134},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,63,61,16],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",[136,150,163,176],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":95,"publishedAt":148,"updatedAt":149},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,91,92,93,61,16,62,63],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":95,"publishedAt":161,"updatedAt":162},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,63,61,16,62,93,92],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":95,"publishedAt":174,"updatedAt":175},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,63,61,16,62,93,92,91],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":115,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":184,"tags":185,"downloadCount":186,"rating":95,"publishedAt":187,"updatedAt":188},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,63,61,16],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z"]