[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-warhammer-ish-dryad-biotech-update":3,"mods-more-author-warhammer-ish-dryad-biotech-update":27,"mods-more-category-warhammer-ish-dryad-biotech-update":78,"mods-similar-warhammer-ish-dryad-biotech-update":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":25,"kofiUrl":26,"patreonUrl":26},"3f55337a-4432-4022-a695-0b0dbd27394d","warhammer-ish-dryad-biotech-update","Warhammer-ish: Dryad Biotech Update","This mod is a rework\u002Fcontinuation of previous dryad mods, adding bark-skinned xenohumans, heartwood grafts, grove factions, and death that does not always stay final.","valzietine","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3725501617","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10653615617609068969\u002F4FE03D9CF9C5242B4C4775E3E98812B3548B1411\u002F","valzietine.dryadbiotechupdate","management",[15,16],"mod","1.6",335,4.4,"2026-05-13T22:28:13.0000000Z","2026-06-02T10:15:25.0000000Z","\u003Cp>This mod is a rework\u002Fcontinuation of previous dryad mods, adding bark-skinned xenohumans, heartwood grafts, grove factions, and death that does not always stay final.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Dryads\u003C\u002Fh3>\r\u003Cbr>Dryads are a special plant-touched xenotype. They can be found through a dedicated dryad tribal scenario, friendly grove traders, hostile wild factions, rare player-start rolls, or by transforming ordinary humanlike pawns through the heartwood gland revival path.\r\u003Cbr>\r\u003Cbr>They are tough in the way trees are tough: resistant to disease, quick to build immunity, better suited to darkness and plant work, and protected by barkskin and a heartwood frame. They are also sterile, deeply flammable, and vulnerable to fire in a way ordinary pawns are not.\r\u003Cbr>\r\u003Cbr>Their blood is a sticky yellow-green sap that slows movement speed of those attempting to walk across it. A dryad’s natural hands and arms can also rake enemies with branch-like cutting attacks.\r\u003Cbr>\r\u003Cbr>Dryad colonists, prisoners, and slaves can fruit living seed capsules over time—one per quadrum by default. These seeds are perishable medical ingestibles: useful for dulling pain in a pinch, but much more important when paired with a dormant heartwood gland.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Heartwood Gland Revival\u003C\u002Fh3>\r\u003Cbr>The core transformation path starts with a living adult humanlike pawn. Craft or acquire a heartwood gland, install it in the torso, then have the pawn consume a dryad seed capsule to quicken it.\r\u003Cbr>\r\u003Cbr>Once quickened, the gland waits inside the body. If the bearer dies and the corpse remains fresh, the heartwood can hold the body in a short dormancy before regrowing the same pawn as a dryad.\r\u003Cbr>\r\u003Cbr>After a successful revival, the spent gland remains as an exhausted heartwood gland. It is an inert mark of the transformation and forbids the heartwood resurrection from being repeated.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Dryadic Grafts\u003C\u002Fh3>\r\u003Cbr>Colonies can also cultivate dryadic replacement parts without jumping straight to bionics. Heartwood scaffolds are grown from wood, herbal medicine, and harvested organs, then shaped into deeper graft work.\r\u003Cbr>\r\u003Cbr>Dryadic organs, sensory grafts, hands, feet, arms, and legs can be crafted and installed through familiar surgical methods. These parts generally perform a little better than the natural parts they replace, and dryadic hands or arms can add branch-style melee attacks.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Factions And Encounters\u003C\u002Fh3>\r\u003Cbr>Dryads can enter a colony’s story through trade, raids, prisoners, and strange second chances after battle.\r\u003Cbr>\r\u003Cbr>The grove enclave is a friendly tribal-style faction made mostly of humans with rarer dryad escorts. Their grove suppliers can sell dryad seed capsules, heartwood scaffolds, dryadic grafts, medicine, and plant-based supplies.\r\u003Cbr>\r\u003Cbr>The wrath of the grove is the hostile side of that world: tribal baseliners, dryad specialists, branch-hunters, branch-wraiths, and seeded zealots. Some hostile humans carry implanted dryad seeds and may reawaken from intact corpses if measures are not taken to destroy them.\r\u003Cbr>\r\u003Cbr>Factiongoers may be seen wearing unique dryadic masks as well.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Biotech Integration\u003C\u002Fh3>\r\u003Cbr>Dryads are built around RimWorld Biotech xenotype systems. They use xenotype genes rather than the HAR race framework, and their creation is centered on seeds, heartwood glands, dormancy, and regrowth.\r\u003Cbr>\r\u003Cbr>Dryad genes are not spread through ordinary genepacks, gene extraction, or xenogerm shortcuts. The path is stranger and more specific: seed, heartwood, death, and return.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Credits\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Original dryad concept and legacy mod foundation:\u003C\u002Fstrong> \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2958123708\" target=\"_blank\" rel=\"noopener noreferrer\">Warhammer\"ish\":Dryad (Continued)\u003C\u002Fa> by Mlie, itself an update of KompadT’s original \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1694750191\" target=\"_blank\" rel=\"noopener noreferrer\">Warhammer\"ish\":Dryad\u003C\u002Fa>.\u003C\u002Fli>\u003Cli>\u003Cstrong>Dryad visual retexture assets:\u003C\u002Fstrong> \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2678376745\" target=\"_blank\" rel=\"noopener noreferrer\">TasteOfVanilla-ish Dryad Retexture\u003C\u002Fa> by IcyCheeseCake.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Credit and thanks to the original dryad mod authors and retexture creator for the concept and visual foundation this version builds from.\u003C\u002Fp>",18,[24],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16237359060777026179\u002FA91555068348A9E6F494588D2926ADD40DB4EB88\u002F",[],null,[28,41,55,67],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"e3df7e13-f229-459a-a0f2-e06f7b93de6a","layered-snow","Layered Snow","Want your cold biome runs to be more challenging?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3712204612","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16837069645861431595\u002FB647D167A3F49B86474D6443AE2ABD888F4B1E13\u002F","valzietine.layeredsnow",[15,16],640,5,"2026-04-22T19:10:02.0000000Z","2026-06-21T04:37:55.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"5c1733f6-3c87-460a-82c0-d71307b1fedf","16-clean-pathfinding-2-fork","[1.6] Clean Pathfinding 2 (Fork)","A full-feature revival of Clean Pathfinding 2 for Rimworld 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3695419309","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17394682505674872022\u002F6C82991FBCCA81D872573D3FE48D59E9D62402D2\u002F","owlchemist.cleanpathfinding",[15,16,50],"1.5",12142,4.9,"2026-03-30T00:03:54.0000000Z","2026-06-22T09:03:33.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":38,"publishedAt":65,"updatedAt":66},"02225417-47a1-4a4d-9cc0-a5b5615e5366","16-math-forked","[1.6] Math! (Forked)","Math! is back for RimWorld 1.6! This is a great mod that's been lost to the versions for a while now and I'm really happy to be able to finally bring it back. I wanted this port to feel worth using, not just barely functional, so I put the work into getting the bill workflow, Mat","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3695478922","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15657083100370427367\u002F9FEC9B8F740FCCA881D4E977692593DB0F235AD5\u002F","crunchyduck.math",[15,16],199,"2026-03-30T02:19:39.0000000Z","2026-08-05T19:19:04.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":10,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":38,"publishedAt":76,"updatedAt":77},"731a1509-20f6-41a5-8873-65223cccb42e","thomas-two-faced","Thomas, Two-Faced","Thomas, Two-Faced lets a friend guide a colony's next story beats through a browser controller.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3768769465","workshop.3768769465",[15,16],3,"2026-07-21T01:13:14.0000000Z","2026-07-22T06:08:46.0000000Z",[79,97,110,123],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":94,"rating":52,"publishedAt":95,"updatedAt":96},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,50,89,90,91,92,93],"1.4","1.3","1.2","1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":52,"publishedAt":108,"updatedAt":109},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,93,92,91,50,89,90,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":52,"publishedAt":121,"updatedAt":122},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,93,92,91,50,89,90,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":52,"publishedAt":134,"updatedAt":135},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,50,89,90,91,92],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[137,151,165,167],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":52,"publishedAt":149,"updatedAt":150},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,93,92,91,50,89,90],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":52,"publishedAt":163,"updatedAt":164},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,50,89],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":166,"downloadCount":107,"rating":52,"publishedAt":108,"updatedAt":109},[15,93,92,91,50,89,90,16],{"id":168,"slug":169,"name":170,"shortDescription":171,"author":156,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":13,"tags":175,"downloadCount":176,"rating":52,"publishedAt":177,"updatedAt":178},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,50,89],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z"]