[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-water-freezes":3,"mods-more-author-water-freezes":30,"mods-more-category-water-freezes":81,"mods-similar-water-freezes":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":29,"patreonUrl":29},"c80e287c-c116-4001-924f-cc811a302237","water-freezes","Water Freezes","Features Lakes, marshes, and rivers can now freeze when it is sufficiently cold out!","UdderlyEvelyn","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2728000958","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1852669769234602229\u002FBFBAD6241C07FAC5F191930981373CA0C48F383F\u002F","udderlyevelyn.waterfreezes","management",[15,16,17],"mod","1.4","1.3",64111,4.9,"2022-01-22T16:03:11.0000000Z","2022-11-17T19:04:06.0000000Z","\u003Ch2>Features\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>Lakes, marshes, and rivers can now freeze when it is sufficiently cold out!\u003C\u002Fli>\u003Cli>Water and ice depth tracking system, as water freezes it turns to ice, and as ice melts it turns to water.\u003C\u002Fli>\u003Cli>Relatively realistic thermodynamic simulation yet still very fast!\u003C\u002Fli>\u003Cli>Thicker ice melts slower than thinner ice, and lake depth is estimated based on distance from land and things freeze from the outside in.\u003C\u002Fli>\u003Cli>Buildings that can't exist on ice but can exist on water have breakdowns or are destroyed when water freezes under them. Buildings that can't exist on water but you build on the ice will be destroyed when the terrain supporting them thaws. Buildings on bridges (including modded ones) are immune, naturally.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Interoperates With \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2654088143\" target=\"_blank\" rel=\"noopener noreferrer\">Soil Relocation Framework\u003C\u002Fa>!\u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2654088143\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fsteamuserimages-a.akamaihd.net\u002Fugc\u002F1852669769234599993\u002F841705BB1CEB6E4FC6F7FB98FEF6C6FE17F92E2B\u002F?imw=600&imh=400&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\u003Cul>\u003Cli>Dig up ice, more ice is given if the cell has more ice in it, but it takes longer!\u003C\u002Fli>\u003Cli>When you dig out ice, it leaves behind any water that wasn't frozen underneath (if any), allowing you to fish if you have a mod that allows it.\u003C\u002Fli>\u003Cli>Use the ice to cool rooms! Tribal freezers! Solar flare backup cooling!\u003C\u002Fli>\u003Cli>Natural lakes refill in the spring if their ice is removed. Artificial lakes do not (if you have the means to make them)!\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Coming Soon\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>Ice skating recreation type.\u003C\u002Fli>\u003Cli>Use ice as a material for sculptures that can cool rooms and melt away depending on where you keep it (with Soil Relocation Framework).\u003C\u002Fli>\u003Cli>Oceans can freeze, even, if it gets cold enough!\u003C\u002Fli>\u003Cli>More!\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>FAQ\u003C\u002Fh2>\r\nQ: Can this be added to an existing save?\r\nA: Yes! Any existing water on the map will be considered \"natural\", though, even if it didn't generate with the map (you can use debug tools to correct anything you wish to, though).\r\n\r\nQ: Can this be safely removed from a save?\r\nA: If no ice from this mod is present, yes - no promises otherwise! A quick way to remove all ice is to use the \"Reinitialize\" debug action.\r\n\r\nQ: I used debug tools to change water to something else and it reverted, why?\r\nA: Use the \"Clear Natural Water Status\" tool (or a tool that includes this function) first, natural water reverts during spring\u002Fsummer and SetTerrain doesn't clear it on its own.\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>Designed to work with \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2654088143\" target=\"_blank\" rel=\"noopener noreferrer\">Soil Relocation Framework\u003C\u002Fa>\u003C\u002Fli>\u003Cli>Proxy Heat: Should work just fine, designed with this in mind.\u003C\u002Fli>\u003Cli>Celsius: Disable their freezing\u002Fmelting system or they will conflict, should work just fine otherwise.\u003C\u002Fli>\u003Cli>Tested and working with the Multiplayer mod!\u003C\u002Fli>\u003Cli>Compatible with Terrain System Overhaul.\u003C\u002Fli>\u003Cli>If you use a terraforming mod that allows messing with water to change a *natural* bit of water terrain *it will revert*. I will be adding the ability to fill water through Soil Relocation Framework soon, or you can use debug options to set things as not natural water anymore.\u003C\u002Fli>\u003Cli>If any mods buildings that go on water don't seem to act right with freezing\u002Funfreezing feel free to ask about it.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nHuge thanks to ZenthWolf, my official tester\u002Ftroubleshooter, without whom it would take me longer to get patches out.\r\n\r\n\u003Ch2>Like my mods? Help me survive, lol.\u003C\u002Fh2>\r\nVenmo: @UdderlyEvelyn\r\nPaypal: yushatak@gmail.com (I do not check this email, do not contact me through it!)\r\nKo-Fi: http:\u002F\u002Fko-fi.com\u002FUdderlyEvelyn\r\nPatreon: https:\u002F\u002Fwww.patreon.com\u002FUdderlyEvelyn\r\n\r\nwater freeze ice lake river ocean salt fresh thermodynamic simulation depth thickness dig gather freezer refrigerator",734,[],[26,27,28],"lvHXNnKdEao","TIz7ToWdngw","D4hwnxL7d_Q",null,[31,44,56,69],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"470833b6-093a-4f35-9975-e0be0213907d","soil-relocation-framework","Soil Relocation Framework","This mod adds a \"Dig\" order that when carried out gives you resource items.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2654088143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1852669769234599993\u002F841705BB1CEB6E4FC6F7FB98FEF6C6FE17F92E2B\u002F","udderlyevelyn.soilrelocation",[15,16,17],64302,5,"2021-11-14T00:56:09.0000000Z","2022-11-17T19:06:18.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":41,"publishedAt":54,"updatedAt":55},"802f46b2-72e0-44f7-8399-d158d1ce719f","consistent-map-stone","Consistent Map Stone","For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2654086748","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515807789347674\u002FCD2AD94D05EF7B06A4A1DD4F8007D8B82866AB03\u002F","udderlyevelyn.consistentmapstone",[15,16,17],86222,"2021-11-14T00:53:49.0000000Z","2022-11-17T19:05:31.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":68},"2d069617-0d17-4f8d-b0c9-063d9378d00c","rebecca-realistic","Rebecca Realistic","A storyteller that doesn't hold your hand.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2754769044","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1841412580765198531\u002F4FE07C19D8B47F53B83929EB96CBF3AE0692DE99\u002F","udderlyevelyn.rebeccarealistic",[15,17],5272,4.4,"2022-02-15T21:42:49.0000000Z","2022-02-18T04:01:45.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":19,"publishedAt":79,"updatedAt":80},"b8ca6781-56d2-45d9-9a92-ba7bdd30b73b","deterioration-rate-display","Deterioration Rate Display","Ever want to know how fast things are deteriorating?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2667563183","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1862797486100387587\u002F3288E60772C3B94FA942E5BDCE5DBD679C0C22C8\u002F","udderlyevelyn.deteriorationratedisplay",[15,16,17],1940,"2021-11-28T21:51:11.0000000Z","2022-11-17T19:09:00.0000000Z",[82,100,113,125],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":97,"rating":19,"publishedAt":98,"updatedAt":99},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,92,93,16,17,94,95,96],"1.6","1.5","1.2","1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":19,"publishedAt":111,"updatedAt":112},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,93,16,92],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":105,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":19,"publishedAt":123,"updatedAt":124},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,92,93,16],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":19,"publishedAt":136,"updatedAt":137},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,96,95,94,93,16,17,92],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[139,152,165,179],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":19,"publishedAt":150,"updatedAt":151},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,96,95,94,93,16,17],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":105,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":160,"tags":161,"downloadCount":162,"rating":19,"publishedAt":163,"updatedAt":164},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,92,93,16],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":174,"tags":175,"downloadCount":176,"rating":19,"publishedAt":177,"updatedAt":178},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,96,95,94,93,16,17,92],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":105,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":160,"tags":187,"downloadCount":188,"rating":19,"publishedAt":189,"updatedAt":190},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity",[15,92,93,16],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z"]