[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-weapon-tech":3,"mods-more-author-weapon-tech":36,"mods-more-category-weapon-tech":51,"mods-similar-weapon-tech":104},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":34,"kofiUrl":35,"patreonUrl":35},"232037e7-79fd-4c46-b9b1-901cff794f86","weapon-tech","Weapon Tech","Not a fan of being unable to craft World Weapons?","76561198063267963","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2005456121","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1707412183077602582\u002F24AA1C444CE7171687080F66E530A23ED5B877CE\u002F","janson.weapontech","weapons",[15,16,17,18,19,20,21],"mod","1.1","1.2","1.5","1.4","1.3","1.6",53159,4.8,"2020-02-23T15:34:25.0000000Z","2025-07-19T10:56:07.0000000Z","\u003Cp>\u003Cem>Not a fan of being unable to craft World Weapons? A patch can be found \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3053149965\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>here\u003C\u002Fstrong>\u003C\u002Fa>!\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Faih97q.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fpyocqc.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fthgit6.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Weapon Tech replaces and expands the vanilla weapon research, with an emphasis on historically accurate chronological progression. Starting with simple smoothbore muzzle-loaders, your colonists will need to research thousands of years of firearms development, culminating in advanced Charged-Shot technology. All of these weapons are also original designs, as it seemed odd to me that your pawns were able to manufacture commercially available weapons without first acquiring blueprints or reverse engineering existing examples.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Weapons have been split into 6 primary research topics, with 5 side topics\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Gunpowder\u003C\u002Fstrong> - Matchlock Pistol, Matchlock Arquebus - \u003Cem>Smithy\u002FMachining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fhy0p6k.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Breech-Loading\u003C\u002Fstrong> - Double-Barreled Shotgun, Breech-Loading Rifle - \u003Cem>Smithy\u002FMachining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fkc7by0.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Repeating Actions\u003C\u002Fstrong> - Revolver, Pump-Action Shotgun, Lever-Action Rifle, Bolt-Action Rifle - \u003Cem>Smithy\u002FMachining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F0et0wu.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Self-Loading Actions\u003C\u002Fstrong> - Semi-Automatic Pistol, Submachine Gun, Automatic Shotgun, Assault Rifle, Battle Rifle, LMG - \u003Cem>Machining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F34429l.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Mass Drivers\u003C\u002Fstrong> - Gauss Pistol, Gauss Submachine Gun, Gauss Assault Rifle, Gauss LMG - \u003Cem>Machining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fm42u5e.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Charged Shot\u003C\u002Fstrong> - Charged Pistol, Charged Submachine Gun, Charged Assault Rifle, Charged LMG - \u003Cem>Fabrication Bench\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Feuhnly.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Optics\u003C\u002Fstrong> - Breech-Loading Sniper Rifle, Lever-Action Sniper Rifle, Bolt-Action Sniper Rifle, Marksman Rifle, Gauss Marksman Rifle, Charged Marksman Rifle - \u003Cem>Smithy\u002FMachining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fhvhf8a.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Multibarrel Weapons\u003C\u002Fstrong> - Gatling Gun - \u003Cem>Security Tab\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fvvol6e.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Brushless Motors\u003C\u002Fstrong> - Minigun - \u003Cem>Machining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F9q5ger.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Fuzes\u003C\u002Fstrong> - Frag Grenades, High-Explosive Shells, Incendiary Shells - \u003Cem>Machining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F9m41cf.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fqsuzex.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fccoqu9.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fqsuzex.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fbyjzwn.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Grenade Launchers\u003C\u002Fstrong> - Incendiary Launcher, Smoke Launcher, EMP Launcher - \u003Cem>Smithy\u002FMachining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Ft8eoai.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>That's not all, though!\r\u003Cbr>\r\u003Cbr>Composite Plate Carriers can be researched, offering a 20% decrease in cooldown time for ranged weapons (or 15kg increase to carrying capacity if playing without Biotech) thanks to their many pouches and pockets, and also a much higher defence than a flak vest\u002Fflak jacket combo. This doesn't come without risk though, as the nature of a plate carrier means a jacket cannot be worn over the top, and so limbs are left completely unprotected.\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Composite Armor\u003C\u002Fstrong> - Composite Plate Carrier - \u003Cem>Machining Table\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fqfhz3v.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Mountable turrets are also a feature, and can be found under the security tab once Machining has been researched. They increase accuracy and negate cooldown, but have the obvious downside of being completely immobile.\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Machining\u003C\u002Fstrong> - Mounted LMG, Mounted Gauss LMG, Mounted Charged LMG, Mounted Minigun - \u003Cem>Security Tab\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Ffupkg3.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fqsuzex.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fgh5406.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fqsuzex.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F5y5jtk.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fqsuzex.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F4pud99.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Last but not least are \"World Weapons\". There are over 100 of these guns, and they can only be found be either trading, or scavenging from your enemies. I personally got bored of seeing the same M16 and Lee Enfield time and time again, and thought a few more weapons would add some much needed variety. While some of the rarer weapons have distinct advantages over those you yourself are able to craft, the vast majority are roughly equivalent to your own, so there's no need to worry about being at a huge disadvantage every time you face a group of enemies.\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Pistols\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fkq6rix.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Submachine Guns\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fgtsu1m.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Shotguns\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fyzqe4m.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Carbines\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fcb71y7.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Rifles\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fkq4rcl.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Machine Guns\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fdshcah.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Snipers\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F1c9bsr.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Grenade Launchers\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fr1j9gr.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Faih97q.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fqi2upr.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\" https:\u002F\u002Ffiles.catbox.moe\u002Fthgit6.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F6jm2fu.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>If you actually managed to read though those paragraphs, then I thank you! I hope it helps to explain a couple things you yourself may have wondered.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Faih97q.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002F59zrc2.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fthgit6.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\"Is this compatible with X mod?\"\u003C\u002Fstrong>\r\u003Cbr>Weapon Tech uses a patch to edit a few vanilla research topics, the Stranger in Black, the Orbital Combat Trader, and the base Def for grenades. However, all ThingDefs found in BaseWeapons, RangedIndustrial, and RangedSpacer have been completely overwritten, as well as the Gunsmithing, Blowback Operation, Gas Operation, Precision Rifling, Multibarrel Weapons, and Charged Shot ResearchProjectDefs. So if you still don't know if it'll work, load them up together and find out.\r\u003Cbr>\r\u003Cbr>Otherwise, I don't plan on making any patches for mods that I don't use. (i.e. Combat Extended)\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\"Could you add an options menu?\"\u003C\u002Fstrong>\r\u003Cbr>Unfortunately not, as I have a very limited understanding of C#. If that changes in the future, then maybe.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Faih97q.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fbt4se7.png\" alt=\"\" loading=\"lazy\">\u003Cimg src=\"https:\u002F\u002Ffiles.catbox.moe\u002Fthgit6.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ca href=\" https:\u002F\u002Fcreativecommons.org\u002Flicenses\u002Fby-nc-sa\u002F4.0\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">CC BY-NC-SA 4.0 \u003C\u002Fa>\u003C\u002Fp>",396,[29,30,31,32,33],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F789756827191531832\u002FDEAFC8C445CA2497800DCC92B996BCB05048CE1E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2473113870475899142\u002F1743FC4FEF126DBABCFD4D843CBE06ECCEA50B14\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F789756827192088788\u002FE056CF93C1CFC7FD5E380CA6A39B51EBE0C6142C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F789756827192089683\u002FDF8FDF3A01E413AEBC2E9A6C2DBD4406C2B66970\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F789756827192091401\u002F603D35216B77243849865FEA5457E1EC548387D0\u002F",[],null,[37],{"id":38,"slug":39,"name":40,"shortDescription":41,"author":8,"workshopUrl":42,"imageKey":10,"thumbnailUrl":43,"packageId":44,"category":13,"tags":45,"downloadCount":47,"rating":48,"publishedAt":49,"updatedAt":50},"4417f3e0-72bc-4ab0-8471-96c9d996cce9","weapon-tech-10","Weapon Tech 1.0","Weapon Tech 1.1 Weapon Tech replaces and expands the vanilla weapon research, with a larger emphasis on chronological progression. This means starting with smoothbore muzzle-loaders, and finishing with state-of-the-art gauss weapons. Also featured are composite vests, mannable tu","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1542854752","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F957480811950522055\u002F03CB771018BE9A7CBA031F2B9F59CD9BF85BCD85\u002F","workshop.1542854752",[15,46],"1.0",56537,4.9,"2018-10-19T19:31:56.0000000Z","2019-07-08T23:36:32.0000000Z",[52,65,78,91],{"id":53,"slug":54,"name":55,"shortDescription":56,"author":57,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":48,"publishedAt":63,"updatedAt":64},"3393a049-e245-4a5e-8195-77185f9a9f72","show-draftees-weapon","Show Draftees Weapon","This mod is obsolete as of the 1.","Targhetti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1690978457","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1004772972535918576\u002FE192911F15A6212389FC36524D1A29D2F1EC62D1\u002F","targhetti.showdrafteesweapon",[15,46,16,17,20],593056,"2019-03-23T06:19:13.0000000Z","2021-07-09T18:44:52.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":48,"publishedAt":76,"updatedAt":77},"0e09cad3-52bb-4507-bde9-724ab02484c4","combat-extended-guns-old","Combat Extended Guns (Old)","This mod is also available on Github.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1582570547","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17670732793784688495\u002F9B095B8CEC5010D7EBB9CDF1360E164E8E3EC447\u002F","ceteam.combatextendedguns",[15,18,19,20],419120,"2018-12-04T22:29:30.0000000Z","2025-05-31T08:18:38.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":48,"publishedAt":89,"updatedAt":90},"b3232292-fe89-4347-a059-6a5463904941","vanilla-weapons-expanded-quickdraw","Vanilla Weapons Expanded - Quickdraw","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1906780517","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13688877007563008059\u002F8D00A2E1F74738CD94DEFBD2C8748FAEC39BBC81\u002F","vanillaexpanded.vweq",[15,21,18,19],1204386,"2019-11-05T12:06:08.0000000Z","2026-02-19T18:15:06.0000000Z",{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":48,"publishedAt":102,"updatedAt":103},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms",[15,21,18,19,20,17,16,46],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",[105,119,132,145],{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":114,"tags":115,"downloadCount":116,"rating":48,"publishedAt":117,"updatedAt":118},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles","management",[15,18,19,20,21],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":120,"slug":121,"name":122,"shortDescription":123,"author":83,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":127,"tags":128,"downloadCount":129,"rating":48,"publishedAt":130,"updatedAt":131},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,18,19,21],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":133,"slug":134,"name":135,"shortDescription":136,"author":137,"workshopUrl":138,"imageKey":10,"thumbnailUrl":139,"packageId":140,"category":114,"tags":141,"downloadCount":142,"rating":48,"publishedAt":143,"updatedAt":144},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,46,16,17,18,19,20],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":146,"slug":147,"name":148,"shortDescription":149,"author":150,"workshopUrl":151,"imageKey":10,"thumbnailUrl":152,"packageId":153,"category":114,"tags":154,"downloadCount":155,"rating":48,"publishedAt":156,"updatedAt":157},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,21,18,19,20,17,16,46],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z"]