[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-while-you-are-nearby":3,"mods-more-author-while-you-are-nearby":33,"mods-more-category-while-you-are-nearby":83,"mods-similar-while-you-are-nearby":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":31,"kofiUrl":32,"patreonUrl":32},"9c3befec-cc80-49f3-9055-7589e9e726d2","while-you-are-nearby","While You Are Nearby","Colonist will now be more likely to do jobs nearby instead of walking long distances.","pureMJ","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2784585275","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1811020310221224559\u002F48D8DBAF99945FB9D4BBEF654A47C5066966568A\u002F","puremj.mjrimmods.whileyouarenearby","management",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",133125,4.9,"2022-03-25T23:00:36.0000000Z","2025-07-15T21:07:46.0000000Z","\u003Cp>Colonist will now be more likely to do jobs nearby instead of walking long distances.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FMClTdVy.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>  \r\u003Cbr>Have you been tired of seeing your colonist walking 100 tiles just to harvest that single corn before walking another 100 tiles back to sow the empty healroot fields, and then walk to the corn again because another corn plant just matured? Fear not as this mod comes into rescue to boost the efficiency of your colony.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Updates\u003C\u002Fh2>\r\u003Cbr>\u003Cstrong>v0.8.0\u003C\u002Fstrong> Now supports 1.6.\r\u003Cbr>\u003Cstrong>v0.7.1\u003C\u002Fstrong> Emergent bug fix: Error messages by \u003Cstrong>v0.7.0\u003C\u002Fstrong>.\r\u003Cbr>\u003Cstrong>v0.7.0\u003C\u002Fstrong> Now mechs from Biotech DLC can work nearby too! (1.4 and older versions will not be updated anymore)\r\u003Cbr>\u003Cstrong>v0.6.0\u003C\u002Fstrong> Now supports 1.5.\r\u003Cbr>\u003Cstrong>v0.5.1\u003C\u002Fstrong> Fixed a major bug introduced by v0.5.0. Now the AI logic won't crash on non-work jobs. As a byproduct, also improved the mod performance.\r\u003Cbr>\u003Cstrong>v0.5.0\u003C\u002Fstrong> Added settings to exclude work types from long distance work and from nearby work.\r\u003Cbr>\u003Cstrong>v0.4.0\u003C\u002Fstrong> Now supports 1.4.\r\u003Cbr>\u003Cstrong>v0.3.0\u003C\u002Fstrong> Added multiple language support. Now has an option to display debug messages in dev mode.\r\u003Cbr>\u003Cstrong>v0.2.4\u003C\u002Fstrong> Fixed a major bug. Colonist will no longer stand still when there are unreachable floors to smooth nearby.\r\u003Cbr>\u003Cstrong>v0.2.3\u003C\u002Fstrong> Fixed minor bugs\u002Fconflicts with some other mods so that basic jobs like go to medical beds will no longer by overridden by nearby job search.\r\u003Cbr>\u003Cstrong>v0.2.2\u003C\u002Fstrong> Performance improvement.\r\u003Cbr>  \r\u003Cbr>\u003Ch2>Details\u003C\u002Fh2>\r\u003Cbr>  - Nearby Job Search\r\u003Cbr>Pawns will now boost priorities of work jobs nearby (12 tiles radius) by 1. This only activates if vanilla decides to give a work job that is too far away (32 tiles away). Non work jobs (eating, sleeping, etc.) are not affected.\r\u003Cbr>  \r\u003Cbr>  - Vanilla Chance:\r\u003Cbr>There is a 5% chance that colonist skip this mod logic and always stick to vanilla behavior. This makes sure that colonist will not be bind to the same location for too long.\r\u003Cbr>(5% means we reduced the long walking cost by 20 times, which should be enough for efficiency purposes)\r\u003Cbr>  \r\u003Cbr>  - Configuration:\r\u003Cbr>The numbers mentioned above can be changed in the mod settings.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Tips\u003C\u002Fstrong>: You can set the \u003Cem>Priority Boost\u003C\u002Fem> setting to 0 and it will still have an effect: You pawn will do works nearby first when it has the same priority with a far away job.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Recommendation\u003C\u002Fstrong>: Use Fluffy's \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=725219116\" target=\"_blank\" rel=\"noopener noreferrer\">Work Tab\u003C\u002Fa> mod so you have more priority tier to configure.\r\u003Cbr>\r\u003Cbr>\u003Ch2> F.A.Q \u003C\u002Fh2>\r\u003Cbr>\u003Cstrong>\u003Cu>How much impact does this mod have on performance?\u003C\u002Fu>\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>In practice I tested multiple games and there is no observable performance impact.\u003C\u002Fli>\u003Cli>Using \u003Cem>Dubs Performance Analyzer\u003C\u002Fem> I measured the impact in real game play and the number is tiny.\u003C\u002Fli>\u003Cli>Theoretically, the average impact of this mod should be almost 0 and the worst case performance is the same as the worst case vanilla game performance.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>  \r\u003Cbr>\u003Ch2>Misc\u003C\u002Fh2>\r\u003Cbr>Safe to add or remove from saves.\r\u003Cbr>\r\u003Cbr>中文教程：\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2786959896\r\u003Cbr> \r\u003Cbr>  \r\u003Cbr>\u003Ch2>Planned Feature Next\u003C\u002Fh2>\r\u003Cbr>  - Add more tiers for priority boost based on distance.\r\u003Cbr>  - Different settings for each colonist.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Known Issues:\u003C\u002Fh2>\r\u003Cbr> - Occasionally a colonist will stubbornly do what vanilla game tells them to do and ignore this mod for a few seconds. Once that high priority job is done, the colonist will again be able to trigger this mod and search job nearby again. \u003Cstrong>It's harmless and safe to ignore\u003C\u002Fstrong>. The root cause is unclear but it's most likely some sort of cached job logic.\r\u003Cbr>\r\u003Cbr>\u003Ch2> Recommended Mods\u003C\u002Fh2>\r\u003Cbr>This mod is in the category of \u003Cem>QOL mods that change behavior and make sense\u003C\u002Fem>.\r\u003Cbr>A few mods of the same type I really like are:\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Common Sense\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>\u003Cstrong>Pickup and Haul\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>\u003Cs>While You're Up \u002F PUAH+\u003C\u002Fs>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Credits & Links\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Many thanks to the members of the #mod-development channel on the Rimworld Discord server!\r\u003Cbr>\r\u003Cbr>If you enjoy this mod, please check out \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fpuremj\u002Fmyworkshopfiles\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">my other Rimworld mods on Steam Workshop!\u003C\u002Fa>\u003C\u002Fp>",1150,[27,28,29,30],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1809890972131530029\u002F44E2005037944D7D3CC7C73BB3EA2406D641DF23\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1809890972131534232\u002F5405266D8A48A28FE057B18489E7A41AA310B1F9\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1809890972140478791\u002FEECE43EBE5C1AC75BBF821963B16EF5045A7CF16\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1808765705528715469\u002F4FEE61CA618D5EB02A1BF1E3BC87640843502B1E\u002F",[],null,[34,47,59,71],{"id":35,"slug":36,"name":37,"shortDescription":38,"author":8,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":46},"d810f31b-b2c0-441f-88af-38b2b25891a2","nutrient-paste-dispenser-command","Nutrient Paste Dispenser Command","Added commands in Nutrient Paste Dispenser to allow easy mass production of Nutrient Paste Meal.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2894378050","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2006946285951122294\u002FB8DB89D245B5FDFA1A2D9ADF43B31BC4FAC8B488\u002F","puremj.mjrimmods.nutrientpastedispensercommand",[15,16,17,18],48219,5,"2022-11-27T20:18:14.0000000Z","2025-07-15T19:41:16.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":21,"publishedAt":57,"updatedAt":58},"4afa2338-670a-4fc7-ad20-f2ee70d6c026","vanilla-fix-haul-after-slaughter","Vanilla Fix: Haul After Slaughter","Colonist will now haul the corpse after slaughtering an tamed animal.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2801452324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1811020310220535184\u002F3F99B48705E72E0271516638757963676A2FD8E0\u002F","puremj.mjrimmods.vanillafixhaulafterslaughter",[15,17,18,19,16],191614,"2022-04-30T00:25:58.0000000Z","2025-07-15T20:51:21.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":44,"publishedAt":69,"updatedAt":70},"b20ee17a-05e0-4367-b0df-137182bccacc","food-spoil-time-label","Food Spoil Time Label","Food that are refrigerated or frozen also shows the original \"time to spoil\" in their label.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2801954071","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1811020310224787959\u002FE9B4C9E092A42053862D78048BFAECE8C47C479A\u002F","puremj.mjrimmods.foodspoiltimelabel",[15,16,17,18,19],12352,"2022-04-30T23:11:32.0000000Z","2025-07-15T18:26:22.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":21,"publishedAt":81,"updatedAt":82},"7310d70d-416e-4681-bb50-7855c0181457","animal-resource-label","Animal Resource Label","Animals with milk or wool nows displays the amount and type of resource with time left to gather.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2805166831","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1811020692180624133\u002FEECA3E292C4533A6C592E53457E3512DCC431794\u002F","puremj.mjrimmods.animalresourcelabel",[15,16,17,18,19],32869,"2022-05-07T22:20:56.0000000Z","2025-07-15T10:10:53.0000000Z",[84,98,113,126],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":95,"rating":21,"publishedAt":96,"updatedAt":97},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,17,18,19,94],"1.2",3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":110,"rating":21,"publishedAt":111,"updatedAt":112},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,17,18,19,94,108,109],"1.1","1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":21,"publishedAt":124,"updatedAt":125},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,18,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":21,"publishedAt":137,"updatedAt":138},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,19,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[140,152,154,167],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":118,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":21,"publishedAt":150,"updatedAt":151},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,18,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":153,"downloadCount":123,"rating":21,"publishedAt":124,"updatedAt":125},[15,17,18,16],{"id":155,"slug":156,"name":157,"shortDescription":158,"author":118,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":162,"tags":163,"downloadCount":164,"rating":21,"publishedAt":165,"updatedAt":166},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,18,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":172,"workshopUrl":173,"imageKey":10,"thumbnailUrl":174,"packageId":175,"category":13,"tags":176,"downloadCount":177,"rating":178,"publishedAt":179,"updatedAt":180},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,109,108,94,17,18,19],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z"]