[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-while-youre-up-019":3,"mods-more-author-while-youre-up-019":26,"mods-more-category-while-youre-up-019":41,"mods-similar-while-youre-up-019":100},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"7c02dd6f-caac-42ab-a8db-435beaf91bfa","while-youre-up-019","While You're Up [0.19]","\"So long Bob, I'm heading back home for some food!","76561197998552876","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1428216342","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F959713244401984600\u002F6BC093A33B17F4046C11C7D1449C79A12BC6EC2E\u002F","workshop.1428216342","management",[15,16],"mod","0.19",31139,4.9,"2018-07-01T11:52:38.0000000Z","2018-09-03T02:25:46.0000000Z","\u003Cp>\"So long Bob, I'm heading back home for some food!\"\r\u003Cbr>\t\r\u003Cbr>\"OK Jim.  Hey, while you're heading over there, mind hauling some of this wood we chopped?\"\r\u003Cbr>\t\r\u003Cbr>\"Can't do it Bob, I'm cooking now.  More important than hauling.\"\r\u003Cbr>\t\r\u003Cbr>\"But Jim, you're literally walking from the forest back to where this wood needs to go.  Can't you just carry some of it while you're up?\"\r\u003Cbr>\t\r\u003Cbr>\"Sorry Bob, I don't know the meaning of 'while you're up.'\"\r\u003Cbr>\t\r\u003Cbr>-------------------------\r\u003Cbr>\t\r\u003Cbr>Before starting most jobs, your colonists will look for nearby objects that need to be hauled someplace near wherever they're already going.  If they can haul something useful without going out of their way, they'll do it, even if hauling is a low-priority task.\r\u003Cbr>\r\u003Cbr>Requires HugsLib.  Doesn't require a new save.\r\u003Cbr>No known compatibility issues with other mods, but new job types added by other mods may not get the \"haul first\" treatment.\r\u003Cbr>\r\u003Cbr>Keep in mind:\r\u003Cbr>\r\u003Cbr> - Opportunistic hauling only happens at the start of a job.  If your colonist must make a long trip in the middle of a job, they'll just make the trip like they always have.\r\u003Cbr>\r\u003Cbr> - By the time a colonist has completed an opportunistic hauling job, someone else may have started doing the work they were going to do... which means it may no longer be important for them to be wherever they are.\r\u003Cbr>\r\u003Cbr> - After completing their hauling job, colonists will attempt to resume their previous work. If they can't for any reason, you'll get an error message in Developer Mode. As far as I can tell these are ignorable, but there's a mod setting you can use to turn it off.\r\u003Cbr> \r\u003Cbr> Changelog:\r\u003Cbr> 0.1:\r\u003Cbr>\tInitial release\r\u003Cbr> 0.2:\r\u003Cbr>\t - Colonists use real walking distances (not \"as the crow flies\") to select hauling jobs\r\u003Cbr>\t - Colonists will only take opportunistic hauling jobs that move them closer to where they were originally going.  This should prevent \"opportunistic hauling loops\".\r\u003Cbr>\t - Small efficiency improvements (...but let's not kid ourselves, they're probably outweighed by the \"real walking distance\" fix)\r\u003Cbr> 0.3:\r\u003Cbr>\t - Colonists remember the job they were going to do before they took on an opportunistic hauling job.  They'll try to resume it when the hauling job is done (without looking for another hauling job).\r\u003Cbr>\t   Note this results in occasional error messages in Developer Mode.  As far as I can tell these are safe to ignore, but if you don't like them you can disable this behavior in mod settings.\r\u003Cbr>\t - Search radius for haulables shrank by about a third.  This should speed things up a bit.\r\u003Cbr>\t - Efficiency changes to how colonists find opportunistic hauling jobs.  This should make things significantly faster when a colonist has many possible opportunistic hauling jobs to take.\r\u003Cbr> 0.3.18:\r\u003Cbr>\t - Updated for B18\r\u003Cbr>\t - Renamed about.xml to About.xml\r\u003Cbr> 0.4:\r\u003Cbr>\t - Colonists who refuse to haul, won't take on opportunistic hauling jobs.\r\u003Cbr>\t - Really renamed about.xml to About.xml (?)\r\u003Cbr> 0.5:\r\u003Cbr>\t - Added an option to minimize CPU usage (by searching less aggressively for objects to haul).\r\u003Cbr>\t - Added an option for bleeding pawns to skip opportunistic hauling jobs.\r\u003Cbr> 0.5.1:\r\u003Cbr>     - Updated for v1 unstable release\u003C\u002Fp>",187,[],[],null,[27],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"0f09ce1a-6161-4a14-97fe-d8e6a04b7cf5","while-youre-up-a17","While You're Up (A17)","NOTE: I reconstructed this in a bit of a hurry.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1212543084","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F882006510035161356\u002FE2A3C560A10BFB72256EBE3A263BFA2F659CA770\u002F","workshop.1212543084",[15,36],"0.17",4384,5,"2017-11-26T14:11:24.0000000Z","2017-11-26T16:33:40.0000000Z",[42,61,75,88],{"id":43,"slug":44,"name":45,"shortDescription":46,"author":47,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":58,"rating":18,"publishedAt":59,"updatedAt":60},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,52,53,54,55,56,57],"1.6","1.5","1.4","1.3","1.2","1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":72,"rating":18,"publishedAt":73,"updatedAt":74},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,71,57,56,53,54,55,52],"1.0",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":85,"rating":18,"publishedAt":86,"updatedAt":87},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,71,57,56,53,54,55],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":66,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":18,"publishedAt":98,"updatedAt":99},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,71,57,56,53,54,55,52],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[101,115,129,141],{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":110,"tags":111,"downloadCount":112,"rating":18,"publishedAt":113,"updatedAt":114},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,53,54,52],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":126,"publishedAt":127,"updatedAt":128},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,71,57,56,53,54,55],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":106,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":110,"tags":137,"downloadCount":138,"rating":18,"publishedAt":139,"updatedAt":140},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,52,53,54],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":142,"slug":143,"name":144,"shortDescription":145,"author":106,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":110,"tags":149,"downloadCount":150,"rating":18,"publishedAt":151,"updatedAt":152},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,52,53,54],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z"]