[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-within-our-reach-medpod":3,"mods-more-author-within-our-reach-medpod":25,"mods-more-category-within-our-reach-medpod":49,"mods-similar-within-our-reach-medpod":108},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"b0c4bd06-f628-400c-9ff6-884c3714ea00","within-our-reach-medpod","Within Our Reach: Medpod","This mod has been unlisted as Beyond Our Reach now has mod options.","76561198027216227","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3427565495","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F41198075121386801\u002F1FC6E55CCB21449BF1E541495FA9060213D969D4\u002F","harmonea.nobormedpod","management",[15,16],"mod","1.5",208,5,"2025-02-15T04:14:59.0000000Z","\u003Ch3>This mod has been unlisted as Beyond Our Reach now has mod options.\u003C\u002Fh3>\r\n\r\nIt remains uploaded for the sake of save integrity, however it should be unsubscribed and the relevant option disabled in BOR's settings instead.\r\n\r\n\r\n\r\n\r\n\r\nThis patch reverts the changes \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3253594129\" target=\"_blank\" rel=\"noopener noreferrer\">Beyond Our Reach\u003C\u002Fa> makes to \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2153065191\" target=\"_blank\" rel=\"noopener noreferrer\">Medpod\u003C\u002Fa>. Load this mod after both Medpod and Beyond Our Reach to restore the original research, architect tab, build materials, and power consumption. I've left the new BOR recipe to craft your own isolinear processor intact (with BOR materials), because it seems reasonable to me that this key item's exclusivity could be because crafting it is Beyond the Reach of most societies.\r\n  \r\n  \u003Ch3>Why?\u003C\u002Fh3>\r\n  \r\n  The mod author(s) of Beyond Our Reach seem to think that the Medpod is unbalanced to such a degree that rebalancing it requires they move the pod to their own \"Beyond ultratech\" tiers of research, disappear it into the Beyond architect tab, make it require BOR materials to craft, and multiply its power use and research cost by extreme amounts. This effectively walls Medpods off until you're well into Kwazaari tier tech.\r\n  \r\nBeyond Our Reach's mod page also makes it clear that they will not provide mod options unless we users code them ourselves, so these changes are not optional in any way. If you downloaded Medpod because you \u003Cem>liked\u003C\u002Fem> the idea of a possibly-overpowered spacertech medical bed, no you didn't! And the mod page would have you believe all you need to do is delete a line from an XML file and anyone who thinks otherwise didn't read, but that's just senselessly pretending it doesn't re-add itself every time the mod updates. This mod is a permanent patch that will never need to be re-corrected, for all those who are exasperated with waiting 10+ minutes to start the game only to find BOR updated and accidentally your whole preferences again.\r\n  \r\nEnjoy!\r\n\r\n\u003Ch3>See Also:\u003C\u002Fh3>\r\n•  \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3423233982\" target=\"_blank\" rel=\"noopener noreferrer\">Within Our Reach: Omni Core Drill\u003C\u002Fa>\r\n•  \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3427567287\" target=\"_blank\" rel=\"noopener noreferrer\">Within Our Teach: Replimat\u003C\u002Fa>",8,[],[],null,[26,37],{"id":27,"slug":28,"name":29,"shortDescription":7,"author":8,"workshopUrl":30,"imageKey":10,"thumbnailUrl":31,"packageId":32,"category":13,"tags":33,"downloadCount":34,"rating":18,"publishedAt":35,"updatedAt":36},"ffd7987f-b68e-4819-975a-692ecf2eb8fb","within-our-reach-omni-core-drill","Within Our Reach: Omni Core Drill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3423233982","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F41197344864667162\u002F12AF29FE2F7E2EFBE17682F131DDD047FAD3C7A0\u002F","harmonea.noborcoredrill",[15,16],238,"2025-02-08T07:41:16.0000000Z","2025-02-08T07:42:56.0000000Z",{"id":38,"slug":39,"name":40,"shortDescription":41,"author":8,"workshopUrl":42,"imageKey":10,"thumbnailUrl":43,"packageId":44,"category":13,"tags":45,"downloadCount":47,"rating":18,"publishedAt":48,"updatedAt":48},"d8b6c538-6b78-454b-a5a1-8dc6a48b6918","skylights-dont-need-bridges","Skylights Don't Need Bridges","Dubs Skylights have a Light terrain affordance requirement.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3517913098","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14310864991602564244\u002F08C15B49199D5981B1EED70D4713A2BE0AB6D30E\u002F","harmonea.skylightbridges",[15,46,16],"1.6",10635,"2025-07-06T03:28:53.0000000Z",[50,67,82,95],{"id":51,"slug":52,"name":53,"shortDescription":54,"author":55,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":64,"rating":18,"publishedAt":65,"updatedAt":66},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,60,61,16,62,63,46],"1.1","1.2","1.4","1.3",1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":72,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":78,"rating":79,"publishedAt":80,"updatedAt":81},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,77,60,61,16,62,63,46],"1.0",1295726,4.9,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":92,"rating":79,"publishedAt":93,"updatedAt":94},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,77,60,61,16,62,63,46],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":79,"publishedAt":106,"updatedAt":107},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,77,60,61,16,62,63,46],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[109,123,135,147],{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":118,"tags":119,"downloadCount":120,"rating":79,"publishedAt":121,"updatedAt":122},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,46,16,62],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":114,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":118,"tags":131,"downloadCount":132,"rating":79,"publishedAt":133,"updatedAt":134},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[15,16,62,46],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":136,"slug":137,"name":138,"shortDescription":139,"author":114,"workshopUrl":140,"imageKey":10,"thumbnailUrl":141,"packageId":142,"category":13,"tags":143,"downloadCount":144,"rating":79,"publishedAt":145,"updatedAt":146},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,16,62,46],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":148,"slug":149,"name":150,"shortDescription":151,"author":114,"workshopUrl":152,"imageKey":10,"thumbnailUrl":153,"packageId":154,"category":13,"tags":155,"downloadCount":156,"rating":79,"publishedAt":157,"updatedAt":158},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,16,62,46],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]