[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-wolfein-aipt-expand":3,"mods-more-author-wolfein-aipt-expand":28,"mods-more-category-wolfein-aipt-expand":29,"mods-similar-wolfein-aipt-expand":89},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"8f5add07-9ce7-4d03-893b-31cdfa1abe1a","wolfein-aipt-expand","Wolfein AIPT Expand","AIPT Task Force – a special mobile division within the military-industrial enterprise tasked with responding to and researching high-risk anomalies and executing special combat operations.","妈呀我要吃炸鸡","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3741401546","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9524275099546925325\u002F66AB76DD368E34E610A67FF19E78AB1467E79050\u002F","oldpassenger.wolfeinaiptexpand","management",[15,16],"mod","1.6",514,4.3,"2026-06-09T05:26:28.0000000Z","2026-08-09T16:44:31.0000000Z","\u003Cp>AIPT Task Force – a special mobile division within the military-industrial enterprise tasked with responding to and researching high-risk anomalies and executing special combat operations. Its personnel are selected through stringent standards; most are cold-blooded and eccentric, and some can even be described as extremely rational to the point of madness. \"Embrace madness, or be consumed by it – you can only choose one, or you may not have time to choose,\" as a Task Force member once put it.\r\u003Cbr>\r\u003Cbr>To counter unknown high-threat dangers and so-called \"evil taboos,\" they are equipped with cutting-edge gear from the military-industrial complex, emphasizing enhanced individual combat capability to tackle crises. The best among them possess battle prowess sufficient to stand alone, fitting the description of super-soldiers. Even so, serving in the Task Force remains an extremely dangerous choice. Here, security interests outweigh economic costs.\r\u003Cbr>\r\u003Cbr>After the colony embraces the Void, more gameplay content will unfold. Anomalies will gradually erode the colony, and logic and common sense will be violated.\r\u003Cbr>\r\u003Cbr>Equipment and Mechanoids:\r\u003Cbr>\r\u003Cbr>AIPT Task Force equipment is divided into four series:\r\u003Cbr>\r\u003Cbr>Hammer Series:\r\u003Cbr>Designed for diverse threat scenarios, equipped with heavy gear that delivers crushing force against conventional threats, though mobility is relatively poor. If the situation spirals out of control, call in Hammer soldiers to deliver a heavy blow to the enemy.\r\u003Cbr>\r\u003Cbr>Cerberus Series:\r\u003Cbr>Designed to handle high-temperature hazards and efficiently counter large organic masses, capable of plunging the battlefield into an inferno of fire. However, it is less effective against mechanoids and similar enemies. Note that those who create infernos usually do not consider who else might be in the blaze besides the threat – so do not charge ahead of the Cerberus units.\r\u003Cbr>\r\u003Cbr>Corrosion Series:\r\u003Cbr>Designed for biochemical threats and biohazards, excelling in combat operations within heavily contaminated danger zones. Of course, this does not mean they refrain from deploying biochemical weapons.\r\u003Cbr>\r\u003Cbr>Ghost Hunter Series:\r\u003Cbr>Designed to counter threats lurking in the dark and intangible entities, effectively dispelling anomalous darkness and detecting concealed dangers. All units in this series are equipped with EMP functionality, also providing some assistance against mechanical hazards.\r\u003Cbr>\r\u003Cbr>Storyline:\r\u003Cbr>\r\u003Cbr>When the colony has at least one colonist who has embraced the Void (which requires completing the original Anomaly ending) – or if the colonist gains the Void-Embraced buff from the \"Strange Crash\" quest (which triggers on game day 30) – you may choose to initiate the story chain. Afterwards, more events and quests will emerge (if not triggered, they will not appear). Task Force Commander Borden will arrive at your colony to evaluate the Void-embraced colonist.\r\u003Cbr>\r\u003Cbr>From that point on, the story's tone will shift from eerie, abnormal daily life toward intense, even epic, combat. You will face new situations and new enemies; you will need to keep thinking and fight in new ways. I believe you will gain a fresh experience in the final battle.\r\u003Cbr>\r\u003Cbr>After unlocking the storyline, you can research, craft, and explore anomalous items with unique effects – but beware, you will not know their effects until you use them. Additionally, by containing and investigating mod entities, you can prove your worth to the AIPT Task Force, and they will reward you with unique entity-based gear!\r\u003Cbr>\r\u003Cbr>Currently, the storyline includes 15 events, 2 quests, 12 entities, 5 anomalous items, and 4 pieces of entity equipment.\r\u003Cbr>\r\u003Cbr>Author's Note:\r\u003Cbr>\r\u003Cbr>If you encounter red-text errors such as faction-switching issues during gameplay, this is considered normal and, based on the author's testing, does not affect playability.\r\u003Cbr>\r\u003Cbr>This mod is still in its early stages and has room for further development. Content may be somewhat limited and bugs may be plentiful – feedback and suggestions are welcome.\r\u003Cbr>\r\u003Cbr>The author is relatively new to RimWorld modding and currently has limited art and coding skills (the code was partly created using Cursor), so please bear with any shortcomings.\r\u003Cbr>\r\u003Cbr>FAQ:\r\u003Cbr>\r\u003Cbr>Q: I don't want to go through the lengthy original Anomaly ending again – how can I trigger the storyline faster?\r\u003Cbr>A: On game day 30 (if you cannot wait that long, you can use developer mode to add the mod's \"Void-Embraced\" buff to a colonist), the quest \"Crash-landed Ship\" will appear. Find the Dark Core inside the ship to grant that colonist the \"Void-Embraced\" effect. Once that colonist returns to the colony, the storyline will trigger.\r\u003Cbr>\r\u003Cbr>Q: After the storyline begins, can Void Disturbances summon this mod's anomalies?\r\u003Cbr>A: This mod's anomaly events only trigger randomly within certain time periods; Void Disturbances cannot trigger mod events or advance the plot.\r\u003Cbr>\r\u003Cbr>Q: Can I add this mod mid-game?\r\u003Cbr>A: In theory, yes.\r\u003Cbr>\r\u003Cbr>Q: Can anomalies be contained?\r\u003Cbr>A: If it can hit you, you can also knock it down and capture it. Bosses can also be contained.\r\u003Cbr>\r\u003Cbr>Q: Compatible with CE?\r\u003Cbr>A: No.\u003C\u002Fp>",56,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13745031100860872194\u002F994C84666D7AF045771DA7349706E46A9308390A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12615276090389850010\u002FF1704AAC1A16D3C25D880A40015536E97E7BB522\u002F",[],null,[],[30,50,63,76],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":35,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":46,"rating":47,"publishedAt":48,"updatedAt":49},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,40,41,42,43,44,45,16],"1.0","1.1","1.2","1.5","1.4","1.3",1295726,4.9,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":51,"slug":52,"name":53,"shortDescription":54,"author":55,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":60,"rating":47,"publishedAt":61,"updatedAt":62},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,43,44,45,42,41,40],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":68,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":47,"publishedAt":74,"updatedAt":75},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,40,41,42,43,44,45],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":86,"rating":47,"publishedAt":87,"updatedAt":88},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,43,44,45,42,41],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[90,104,117,131],{"id":91,"slug":92,"name":93,"shortDescription":94,"author":95,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":99,"tags":100,"downloadCount":101,"rating":47,"publishedAt":102,"updatedAt":103},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,40,41,42,43,44,45,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":109,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":13,"tags":113,"downloadCount":114,"rating":47,"publishedAt":115,"updatedAt":116},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,43,44],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":126,"tags":127,"downloadCount":128,"rating":47,"publishedAt":129,"updatedAt":130},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,43,44,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":122,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":126,"tags":139,"downloadCount":140,"rating":47,"publishedAt":141,"updatedAt":142},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity",[15,16,43,44],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z"]