[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-work-studio":3,"mods-more-author-work-studio":26,"mods-more-category-work-studio":40,"mods-similar-work-studio":102},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"fc6c1500-4667-46d8-b64d-7123b1aecbfc","work-studio","Work Studio","Reorganize the Work tab from inside the game, without restarting.","nelim17","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3792836684","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11374787613976488541\u002FDD90ADA8A89F6F052682057ABF6939AADA210224\u002F","workshop.3792836684","management",[15,16],"mod","1.6",4,0,"2026-08-30T14:43:02.0000000Z","2026-08-30T22:25:20.0000000Z","\u003Cp>Reorganize the Work tab from inside the game, without restarting.\u003C\u002Fp>\r\n\u003Cp>• Create your own work types and fill them with tasks taken from other types — pull \"tend animals\" out of Handler, carve a cooking job apart from serving.\u003Cbr>• Rename, reorder and hide columns, vanilla ones included.\u003Cbr>• Drag and drop on two levels: the order of the types themselves, and the order of tasks within a type. Up\u002Fdown arrows double the drag, with the Steam Deck in mind.\u003Cbr>• Import and export your setups to carry them from one game to the next.\u003C\u002Fp>\r\n\u003Cp>Everything applies immediately. No def file to write, no restart.\u003C\u002Fp>\r\n\u003Cp>YOUR PRIORITIES ARE SAFE\u003C\u002Fp>\r\n\u003Cp>RimWorld stores colonist priorities in a list indexed by position, without ever recording which work each value belongs to. Adding or removing a work type — yours, or one from a mod you just installed — therefore shifts the whole column. This mod stores those priorities by name in the save and puts them back against the right work on load, which protects vanilla and other mods' work types too.\u003C\u002Fp>\r\n\u003Cp>GOOD TO KNOW\u003C\u002Fp>\r\n\u003Cp>• This mod does not create new tasks: it redistributes the ones that already exist.\u003Cbr>• A type fed from several sources inherits the disabling rules of each. A work mixing medicine and hauling will be disabled for a colonist incapable of either.\u003Cbr>• Incompatible with Work Tab, which also rebuilds the Work tab columns.\u003Cbr>• Removing this mod gives moved tasks their original types back.\u003C\u002Fp>\r\n\u003Cp>Interface in English and French.\u003C\u002Fp>\r\n\u003Cp>IF I GO QUIET\u003C\u002Fp>\r\n\u003Cp>If I do not answer within a reasonable time after being contacted, anyone may freely update this or any other of my mods, including publishing a continuation of it. All credit must be preserved.\u003C\u002Fp>\r\n\u003Cp>AI-GENERATED\u003C\u002Fp>\r\n\u003Cp>This mod's code was written with Claude Code (Anthropic) and its images generated with DALL-E (OpenAI), under human direction, review and testing. Stated openly: designing with these tools is my job.\u003C\u002Fp>\r\n\u003Cp>THANKS\u003C\u002Fp>\r\n\u003Cp>Claude Code (Anthropic) and DALL-E (OpenAI).\u003C\u002Fp>\r\n\u003Cp>Andreas Pardeike (pardeike \u002F Brrainz), for Harmony without which none of this would exist, and for Achtung!, whose MIT-licensed DynamicWorkTypes.cs is the whole reason work types can be changed without a restart. Achtung! is where this technique was first made to work, and this mod stands on it.\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=730936602\u003Cbr>https:\u002F\u002Fgithub.com\u002Fpardeike\u002FRimWorld-Achtung-Mod\u003C\u002Fp>\r\n\u003Cp>Above all, 0。0, who pointed at that technique publicly and explained where to find it — without that pointer this mod would not exist at all.\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198380244407\u003C\u002Fp>\r\n\u003Cp>Densevoid, for Personal Work Categories, where the pointer was shared.\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2722053051\u003C\u002Fp>\r\n\u003Cp>What is reused and how it differs is detailed in ATTRIBUTION.md. This mod is MIT licensed.\u003C\u002Fp>",2,[],[],null,[27],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":39},"29fdd25c-6963-46f8-a134-9cd3e3f8bc60","architect-studio","Architect Studio","Organise the Architect menu from inside the game, without restarting.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3792784018","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12242099168064797369\u002FD9FEE9D4F0C0F4D4EF4FDDCA5C0D03C5AD1A9BCA\u002F","workshop.3792784018","furniture",[15,16],19,1.7,"2026-08-30T13:16:47.0000000Z",[41,60,76,89],{"id":42,"slug":43,"name":44,"shortDescription":45,"author":46,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,51,52,53,54,55],"1.1","1.2","1.5","1.4","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,53,54,55,52,51,70,71],"1.0","0.19",1846480,4.9,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":86,"rating":73,"publishedAt":87,"updatedAt":88},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,53,54],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":13,"tags":98,"downloadCount":99,"rating":73,"publishedAt":100,"updatedAt":101},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,53,54,55,52,51],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[103,117,130,142],{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":112,"tags":113,"downloadCount":114,"rating":73,"publishedAt":115,"updatedAt":116},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,70,51,52,53,54,55,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":35,"tags":126,"downloadCount":127,"rating":73,"publishedAt":128,"updatedAt":129},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction",[15,53,54,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":122,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":35,"tags":138,"downloadCount":139,"rating":73,"publishedAt":140,"updatedAt":141},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[15,53,54,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":143,"slug":144,"name":145,"shortDescription":146,"author":122,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":35,"tags":150,"downloadCount":151,"rating":73,"publishedAt":152,"updatedAt":153},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,16,53,54],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z"]