[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-xenobionic-patcher-16-unofficial":3,"mods-more-author-xenobionic-patcher-16-unofficial":31,"mods-more-category-xenobionic-patcher-16-unofficial":45,"mods-similar-xenobionic-patcher-16-unofficial":99},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":29,"kofiUrl":30,"patreonUrl":30},"78afee57-84a0-4a50-bdbd-e5d1cd94ac3b","xenobionic-patcher-16-unofficial","Xenobionic Patcher (1.6 Unofficial)","Note #1:This is an update of SineSwiper's Xenobionic Patcher to enable compatibility for v1.","SmithsonianDSP","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3554676828","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12582710200320139367\u002FA371313DBF892DD1A811C1A1060C85863BC055E2\u002F","sineswiper.xenobionicpatcher.16unofficial","medical",[15,16,17,18,19,20,21,22],"mod","1.6","1.5","1.4","1.3","1.2","1.1","1.0",6093,4.9,"2025-08-23T19:52:59.0000000Z","\u003Cp>\u003Cstrong>Note #1:\u003C\u002Fstrong>This is an update of SineSwiper's \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1911273785\" target=\"_blank\" rel=\"noopener noreferrer\">Xenobionic Patcher\u003C\u002Fa> to enable compatibility for v1.6. I will take this down if SineSwiper updates their original mod or requests that I remove this one.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Note #2:\u003C\u002Fstrong> If you encounter issues, I'm not making any promises for support. I've been able to verify functionality in 1.6 with my (pretty extensive) list of mods so I'm pretty confident in my compatibility changes, but I only had to touch the code in one section of one file because 1.6 changed how Hediffs that add or remove needs are defined.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Note #3:\u003C\u002Fstrong> In order to comply with the mod's original Artistic License 2.0, a full list of changes can be found in my \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FSineSwiper\u002FRimWorld-XenobionicPatcher\u002Fpull\u002F28\" target=\"_blank\" rel=\"noopener noreferrer\">v1.6 pull request\u003C\u002Fa> on the original mod's GitHub repository.\r\u003Cbr>\r\u003Cbr>\u003Chr>\u003Ch2>Original mod description:\u003C\u002Fh2>\u003Chr>\r\u003Cbr>\u003Ch3>About\u003C\u002Fh3>\r\u003Cbr>This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals. In other words, if you have a bionic expansion mod like FSF's Vanilla Bionics Expansion, EPOE, or RBSE, and a set of modded races or animals, this patcher will match them together a few different ways (examples in quotes):\r\u003Cbr>\r\u003Cbr>\u003Col>\u003Cli>If the surgery works against a \"Leg\", and your pawn has a \"Leg\", your pawn gets the operation option.\u003C\u002Fli>\u003Cli>If the surgery works against a different named part, but your pawn definition really calls it a \"Leg\" in the label, the body part will be mapped together and your pawn will get other \"Leg\" operations. This mapper is smart enough to strip out certain adjectives from labels (\"left front leg\" or \"big leg (first)\"), and comes with a premade static list of part mappings.\u003C\u002Fli>\u003Cli>If the surgery is called \"Install bionic arm\", and your pawn also has a surgery called \"Install bionic arm\", the body part will be mapped together (like \"Arm\" → \"Tentacle\") and your pawn will get other \"Arm\" operations.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\r\u003Cbr>On top of the surgery-to-race compatibilities, Xenobionic Patcher will also link humanlike operations with animals and visa-versa. Think of the possibilities:\r\u003Cbr>\u003Cul>\u003Cli>Do your animals need bionic legs or an Orion Exoskeleton from Glitter Tech? You got them!\u003C\u002Fli>\u003Cli>Is your best colonist quickly dying from a shot to the heart (only alive because of Death Rattle) and the only other heart you own is some bionic animal heart you bought cheap from a trader? You can save him!\u003C\u002Fli>\u003Cli>Do you want those sweet Genetic Rim animal implants for yourselves? Install them freely!\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>This patcher does not create any items or pawns. It merely links already known operations to other races and animals.\r\u003Cbr>\r\u003Cbr>With this mod installed, you don't need any additional race or animal patchers. However, they shouldn't interfere with Xenobionic Patcher, even if you do.\r\u003Cbr>\r\u003Cbr>Requires HugsLib.\r\u003Cbr>\r\u003Cbr>\u003Ch4>Features\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>Searches for missing surgeries among various pawn types and adds them\u003C\u002Fli>\u003Cli>Eliminates the need for individual mod-to-mod race\u002Fsurgery patchers or animal\u002Fsurgery patchers. No need for any of these, these, or these.\u003C\u002Fli>\u003Cli>Sorts surgeries to make them easier to find\u003C\u002Fli>\u003Cli>Compatible with most surgery mods, including FSF's Vanilla Bionics Expansion, EPOE, RBSE, MSE, Cyber Fauna, A Dog Said..., etc.\u003C\u002Fli>\u003Cli>Adds more health\u002Fsurgery stat pages to the game\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>Load Order\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>Put this dead last for best compatibility! After any race mods, animal mods, bionic mods, medical mods, surgery mods, etc.\r\u003Cbr>\r\u003Cbr>\u003Ch4>FAQ\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Does this work on animals?\u003C\u002Fstrong>\r\u003Cbr>A: Yes, both animals and modded races get the extra surgeries. So, if you need to install regular bionics or prosthetics onto an animal, you can.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Does this mean I no longer need animal prosthetic mods?\u003C\u002Fstrong>\r\u003Cbr>A: Yes and no. If you don't install them, then your animals can use the standard humanlike prosthetics. However, you may still want to install them to use some of the extra abilities, like Cyber Fauna's Battle Boosters or Genetic Rim's animal implants.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Animal bionics in human races?! That sounds overpowered. Can I disable that?\u003C\u002Fstrong>\r\u003Cbr>A: \u003Ca href=\"https:\u002F\u002Fimgur.com\u002FHUUG6F7\" target=\"_blank\" rel=\"noopener noreferrer\">Sure\u003C\u002Fa>. The config screen has lots of options.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: My pawn has body part X and I can't install bionic part Y onto it.\u003C\u002Fstrong>\r\u003Cbr>A: It's probably a bug or something I can fix. Report it!\r\u003Cbr>\r\u003Cbr>Keep in mind that body parts need to be a 1:1 match of the operation you're trying to perform. For example, an Elder Thing's respiration cell cluster is plantlike combination of a heart and a lung and it would require a special bionic part to replace. If that bionic part doesn't exist, there's no surgery operation to install.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Is this save-game compatible?\u003C\u002Fstrong>\r\u003Cbr>A: Yes, you can add this mod to an existing save game.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: I have a mod that adds body parts. Does this add those body parts to other creatures?\u003C\u002Fstrong>\r\u003Cbr>A: No, this mod only targets surgeries. Copying new body parts to different creatures or human-likes is very difficult to do dynamically for anatomical reasons. For example, if a mod adds blood to humans, where can you draw the line for other creatures? Do androids have blood? Elder Things? Cleaning robots? If extra arms are added to a human, should those arms be added to a snake? Are we now allowing Trogdors? There's not enough detail to tell which bodies should have the extra body parts and which shouldn't.\r\u003Cbr>\r\u003Cbr>The body part mod creators have the best knowledge on how to apply them to other creatures. Sometimes they add them to any creature that has a specific part, and perhaps it just needs a tweak to support a different part.\u003C\u002Fp>",79,[],[],null,[32],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":40,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":44},"908335f9-9997-4c5c-beef-307e19f127d9","faster-relic-subquests-unofficial-v16","Faster Relic Subquests (Unofficial v1.6)","Note #1: This is an update of Profligate's Faster Relic Subquests mod to enable compatibility for v1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3563274495","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10980638643869741450\u002F2A250B1D11BFA9EF19946FB250BCB11C5B90C0FE\u002F","brat.fastersubquests.16unofficial","management",[15,16,17,18,19],7520,5,"2025-09-06T16:19:54.0000000Z",[46,60,73,86],{"id":47,"slug":48,"name":49,"shortDescription":50,"author":51,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"fc993a54-bf11-43b7-8296-6f2710a0e3e2","medical-tab","Medical Tab","Adds a comprehensive medical overview tab, showing your colonists' health at a glance.","76561198007004451","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=715565817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1843665539784729069\u002F5347BDAFD2CE6B40F06BD2DAAD48574AC1761E7A\u002F","fluffy.medicaltab",[15,22,21,20,18,19],1170237,4.7,"2016-07-02T10:11:33.0000000Z","2022-10-14T22:26:07.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":24,"publishedAt":71,"updatedAt":72},"313041a0-6e9b-4b2d-88e0-fe8a2470dfc7","dubs-bad-hygiene-lite","Dubs Bad Hygiene Lite","Adds toilets, bathing and hygiene-related needs and mood effects.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2570319432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1872961025673188318\u002F09B7EF2780CF3924EA24BB309B347D744F94BCE3\u002F","dubwise.dubsbadhygiene.lite",[15,17,18,19,16],186123,"2021-08-09T11:53:42.0000000Z","2025-07-05T02:27:25.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":24,"publishedAt":84,"updatedAt":85},"f0bebd67-69fb-43e5-b0f8-6185247afdd3","medical-training","Medical Training","Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable\u002Fminifiable. Balancing Issue As much as I agree the balancing of this mo","Expert Map-Starer L. E.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1214615921","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F867369938045470006\u002FC73169F973879F25DF309E1AA7C93009303203B8\u002F","itchyflea.medicaltraining",[15,22,21,20,17,18,19,16],155870,"2017-11-28T13:02:48.0000000Z","2025-07-14T01:49:14.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":96,"rating":24,"publishedAt":97,"updatedAt":98},"ddfad370-c561-49a3-956b-5cf4f8bd8810","priority-treatment-ressurected","Priority Treatment Ressurected","Makes tending medical an emergency priority for your doctor pawns.","-=JkJkLoL=- tk421storm","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3009738919","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2004715410138409903\u002F0EE889783B7B76467BC58606D3A1E9A0A8EAC0AB\u002F","tk421storm.prioritytreatmentressurected",[15,17,18,16],219029,"2023-07-25T19:13:43.0000000Z","2025-07-09T20:32:10.0000000Z",[100,113,127,139],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":40,"tags":109,"downloadCount":110,"rating":24,"publishedAt":111,"updatedAt":112},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,19,20,21],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":122,"tags":123,"downloadCount":124,"rating":24,"publishedAt":125,"updatedAt":126},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,18,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":118,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":122,"tags":135,"downloadCount":136,"rating":24,"publishedAt":137,"updatedAt":138},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity",[15,16,17,18],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":40,"tags":148,"downloadCount":149,"rating":24,"publishedAt":150,"updatedAt":151},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,22,21,20,17,18,19],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z"]