[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-xnd-profitable-weapons-continued":3,"mods-more-author-xnd-profitable-weapons-continued":32,"mods-more-category-xnd-profitable-weapons-continued":83,"mods-similar-xnd-profitable-weapons-continued":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":26,"description":27,"ratingCount":28,"version":10,"gameVersion":10,"images":29,"videos":30,"kofiUrl":31,"patreonUrl":31},"59284636-6365-47e1-a79b-d8c98ec9f196","xnd-profitable-weapons-continued","[XND] Profitable Weapons (Continued)","Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.","76561197993690125","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2269697598","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13404912913977438198\u002FFB30B209878851E2491308563FB80F06CD7374AB\u002F","mlie.xndprofitableweapons","weapons",[15,16,17,18,19,20,21,22],"mod","1.0","1.1","1.2","1.5","1.4","1.3","1.6",118896,4.9,"2020-10-27T21:14:32.0000000Z","2025-07-03T17:19:23.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FInfo.png\" alt=\"\" loading=\"lazy\">\u003Cbr>Update of XeoNovaDans mod\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1386385125\u003C\u002Fp>\r\n\u003Cp>- Added the fix for bottles and logs wrongly being tagged\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FNotice.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fh5TY6DA\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FDiscord.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>        \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Femipa606\u002FXNDProfitableWeapons\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FGithub.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>    \u003Cbr>    \u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToAdd.png\" alt=\"\" loading=\"lazy\">\u003Cbr>        \u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FSafeToRemove.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FOriginalDescription.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Ch2>\u003Cstrong>Overview\u003C\u002Fstrong>\u003C\u002Fh2>\u003Cbr>In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials. The reason why such a multiplier exists in the first place is so that it wasn't ridiculously easy to profit from raids, but as mentioned previously, this approach had its side-effects.\u003C\u002Fp>\r\n\u003Cp>With Profitable Weapons, the weapon sell price multiplier gets increased to 100% (configurable through mod settings) which puts it in line with apparel, but also introduces a tainted-esque system for weapons to maintain original balance, albeit with a few notable differences:\u003Cul>\u003Cli>Looted weapons will be marked with a (U) tag to help distinguish them from non-looted weapons.\u003C\u002Fli>\u003Cli>Looted weapons will have their sell price multiplier multiplied by 20% by default (configurable through mod settings), the same as the vanilla multiplier.\u003C\u002Fli>\u003Cli>There isn't a mood penalty associated with equipping a looted weapon, unlike tainted apparel which is anywhere from -3 to -8.\u003C\u002Fli>\u003Cli>Looted weapons can still be sold to traders unlike tainted apparel.\u003C\u002Fli>\u003C\u002Ful>\u003Cbr>Weapons gain the (U) tag if dropped by raiders or friendlies, if used 20 times, or if dropped from trader inventories  - the latter two are configurable through mod settings. Remember that the aforementioned pawns don't have to die for their weapons to be marked as 'looted'; them simply being downed is enough. Weapons that are dropped by colonists, colony caravans or prisoners (i.e. prison breaks) won't get marked.\u003C\u002Fp>\r\n\u003Cp>Two new stockpile filters have also been added so that you can keep looted weapons out of your main selling stockpiles, or if you want to configure workbench bills (e.g. electric smelters) so that your colonists don't smelt non-looted weapons which are perfectly good for selling.\u003C\u002Fp>\r\n\u003Cp>Powered by Harmony Patch Libary.\u003C\u002Fp>\r\n\u003Ch2>\u003Cstrong>Compatibility\u003C\u002Fstrong>\u003C\u002Fh2>\n\u003Cstrong>Mods:\u003C\u002Fstrong>\nCompatible with Combat Extended. Also works with MendAndRecycle and Nano Repair Tech - mending a looted weapon will remove looted tags just like how mending tainted apparel removes tainted tags, but this can be disabled in mod settings.\r\n\u003Cp>\u003Cstrong>Saves:\u003C\u002Fstrong>\u003Cbr>Can be added to existing savegames, but only newly-generated weapons will be flagged as 'looted' upon being dropped; existing weapons won't be marked. Flickering may occur if removed from ongoing saves though.\u003C\u002Fp>\r\n\u003Ch2>\u003Cstrong>Credits\u003C\u002Fstrong>\u003C\u002Fh2>\n\u003Cstrong>Mehni\u003C\u002Fstrong> - for tolerating my endless questions, offering tons of advice and guidance, and generally being awesome. I probably couldn't have done this without him; huge thanks! \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=1268277839\" target=\"_blank\" rel=\"noopener noreferrer\">He also makes some great mods\u003C\u002Fa>; I'd highly recommend checking them out.\n\u003Cstrong>NoImageAvailable\u003C\u002Fstrong> - For helping me with getting this mod to work properly with MendAndRecycle while keeping things simple. Another huge thanks!\n\u003Cstrong>ChJees and Erdelf\u003C\u002Fstrong> - offering more advice and guidance. Big thanks!\n\u003Cstrong>Pardeike (AKA Brainz)\u003C\u002Fstrong> - for making Harmony. This was so much easier to do thanks his work!\n\u003Cstrong>Why_Is_That (AKA The Saladspinner of Woe)\u003C\u002Fstrong> - for making the SettingsHelper, and \u003Cstrong>Uuugggg\u003C\u002Fstrong> for improving it.\n\u003Cstrong>Other Contributors\u003C\u002Fstrong> - Aidolii\r\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fimg.litet.net\u002Flogos\u002FReportingIssues.png\" alt=\"\" loading=\"lazy\">\u003Cbr>\u003Cul>\u003Cli>See if the the error persists if you just have this mod and its requirements active.\u003C\u002Fli>\u003Cli>If not, try adding your other mods until it happens again.\u003C\u002Fli>\u003Cli>Always post your log using the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">Log Uploader\u003C\u002Fa>\u003C\u002Fli>\u003Cli>For best support, please use the Discord-channel for error-reporting.\u003C\u002Fli>\u003Cli>Do not report errors by making a discussion-thread, I get no notification of that.\u003C\u002Fli>\u003Cli>If you have the solution for a problem, please post it to the GitHub repository.\u003C\u002Fli>\u003Cli>Use \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FRimSort\u002FRimSort\u002Freleases\u002Flatest\" target=\"_blank\" rel=\"noopener noreferrer\">RimSort\u003C\u002Fa> to sort your mods\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F2269697598\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimg.shields.io\u002Fgithub\u002Fv\u002Frelease\u002Femipa606\u002FXNDProfitableWeapons?label=latest%20version&style=plastic&color=9f1111&labelColor=black\" alt=\"\" loading=\"lazy\">\u003C\u002Fa> | tags:  sell price,  balancing\u003C\u002Fp>",440,[],[],null,[33,46,59,71],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":41,"tags":42,"downloadCount":43,"rating":24,"publishedAt":44,"updatedAt":45},"a3bc2247-2589-4ebf-97da-58a648e5e14d","we-had-a-trader-continued","We Had a Trader? (Continued)","Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541408076","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16426651433617764320\u002F86FE4358F30FDF90DB54C1F13294E1FCB8969397\u002F","mlie.wehadatrader","management",[15,16,17,18,19,20,21,22],169673,"2018-10-17T19:13:24.0000000Z","2025-07-05T20:12:47.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":41,"tags":54,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"f32bc879-a04f-4114-8b81-c1199e875ac2","live-with-the-pain","Live With The Pain","Injuries that gets permanent and causes permanent pain will now get less painful over time.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2659985388","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13566952070982860428\u002FEBC9C886CE35B5E6982BC277B5A11CB8FE8BF14B\u002F","mlie.livewiththepain",[15,17,18,21,20,19,22],113489,5,"2021-11-20T21:52:58.0000000Z","2026-06-03T14:09:14.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":41,"tags":67,"downloadCount":68,"rating":56,"publishedAt":69,"updatedAt":70},"0bea1f13-091c-49b9-ba23-2af5c0e9c6b7","fences-and-floors-continued","Fences And Floors (Continued)","Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2012420113","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13871205152244285348\u002F1848D0F839368C65B86AD084A343EF3E48EFCB65\u002F","mlie.fencesandfloors",[15,16,17,18,21,20,19,22],119506,"2020-03-02T19:33:36.0000000Z","2026-07-22T21:39:44.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":41,"tags":79,"downloadCount":80,"rating":56,"publishedAt":81,"updatedAt":82},"d1ff9a7b-e190-421f-b206-201bc4aed567","enter-here","Enter Here","Makes visitors and caravans enter your map in an orderly fashion.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2824117092","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15150421900960849267\u002F37013AF07115576FC4D08FECFD570D8CD1AF6B35\u002F","mlie.enterhere",[15,21,20,19,22],122078,"2022-06-21T19:11:06.0000000Z","2026-05-07T18:35:01.0000000Z",[84,97,110,123],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":24,"publishedAt":95,"updatedAt":96},"5f4894a2-b782-4efa-80a0-24bdfdcc7257","vanilla-persona-weapons-expanded","Vanilla Persona Weapons Expanded","Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2826922787","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15286190991472390579\u002F0168FA62F03CC2FCAA1F775ED16660913468577F\u002F","vanillaexpanded.vpersonaweaponse",[15,22,19,20],551259,"2022-06-27T17:23:59.0000000Z","2026-03-20T19:22:38.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":24,"publishedAt":108,"updatedAt":109},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms",[15,22,19,20,21,18,17,16],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":24,"publishedAt":121,"updatedAt":122},"111e1ab8-70fa-4f52-a782-920fec9ef860","rh2-rimmu-nation2-weapons","[RH2] Rimmu-Nation² - Weapons","Arm your community with the right tool for the right job.","Chicken Plucker","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2563507593","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1711916456702088896\u002FC44AD50866DC26CBD2797E02CA367270B95388E3\u002F","cp.rimmunation.2.weapons",[15,18,19,20,21,22],195879,"2021-08-01T20:34:14.0000000Z","2025-07-21T20:57:58.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":89,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":132,"rating":24,"publishedAt":133,"updatedAt":134},"8c79a364-6237-4544-b841-8cfe643d3f82","vanilla-weapons-expanded-bioferrite","Vanilla Weapons Expanded - Bioferrite","It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3287469135","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12967944859277419314\u002F7328B8DD18218FE802B1C3E2F26B8040A86C6FB8\u002F","vanillaexpanded.vwebf",[15,19,22],348366,"2024-07-12T10:19:12.0000000Z","2025-07-09T18:16:13.0000000Z",[136,149,161,174],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":89,"workshopUrl":141,"imageKey":10,"thumbnailUrl":142,"packageId":143,"category":144,"tags":145,"downloadCount":146,"rating":24,"publishedAt":147,"updatedAt":148},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,22,19,20],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":89,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":144,"tags":157,"downloadCount":158,"rating":24,"publishedAt":159,"updatedAt":160},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction",[15,19,20,22],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":162,"slug":163,"name":164,"shortDescription":165,"author":166,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":41,"tags":170,"downloadCount":171,"rating":24,"publishedAt":172,"updatedAt":173},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,22,19,20,21,18,17],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":179,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":41,"tags":183,"downloadCount":184,"rating":24,"publishedAt":185,"updatedAt":186},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,22,19,20,21,18,17,16],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z"]