[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-xnd-targeting-modes-forked":3,"mods-more-author-xnd-targeting-modes-forked":26,"mods-more-category-xnd-targeting-modes-forked":40,"mods-similar-xnd-targeting-modes-forked":101},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"1b15d513-7257-4891-9c83-e01c2fd683ce","xnd-targeting-modes-forked","[XND] Targeting Modes (Forked)","Update of XeoNovaDans mod Based on the update by Odyssey Scorpio And Miles mod 1.","76561198337801770","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3649680406","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14225637547088159074\u002F491C93D87099A88CD277721589A92D80163C32F1\u002F","assssssqwww.xndtargetingmodes","management",[15,16],"mod","1.6",135,5,"2026-01-19T07:50:01.0000000Z","2026-01-26T13:03:30.0000000Z","\u003Cp>Update of XeoNovaDans mod https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508165821\r\u003Cbr>Based on the update by Odyssey Scorpio https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2026720565\r\u003Cbr>And Miles mod https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3565359455\r\u003Cbr>1. The logic has been improved. In the original mod, aiming at the torso would reduce the weight of internal organs within the body. Now, the mod treats the torso and its internal organs as a single entity.\r\u003Cbr>2. The issue where the aiming effect did not match the description has also been fixed. The effect of the original mod was only half of what it claimed. Now, the aiming effect fully conforms to the description.\r\u003Cbr>3. The zoom adjustment function has been added. If you feel that the aiming effect is too weak or too strong, you can modify it in the settings.\r\u003Cbr>4. Some minor issues have been fixed.\r\u003Cbr>5. The shooting hit rate adjustment has been increased. Do you think the shooting is inaccurate? Now, you can increase the shooting hit rate by the zoom rate (unrelated to the aiming function, but an additional feature I wanted to include). \r\u003Cbr>The following are the effects when targeting humans (the numbers represent the estimated expected probabilities): \r\u003Cbr>Head (3 times additional weight, 5 times additional weight for humans) 7.5% -> 37% \r\u003Cbr>Torso (with 1.5 times additional weight): 40% -> 72% \r\u003Cbr>Arms (with 2x additional weight): 24% -> 56% \r\u003Cbr>Legs and feet (2 times additional weight): 28% -> 63% \r\u003Cbr>Downed enemy: ~90% (at long range) or ~99% (at close range) \r\u003Cbr>Original description:\r\u003Cbr>\u003Ch2>\u003Cstrong>Overview\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>Targeting Modes sort of brings V.A.T.S from the Fallout universe to RimWorld, so you can now have your colonists and obedience-trained animals lay waste to those who dare oppose you by having them prioritize which body part groups they target, whether it be in ranged or melee combat. If you're using \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1505914869\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>What The Hack\u003C\u002Fstrong>\u003C\u002Fa> by Roolo, you can even have your mechanoids join in on the head-slicing\u002Fblasting fun when they're being controlled!\r\u003Cbr>\r\u003Cbr>\u003Cstrong>There are five possible targeting modes:\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>General -\u003C\u002Fstrong> This is the same as vanilla, and the default targeting mode for all pawns. There are no accuracy penalties.\u003C\u002Fli>\u003Cli>\u003Cstrong>Head -\u003C\u002Fstrong> Pawns will prioritize getting hits off on the target's head, with head hits being ~4x more likely (~8x against humans since their base chance is so low). There's a significant accuracy penalty of 30% though.\u003C\u002Fli>\u003Cli>\u003Cstrong>Body -\u003C\u002Fstrong> Pawns will prioritize outright mangling their target's body, with body hits being ~2x more likely. There's a minor accuracy penalty of 10%.\u003C\u002Fli>\u003Cli>\u003Cstrong>Arms -\u003C\u002Fstrong> Pawns will prioritize hindering their target's manipulation, with arm hits and so on being ~3x more likely. There's a moderate accuracy penalty of 20%.\u003C\u002Fli>\u003Cli>\u003Cstrong>Legs -\u003C\u002Fstrong> Pawns will prioritize inhibiting their target's movement, with leg hits and so on being ~3x more likely. There's a moderate accuracy penalty of 20%.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>With the differing characteristics of each mode, an extra layer of strategy has been added to the game. To change a pawn's targeting mode, click the 'Targeting' button at the bottom of the screen, and then select which targeting mode you want your pawn to use:\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FjXsWAzn.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>This is also doable with multiple pawns via the same process. After a certain amount of time out of combat, targeting modes will automatically reset to the general mode to cover you if you forgot to reset everybody's modes.\r\u003Cbr>\r\u003Cbr>Beware though, because raiders can also use targeting modes! With smart raids, any raider with a skill level of 8 or above with the weapon they have equipped could also target certain body parts. Some mechanoid raiders have also been programmed to favour a body part group over others, and some animals in manhunter packs may have an appetite for different body parts.\r\u003Cbr>\r\u003Cbr>Don't like some of the above? Fret not for you can configure this mod through mod settings! Changeable aspects of this mod include whether certain targeting modes even affect accuracy, how often the game will try to reset targeting modes (or if it even tries to), whether hostiles can use targeting modes and how likely they are to use targeting modes.\r\u003Cbr>\r\u003Cbr>I'd also recommend using this with something like \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1464742390\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Custom Death Randomness\u003C\u002Fstrong>\u003C\u002Fa> to be able to eliminate the random death-on-downed chance when even incapacitating your foes.\r\u003Cbr>\r\u003Cbr>Powered by the Harmony Patch Library.\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>Compatibility\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\u003Cstrong>Mods:\u003C\u002Fstrong>\r\u003Cbr>Integrates with The Birds and The Bees by Fluffy. Works with What The Hack by Roolo. Should also work with all alien race and animal mods.\r\u003Cbr>\r\u003Cbr>Incompatible with Combat Extended and I no longer plan on attempting a patch since it isn't really feasible.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Saves:\u003C\u002Fstrong>\r\u003Cbr>Can safely be added to ongoing saves. There may be some errors when removing this from a save, though they should be harmless.\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>Links\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>Showcase by BaRKy: https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=qpGxbPat__E - thanks!\r\u003Cbr>\r\u003Cbr>GitHub releases: https:\u002F\u002Fgithub.com\u002FXeoNovaDan\u002FTargetingModes\u002Freleases\r\u003Cbr>Source code: https:\u002F\u002Fgithub.com\u002FXeoNovaDan\u002FTargetingModes\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>Credits\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\u003Cstrong>Shotgunfrenzy -\u003C\u002Fstrong> for his fantastic work with the preview image and the UI icons for each targeting mode!\r\u003Cbr>\u003Cstrong>Brrainz -\u003C\u002Fstrong> for his fantastic work with the Harmony Patch Library. This wouldn't have been possible without it!\r\u003Cbr>\u003Cstrong>Why_is_that -\u003C\u002Fstrong> for their Settings Helper which allowed for labeled sliders.\r\u003Cbr>\u003Cstrong>AUTOMATIC -\u003C\u002Fstrong> for helping get the raider target mode functionality working\r\u003Cbr>\u003Cstrong>Fluffy -\u003C\u002Fstrong> for letting me use part of TBATB's logo\r\u003Cbr>\u003Cstrong>Marnador -\u003C\u002Fstrong> for their RimWorld-style font\r\u003Cbr>\u003Cstrong>Sentient_Worm -\u003C\u002Fstrong> for their countless bug reports\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>License\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.\u003C\u002Fp>",7,[],[],null,[27],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"b335a2b3-ceb7-42a3-9770-7a7ef2f0d8cc","rimtalk-deepseek-jsonmode","Rimtalk DeepSeek JsonMode","Add JSON format support and thinking mode support for the RimTalk module with DeepSeek API.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3721882663","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13578169109805550361\u002F77FC7CAC4C98F9C65CC52DDEAC12989E46380D37\u002F","assssssqwww.deepseekjsonmode",[15,16],6290,3.2,"2026-05-08T01:51:25.0000000Z","2026-08-05T23:48:41.0000000Z",[41,62,75,88],{"id":42,"slug":43,"name":44,"shortDescription":45,"author":46,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":58,"rating":59,"publishedAt":60,"updatedAt":61},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,51,52,53,54,55,56,57],"1.5","1.4","1.3","1.2","1.1","1.0","0.19",1846480,4.9,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":63,"slug":64,"name":65,"shortDescription":66,"author":67,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":18,"publishedAt":73,"updatedAt":74},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,55,54,51,52,53,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":85,"rating":59,"publishedAt":86,"updatedAt":87},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,56,55,54,51,52,53,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":59,"publishedAt":99,"updatedAt":100},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,51,52],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",[102,115,128,141],{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":59,"publishedAt":113,"updatedAt":114},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,51,52,53,54,55,56],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":59,"publishedAt":126,"updatedAt":127},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,55,54,51,52,53],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":93,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":136,"tags":137,"downloadCount":138,"rating":59,"publishedAt":139,"updatedAt":140},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,51,52,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":150,"tags":151,"downloadCount":152,"rating":59,"publishedAt":153,"updatedAt":154},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,56,55,54,51,52,53],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z"]