[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-yet-another-neko-xenotype-nekotech-xenotype":3,"mods-more-author-yet-another-neko-xenotype-nekotech-xenotype":26,"mods-more-category-yet-another-neko-xenotype-nekotech-xenotype":27,"mods-similar-yet-another-neko-xenotype-nekotech-xenotype":87},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"1d04af1e-636c-4df9-9730-23ca6d8977b9","yet-another-neko-xenotype-nekotech-xenotype","Yet another neko xenotype - Nekotech Xenotype","So you thought that this mod would just add another catgirl with maybe some interesting features, but what you got is a xenotype with expertise in the technology and some catlike features.","Starlight-Ellie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3736684475","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13985151877763873638\u002FA2FCDDC2989E0177C1F079F32FBF526694B69BC8\u002F","starlightellie.nekotech.xenotype","management",[15,16],"mod","1.6",205,4.5,"2026-06-01T04:39:25.0000000Z","2026-06-04T03:34:13.0000000Z","\u003Cp>So you thought that this mod would just add another catgirl with maybe some interesting features, but what you got is a xenotype with expertise in the technology and some catlike features... Yeah I guess it's not that different. But isn't this like a Genie but with cat ears? Sort of, the main difference is that this one will perform even better as a mechanitor with an extra 50% bandwith, and their stomach won't hurt if they eat something cooked by your pawn with 0 skills.\r\u003Cbr>\r\u003Cbr>The Nekotechs are a strange race wich origins are still unknown but most of the people agree that they must be a \"lesser\" creation of the archotechs, ones that probably liked the catgirls. They might not perform very well in melee combat but their capabilities with the technology makes them somehow valluable allies, and it's not that rare to see them as mechanitors thanks to their improved control over bigger numbers of mechanoids.\r\u003Cbr>\r\u003Cbr>General content:\r\u003Cbr>\r\u003Cbr>New genes:\r\u003Cbr>- Nekotech beauty: like very attractive but with archite instead of metabolism.\r\u003Cbr>- Nekolint: improves the conection with the mechanoids, granting around 50% more bandwith, not that much at first but once you gather all the mechlord equipment this might let you have some extra heavy mechs.\r\u003Cbr>- Nekotech hacking: thanks to the archites in the brain the carrier can bypass the electronic security sistems quicker than most, and also are less likely to be detected.\r\u003Cbr>- Nekotech mind: their neural structure aids them towards discovering new things faster, they can research quicker than others and if you have anomaly they can perform better at studying anomalies.\r\u003Cbr>- neko blue hair: just a new tone of blue because I wanted to give them a custom hair colour.\r\u003Cbr>\r\u003Cbr>New xenotype: the nekotech, they are people with catlike features and some archite genes that makes them better at using some technologies.\r\u003Cbr>\r\u003Cbr>their full list of genes is:\r\u003Cbr>- the ones mentioned above.\r\u003Cbr>- fast wound healing\r\u003Cbr>- psychycally dull\r\u003Cbr>- weak melee damage\r\u003Cbr>- delicate\r\u003Cbr>- sterile\r\u003Cbr>- standard body\r\u003Cbr>- cat ears\r\u003Cbr>- strong stomach\r\u003Cbr>- quick study\r\u003Cbr>- dark vision\r\u003Cbr>- smooth tail\r\u003Cbr>- awful mining\r\u003Cbr>- awful animals\r\u003Cbr>- strong crafting\r\u003Cbr>- strong social (this might or might not be replaced by a custom gene in the future, no promises though)\r\u003Cbr>\r\u003Cbr>For a total of:\r\u003Cbr>- 20 complexity\r\u003Cbr>- 0 metabolic efficiency\r\u003Cbr>- 7 archite capsules\r\u003Cbr>\r\u003Cbr>Update: if you're using the vanilla expanded framework you'll find that the new nekotechs now have the \"Neko Meat\" gene, wich makes them yield cat meat and makes them have cannibal related thoughts if they eat cat meat. This change might not be retroactive but you can add the new geve via devmode.\r\u003Cbr>This is my first time updating a mod so let me know if it doesn't appear correctly or something.\r\u003Cbr>\r\u003Cbr>This was honestly more like a way to practice making mods myself, i'm still not quite sure if i'll let this xenotype just like it is, maybe i could add or tweak something. At the moment I haven't specified the spawn of this xenotype, so this might be avaible only through genepacks or the xenotype editor at the start, i'm not entirelly aware if they might spawn in random events but I suggest the use of mods like Xenotype Spawn Control or Alpha Genes, in the future I might set them to spawn rarely in some factions or random events.\r\u003Cbr>Any sort of feedback is welcome, I am not sure if i'm going to add that much to this but i'm somehow happy with the result, and while this mod is pretty simple and small and (hopefully) this shouldn't break your game, please let me know about anything that might happen.\r\u003Cbr>And sorry if my english is a bit broken sometimes, the english is not my first language.\r\u003Cbr>\r\u003Cbr>Mods used for the screenshot:\r\u003Cbr>\r\u003Cbr>- Hair: AFU女士发型_Women's hairstyles\r\u003Cbr>- Lab coat: Vanilla Apparel Expanded\r\u003Cbr>- Cat ears: vanilla but they look like that thanks to \"Cuter Biotech Cat\u002FDog Ear Replacer\"\r\u003Cbr>\r\u003Cbr>CE?\r\u003Cbr>\r\u003Cbr>It should be most likely compatible, I think I didn't touch anything related with CE. If in the future I add something that might need a patch I'll try my best to keep it compatible.\u003C\u002Fp>",11,[],[],null,[],[28,48,61,74],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,38,39,40,41,42,43],"1.5","1.4","1.3","1.2","1.1","1.0",1671998,4.9,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":45,"publishedAt":59,"updatedAt":60},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,38,39,40,41,42],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":45,"publishedAt":72,"updatedAt":73},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,43,42,41,38,39,40,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":45,"publishedAt":85,"updatedAt":86},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,38,39,40,41,42],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",[88,90,104,118],{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":89,"downloadCount":71,"rating":45,"publishedAt":72,"updatedAt":73},[15,43,42,41,38,39,40,16],{"id":91,"slug":92,"name":93,"shortDescription":94,"author":95,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":99,"tags":100,"downloadCount":101,"rating":45,"publishedAt":102,"updatedAt":103},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,38,39,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":109,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":113,"tags":114,"downloadCount":115,"rating":45,"publishedAt":116,"updatedAt":117},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,38,39,40,41,42,43],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":123,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":13,"tags":127,"downloadCount":128,"rating":45,"publishedAt":129,"updatedAt":130},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,38,39,40,41,42,43],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]