[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-zals-smoked-meat":3,"mods-more-author-zals-smoked-meat":29,"mods-more-category-zals-smoked-meat":81,"mods-similar-zals-smoked-meat":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":27,"kofiUrl":28,"patreonUrl":28},"4a73b540-60f6-4aa3-a98c-38f508930c09","zals-smoked-meat","Zal's Smoked Meat","Processor Framework edition: Now updated with new meat textures courtesy of zozilin!","Zaljerem","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2594528677","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1616219845259453817\u002F499BA81028CF8C2C78073D20EB75E6840B4811D9\u002F","zal.smokedmeat","management",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",1920,5,"2021-09-05T19:13:02.0000000Z","2025-07-16T19:42:46.0000000Z","\u003Cp>Processor Framework edition:\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2671357344\r\u003Cbr>\r\u003Cbr>Now updated with new meat textures courtesy of zozilin!\r\u003Cbr>\r\u003Cbr>--\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\"What's this?\" you think to yourself, \"ANOTHER Smoked Meat mod? Oh great. As if there aren't a hundred of those, usually buried in some modpack from hell. Why should I bother with this guy? *checks Zaljerem's Workshop* Zalisbury Steak? Come on.\"\r\u003Cbr>\r\u003Cbr>Here's a few reasons why you should, err, inject my smoked meat into your Rimworld game:\r\u003Cbr>\r\u003Cbr>1. I pilfer only the finest defs and assets from mods across the Rimworld Workshop. Yeah, you've seen that firepit before. The smoker too. The smoked meat texture is suspiciously familiar. Why change what works? \r\u003Cbr>\r\u003Cbr>2. Though you may have seen this stuff before - and might even be running other smoked meat mods - my defs are all refactored, so your game shouldn't choke on Zal's Smoked Meat! Your item list might get cluttered and interesting, but to the game engine, \"Zal_Smokepit\" is entirely different from \"Smokepit\"! Yay!\r\u003Cbr>\r\u003Cbr>3. No C#, so no worries about assemblies and lengthy waits for mod updates. Also, no additional mods are required for this one. Smoking in this mod is a straight-up Cooking task (albeit a long one).\r\u003Cbr>\r\u003Cbr>4. Do you like smoked fish? I DO! And if you run any ONE of the fishing mods listed below, loading this mod after will allow you to smoke fish as well. As an added bonus, if you run Ideology, smoked fungus becomes available.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Ok, ok ... enough fooling around. The details:\r\u003Cbr>\r\u003Cbr>Adds smokepit, smoker, and smoked meat.\r\u003Cbr>\r\u003Cbr>If you run any ONE (and one only, please - at least for the moment) of the mods below:\r\u003Cbr>\r\u003Cbr>RF  1.3 or RF Fishing ReWork (Continued) 1.4\r\u003Cbr>Vanilla Fishing Expanded\r\u003Cbr>Thanks For All The Fish\r\u003Cbr>FishIndustry\r\u003Cbr>\r\u003Cbr>Then, smoked fish is also added. Please note that due to how fish are weighted in VFE, it may take more or less ingredients to produce 10 or 40 (RF, TFATF, and FishIndustry are 1-to-1). Right now it is tuned to 9 cod for 10 smoked fish - I don't really use VFE so any tuning suggestions are helpful.\r\u003Cbr>\r\u003Cbr>If you run the Ideology DLC, smoked fungus becomes available. It can't be used as an ingredient (the fungus properties would be lost as ingredients don't carry after being cooked again), only as a meal. (Actually, I may be wrong about this, I'll verify and if it does carry the fungus properties, I'll refactor it to be like the meat\u002Ffish)\r\u003Cbr>\r\u003Cbr>Smoked meat\u002Ffish requires raw meat\u002Ffish, stays fresh for 60 days. Can also be used as kibble\u002Fpemmican\u002Fmeal ingredient . Ya know, pretty much exactly how smoked meat worked in ZARS Tribalism ... 'cause that's where I cribbed the initial defs from ...\r\u003Cbr>\r\u003Cbr>Special thanks to all those whose defs and assets I totally ransacked, mostly dracoix (ZARS Tribalism) and mantrasong (Survivalist's Additions). \r\u003Cbr>\r\u003Cbr>Smoke 'em if ya got 'em!\u003C\u002Fp>",38,[],[],null,[30,43,56,68],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"00bc2a5d-ccaf-4111-83f5-9b767cdb5aaa","more-archotech-garbage-continued","More Archotech Garbage (Continued)","Original mod by MrKociak If the original author requests it, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3241944893","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2464109208817039492\u002FD30D7156E1CE1DC1FF936981F7611AC0869FDB4E\u002F","zal.morearchotechgarbage",[15,16,17,18],82259,4.9,"2024-05-08T03:17:08.0000000Z","2026-06-19T14:58:23.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"116488ab-a14b-41a2-a680-c5a90dbe2c72","yaoma-storytellers-deathless-daji","Yaoma Storytellers - Deathless Daji","Spun out from \"Yaoma Storytellers (Standalone)\" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3370165682","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13653870169365648210\u002F9ED120C50C336304AC88989D0A67738DC1132AE8\u002F","zal.deathlessdaji",[15,16,17],51183,4.5,"2024-11-22T17:28:13.0000000Z","2026-02-18T16:39:01.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":21,"publishedAt":66,"updatedAt":67},"2db188c0-e311-4e9a-ad4e-428dd52912c1","last-visited-continued","Last Visited (Continued)","Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3507014727","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17546117292788505595\u002F0E96A2825AAF7D69847D0EEA1C5003D1074F5D5C\u002F","zal.lastvisited",[15,17,16],45846,"2025-06-23T16:42:02.0000000Z","2025-08-11T21:17:12.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":76,"tags":77,"downloadCount":78,"rating":40,"publishedAt":79,"updatedAt":80},"7eb09cef-a4fa-465e-9f42-bc2303debd7b","archotech-weaponry-continued","Archotech Weaponry (Continued)","Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3312021019","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2375172084996705929\u002F5CE69F3FA0B53CF620C4628FDF90EADDA447C3F7\u002F","zal.archotechweaponry","weapons",[15,17,16],48480,"2024-08-19T01:47:13.0000000Z","2025-06-13T04:13:42.0000000Z",[82,98,111,124],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":95,"rating":40,"publishedAt":96,"updatedAt":97},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,92,93,94,17,18,19,16],"1.0","1.1","1.2",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":40,"publishedAt":109,"updatedAt":110},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,92,93,94,17,18,19],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":40,"publishedAt":122,"updatedAt":123},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":40,"publishedAt":135,"updatedAt":136},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,17,18,19,94,93],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",[138,150,163,177],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":116,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":40,"publishedAt":148,"updatedAt":149},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":116,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":158,"tags":159,"downloadCount":160,"rating":40,"publishedAt":161,"updatedAt":162},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,17,18],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":174,"publishedAt":175,"updatedAt":176},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,92,93,94,17,18,19],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":116,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":185,"tags":186,"downloadCount":187,"rating":40,"publishedAt":188,"updatedAt":189},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,17,18],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z"]