// Management · RimWorld Mod

循环科技 - Repeatable Research

循环科技 - Repeatable Research mod preview for RimWorld

Adds Stellaris-style repeatable research.

Adds Stellaris-style repeatable research. Unlock 27 repeatable techs after Nanite Manufacturing. Each completion grants permanent bonuses with escalating costs (capped at 1 billion). All values configurable in Mod Settings.
Researching the technology itself does not take effect directly. You need to first research 'Comprehensive Enhanced Nanomachine Manufacturing' to unlock the recipe, craft the nanomachines, and surgically implant them into your pawns. Only after that will all the bonuses from completed repeating technologies be applied to the pawns.

Note: After adjusting bonus values in Mod Settings, the research project descriptions in the research tree will not update accordingly (e.g. “Melee damage +2%/level” won’t change to “+3%/level”). The actual bonus applied in-game follows your settings — only the description text is static and cannot refresh dynamically.

For performance reasons, repeatable bonuses are baked into save data upon research completion. As a result, changing Mod Settings will not retroactively recalculate bonuses from previously completed levels — new settings only apply to levels gained thereafter. Start a new save if full effect is needed.
Now there are two buttons to solve this problem


2026/6/23 Bug fixed:The feedback in the comment section has been fixed as of 2026/6/26/17:27.

2026/6/23 Bug Fixed: Repeatable research projects no longer disappear from the research tree after using the dev mode “Finish All Research”. However, the bulk-complete function only resets progress without incrementing levels — you’ll need to click each one individually to stack levels. Given that this is a debug feature, the impact is minimal; repeatable research works correctly in normal gameplay.