菜篮子工程-外卖扩展(Food delivery Extension)
本模组是菜篮子工程系列的一个小扩展,依赖于边缘店铺框架。本模组不需要菜篮子工程本体作为前置。但如果打了菜篮子工程本体,收藏品兑换店铺会额外增加一个厨师猫的菜摊子,每天会固定刷新出售5种菜篮子系列的食材和3种烹饪食品,可以有效解决一些玩家缺少食材和种子的困境。当然只要一点小小的手续费即可。 本模组为边缘店铺框架增加了一个外卖界面,玩家需要开启外卖并且拥有一个正常营业的店铺才可以启动外卖机制。开启多个店铺会随机指定一个店铺收到外卖订单。 外卖有两种,95%为普通订单,固定刷新出店铺货架上的物品的订单,5%是特殊订单。普通订单的物品为1-100个上限。但一般是
本模组是菜篮子工程系列的一个小扩展,依赖于边缘店铺框架。本模组不需要菜篮子工程本体作为前置。但如果打了菜篮子工程本体,收藏品兑换店铺会额外增加一个厨师猫的菜摊子,每天会固定刷新出售5种菜篮子系列的食材和3种烹饪食品,可以有效解决一些玩家缺少食材和种子的困境。当然只要一点小小的手续费即可。
https://steamcommunity.com/sharedfiles/filedetails/?id=3680328274
本模组为边缘店铺框架增加了一个外卖界面,玩家需要开启外卖并且拥有一个正常营业的店铺才可以启动外卖机制。开启多个店铺会随机指定一个店铺收到外卖订单。
外卖有两种,95%为普通订单,固定刷新出店铺货架上的物品的订单,5%是特殊订单。普通订单的物品为1-100个上限。但一般是1-10个,普通订单需求的物品越多,刷出的概率越低,价值倍率也越高。最高为200%价值。
普通外卖订单会根据玩家设置的在售物品价值判定数量变化。如果售价低于默认价值则销量增加35%,100%-150%不变,150%-200%价格则销量×70%,200%-250%则销量×10%,250%以上不会刷新该物品订单。若玩家开的店铺所有物品售价都高于250%则没有顾客会下单。
当接到外卖订单后,玩家有一定时间选择是否接单,如果接单了取消订单则会被顾客点差评。接单后有一定时间的准备货物进行出餐。当货架上有满足订单需求的货物时才允许出餐,出餐后外卖骑手会来到店铺取货并付钱离开,警告:请勿耽误骑手的送餐时间。
玩家店铺外卖接单后拒绝订单;出餐时间超时;骑手取餐时间超时;骑手死亡均会导致顾客点差评。减少店铺口碑。
注:为了保护外卖骑手,本外卖公司为骑手提供了异空间来保护送餐的货物,骑手取餐付钱后不会随身携带外卖货物。(其实是付完钱就清除货物了,防止玩家开黑店)
刷新普通订单时,小概率为特殊订单,特殊订单为各种特殊事件,需要玩家自行为货架摆上对应的商品。注意不同品质的装备对外卖订单不会有区别。有一些彩蛋类订单,看玩家能否发现。
有bug评论区反馈,QQ群201537675
This mod is a small expansion to the Shopping Basket Program series, depending on the Rim-Shop framework. This mod does not require the main Vegetable Basket Project as a prerequisite. However, if the main Vegetable Basket Project is installed, the Collectibles Exchange Shop will add an extra Chef Cat's vegetable stall, which will refresh and sell 5 types of Vegetable Basket series ingredients and 3 types of cooked foods daily, effectively solving the dilemma of some players lacking ingredients and seeds. Of course, for just a small handling fee.
https://steamcommunity.com/sharedfiles/filedetails/?id=3680328274
This mod adds a delivery interface to the Rim-Shop framework. Players need to enable delivery and have a normally operating shop to activate the delivery mechanism. Enabling multiple shops will randomly assign one shop to receive delivery orders.
There are two types of deliveries: 95% are regular orders, which refresh fixed orders for items on the shop shelves, and 5% are special orders. The quantity of items in regular orders ranges from 1 to 100. However, it is usually 1-10. The more items a regular order requires, the lower the probability of it appearing, and the higher the value multiplier. The maximum is 200% value.
Regular delivery orders will determine the quantity change based on the value of the items for sale set by the player. If the selling price is lower than the default value, the sales volume increases by 35%; 100%-150% remains unchanged; 150%-200% price results in sales volume × 70%; 200%-250% results in sales volume × 10%; above 250% will not refresh orders for that item. If all items in the player's shop are priced above 250%, no customers will place orders.
When receiving a delivery order, players have a certain amount of time to choose whether to accept it. If the order is accepted and then canceled, the customer will give a bad review. After accepting the order, there is a certain amount of time to prepare the goods for delivery. Delivery is only allowed when there are goods on the shelves that meet the order requirements. After delivery, the delivery rider will come to the shop to pick up the goods, pay, and leave. Warning: Please do not delay the rider's delivery time.
Refusing an order after accepting it; delivery preparation timeout; rider pickup timeout; rider death will all lead to customers giving bad reviews. This reduces the shop's reputation.
Note: To protect the delivery riders, this delivery company provides riders with a pocket dimension to protect the delivered goods. After the rider picks up the goods and pays, they will not carry the delivery goods with them. (Actually, the goods are cleared after payment to prevent players from running a dishonest shop)
When refreshing regular orders, there is a small probability of a special order. Special orders are various special events that require players to place the corresponding items on the shelves themselves. Note that different qualities of equipment will not make a difference to delivery orders. There are some easter egg orders, let's see if players can find them.