// Management · RimWorld Mod

[1.0] Balanced Tribal Apparel Patch

[1.0] Balanced Tribal Apparel Patch mod preview for RimWorld

"Rebalances and modifies stuff from the ETRT: Tribal Apparel mod to vanilla-like levels using Xpath patches.

"Rebalances and modifies stuff from the ETRT: Tribal Apparel mod to vanilla-like levels using Xpath patches. The goal is to make the balanced items useful at their intended purposes without deprecating something else by being objectively better."

Author: Vats Darkagma

* Early release: a few things still need to be tweaked like the actual costs and hassle to make hoods and helms with awesome mystical powers. Descriptions need to be improved too.

* Quick summary:
- Production of hoods and helms require sacrificed animals offered at a campfire to be transmuted into mystical apparel. This has the sole purpose of making it more of a hassle to obtain them, since they are quite OP.
- Neolithic clothes nerfed to vanilla-like levels. Usually balanced by trading protection for insulation and vice-versa.

This mod was designed to complement my other mod (Balanced Leather Armor Patch https://steamcommunity.com/sharedfiles/filedetails/?id=1758175447 ), vanilla and the Ushanka! mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=1512221383 ). Those add increasingly more insulating and/or protective gear that trades off other aspects of it in order to make them somehow situational and not completely obsolete after obtaining the next upgraded apparel.

* Requirements:

- Requires ETRT: Tribal Apparel mod by Evil Tactician ( https://steamcommunity.com/sharedfiles/filedetails/?id=1544558250 ).

* ANY HARD INCOMPATABILITIES??

ZARS Tribal Reborn reuses some textures from Tribal Apparel, so you will be able to craft dummy helms and hoods even if you start as New Arrivals. This might be confusing since there will be 1 set of hoods and helms craftable from the Campfire and another set that looks similar craftable the Tailoring Bench.